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bank1
Member
Team:
Main: bankn
Level: 1047 Class:
Engineer
Joined: Wed Jul 18, 2007 5:57 am
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LichG wrote: In that case, 2 weeks shorter wont have a big impact on you.
but still the point is vaild how am i suppost to make billions and even if i am how the hell am i suppost to do it with rbs every 5mins
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Mon Mar 24, 2008 8:41 am |
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bank1
Member
Team:
Main: bankn
Level: 1047 Class:
Engineer
Joined: Wed Jul 18, 2007 5:57 am
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The Voomy One wrote: Pretty sure there is some guide somewhere on how to make money with colonies. It's not that hard to kill the weaker tech 20 AIs, with a decent setup Im sure you could do it.
still need money for that voom
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Mon Mar 24, 2008 8:42 am |
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mincher2k4
Team:
Main: Minch
Level: 2358 Class:
Speed Demon
Joined: Thu Sep 09, 2004 11:05 am Location: Wales , South Wales
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Admin's picked the time it's his game he pick's it ..
I hate having a long time in a uni anyway so 2.5-3 months or what ever is a fair call ...
Kepp doing what you do
-Minch-
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Mon Mar 24, 2008 8:42 am |
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LichG
Joined: Mon Jun 11, 2007 4:39 pm
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Well shorter uni length will hopefully create less RBs. I dont know what the status of the server is atm for umm reasons, but I hear its RBing constantly. JonC is already aware of the problem (check help) and they are working on diagnosing the problem. This uni there has been a load of new features and content introduced, and not all problems were identified on test. So give them a break.
PS. Voomy, fancy unblocking me?
_________________
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Mon Mar 24, 2008 8:43 am |
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BAM5992
Team:
Main: Goz
Level: 1564 Class:
Berserker
Joined: Sat Dec 17, 2005 9:39 pm Location: Eredar US, Gozmatic (Horde)
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SELL STUFF TO AN AI BAS3
_________________ 2nd place is just another way to say 1st loser.
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Mon Mar 24, 2008 3:38 pm |
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followerz9
Team:
Main: Bizman
Level: 3374 Class:
Speed Demon
Joined: Sat Jan 01, 2005 1:57 pm Location: Denver, Colorado
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Can the colony year be reduced possibly? That would make them grow faster - with only 2.5months I'm not sure they'll offset the cost of the bases and the time investment is far too high for the ratio of credits earned at this point... I'm not opposed to a shorter uni, but after 1.5 months most colonies will just be maturing to sell too and with some of the new content taking tens of millions of commodities and such the infrastructure to get those metal/space whiskey/baobobs is very labor intensive. Maybe a 90 minute colony year? Or does that defeat the purpose of the shorter universes entirely?
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Mon Mar 24, 2008 6:59 pm |
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trevor54
Team:
Main: Trevor50
Level: 4503 Class:
Shield Monkey
Joined: Wed Jul 12, 2006 10:01 pm Location: Alabama
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what is the current 2h?
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Mon Mar 24, 2008 7:11 pm |
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PhycoKinetic
Officer
Team:
Main: PhysicalAbuse V
Level: 2007 Class:
Speed Demon
Joined: Tue Mar 28, 2006 6:46 am
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a colony tick is 2hrs yes Trev.
_________________ "We make war so that we may live in peace" Aristotle. A Greek philosopher.
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Mon Mar 24, 2008 7:27 pm |
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Lady of Ice
Joined: Thu Mar 03, 2005 1:30 pm
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PhycoKinetic wrote: a colony tick is 2hrs yes Trev.
I remember that nerf, and the crap Atlum got for doubling the tick time.
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Mon Mar 24, 2008 7:34 pm |
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Fire Hawk
Joined: Sun Jan 15, 2006 12:53 pm
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What happened to Atlum? I nvr see him on any more
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Mon Mar 24, 2008 7:40 pm |
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The Voomy One
Darth Administrator
Team:
Main: The Voomy One
Level: 1337 Class:
Sniper
Joined: Thu Jun 29, 2006 12:06 am
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Atlum still hangs in the admin chat every now and then. He hasnt been doing any work lately though.
_________________ For support, please create a support ticket here.
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Tue Mar 25, 2008 10:45 am |
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MagicSteve
Team:
Main: Stooch
Level: 1619 Class:
Gunner
Joined: Thu Nov 01, 2007 1:41 pm Location: Gilkerscleugh
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that lazy bum...
_________________ Meep
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Tue Mar 25, 2008 11:51 am |
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thebattler35
Team:
Main: thebattler36
Level: 1791 Class:
Shield Monkey
Joined: Sun Apr 24, 2005 3:24 am Location: Glasgow, Scotland
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MagicSteve wrote: that lazy bum...
careful stooch... XD he is still admin...
_________________
Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.
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Tue Mar 25, 2008 12:00 pm |
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ijij
Team:
Main: Green Dragon
Level: 2518 Class:
Shield Monkey
Joined: Sun Jul 18, 2004 5:08 pm
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The Voomy One wrote: Atlum still hangs in the admin chat every now and then. He hasnt been doing any work lately though.
He's polishing his nerf bat . It's gotta be shiny
But still it's glad to hear that good ol' Atlum still hangs around
_________________ Just Fucking Google It. *̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴̡̡ *̡͌l̡*.
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Tue Mar 25, 2008 3:10 pm |
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saran
Team:
Main: goldstar-stations
Level: 2020 Class:
Engineer
Joined: Sun Nov 13, 2005 12:54 pm
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ether reducing the colony day or changing the way they grow would be great.
the new colony commoditys take TONS of resources. so it does take time to build the items for it and because of the horrendous costs involved in capship reserch alone not including production it does take a wile to do things...reducing the colony tick time would be a great help to the players.
you might not realize it but the changes you make effect the game economy and atm everything is so damn expensive. i blame part of that on players taking advantage of others and some who are just too stupid to hold out for a better price.. but its still something you need to take into account before you change things. and atm colonys arnt as productive as they would be if all of the colony code was in.
and where is micron? XD
_________________
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Tue Mar 25, 2008 11:47 pm |
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