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Site Admin / Dev Team
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Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post This latest patch
There was some great stuff that went into this patch. I want to thank all the other devs for their work. Sorry that we had a crash after the patch, but we can't test everything. It seems stable enough now, though.

Autopilot is self-correcting, slaves don't wander off, and the mission viewer bug is fixed. Enough said.

Some memory optimizations that SAL did have cut our memory footprint down from 2.6gb with this old crowded universe to 1.0gb. And his new saving code combined with HAL's dudelist pruning has reduced the time it takes to save everything from 45-50 minutes to 2.5 minutes, even on this old universe. This is all extremely impressive and bodes well for the server. Since 95% of the crashes causing rollbacks this last month have been us running out of memory, I hope that this will put an end to that.

Right now, there is some concentrated lag right when the save finishes for about 15-20 seconds. We will look at this over the next few days. I have set the game to save every 15 minutes now, so every 15 minutes you will see this bit of lag, but the upside is that if the game does crash, you will have an average roll back of 7.5 minutes.

I think the fixing of the tractor bug made tractors way too weak. I was just playing a bit and I didn't like it at all. I will most likely beef all of the tractor sub-skills to make them come out to what it was before this bug fix.

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Tue Mar 18, 2008 11:00 pm
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Joined: Sun Jan 27, 2008 5:46 pm
Location: Canada
Post 
Very nice, and I guess everyone talk about the Update here instead of my post in Misc. :P

And I agree, with the nerf to tractor sub-skills they will be too weak, beefage now, whoo!

Also, I am curious since I cant play, what are the cap-ships speeds now? If you want to divulge that info that is... :roll:

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Whats the philosophy of displaced minds? The bombing of all our homes and villages!
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Tue Mar 18, 2008 11:08 pm
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Team: None
Main: Si's_Yes_Man
Level: 2266
Class: Fleet Commander

Joined: Tue Apr 05, 2005 7:27 pm
Post 
you keep saying it and i keep laughing, but whats a dudelist? XD

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Tue Mar 18, 2008 11:12 pm
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Joined: Sun Jan 27, 2008 5:46 pm
Location: Canada
Post 
Yeah that has me stumped too. I was thinking a player list that has to reloads every time someone logs on. (Dude List) :lol:

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Breathing each others lives, holding this in mind, that if we fall, we all fall, and we fall alone.
Whats the philosophy of displaced minds? The bombing of all our homes and villages!
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Tue Mar 18, 2008 11:22 pm
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Site Admin / Dev Team
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Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post 
Dude is the name of the class in the game that represents one character and his connection to the server and some other things like hotkeys. There's a big-ass dudelist with 150k or so dudes in it.

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Tue Mar 18, 2008 11:37 pm
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Team: None
Main: Si's_Yes_Man
Level: 2266
Class: Fleet Commander

Joined: Tue Apr 05, 2005 7:27 pm
Post 
JeffL wrote:
Dude is the name of the class in the game that represents one character and his connection to the server and some other things like hotkeys. There's a big-ass dudelist with 150k or so dudes in it.


XD then we were right lol

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Tue Mar 18, 2008 11:47 pm
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Joined: Sun Jan 27, 2008 5:46 pm
Location: Canada
Post 
Nay, I was right. :lol:

Heh anyways, I've added like 4400ish characters to the Augmenter Setups page Simon, and I got plenty more to add...Tell me what you think.. 8)

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Whats the philosophy of displaced minds? The bombing of all our homes and villages!
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Tue Mar 18, 2008 11:54 pm
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Team: None
Main: Stooch
Level: 1619
Class: Gunner

Joined: Thu Nov 01, 2007 1:41 pm
Location: Gilkerscleugh
Post 
soooo, you couldnt tell us exactly what you did to cap ships could you?

I hear battlecruisers are now usable

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Wed Mar 19, 2008 12:13 am
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Team: None
Main: _Emrys
Level: 773
Class: Engineer

Joined: Fri Mar 04, 2005 11:26 am
Location: Southern California
Post what the fuck.
HOLY SHIT. You guys fixed all that stuff that has been broken since... ever. AWESOME. Seriously, a great, and long needed patch. Good job.

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Wed Mar 19, 2008 12:16 am
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Team: Black Wolf Operations
Main: Kanohaze
Level: 1048
Class: Engineer

Joined: Thu Mar 16, 2006 5:09 pm
Location: From that place...
Post 
one thing that catchs my eye, is that anyone on the team can declare war, is it suppose to be like that?


Wed Mar 19, 2008 1:20 am
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Team: None
Main: Stooch
Level: 1619
Class: Gunner

Joined: Thu Nov 01, 2007 1:41 pm
Location: Gilkerscleugh
Post 
nah thats a glitch, its been reported in the bug forum.

Kinda annoying if you recruit someone with a grudge against his old team and he declares war

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Wed Mar 19, 2008 2:25 am
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Joined: Sat Jan 21, 2006 4:22 am
Location: netherlands
Post 
'is it me or is the game running smoother' - HARPER

Nuff said!


Wed Mar 19, 2008 3:31 am
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Team: Strawberry Pancakes
Main: _7_
Level: 2446
Class: Shield Monkey

Joined: Wed Jan 04, 2006 5:06 pm
Location: New Zealand
Post 
It's always really great to see an update of this magnitude, it really does good to see how well the game is progressing, and I have no doubt it will continue to do so for a long time to come. Well done to all the Developers, and congratulations on continuing to improve on an already addicting game :)


Wed Mar 19, 2008 3:32 am
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Team: pantalones
Main: Limpa
Level: 3143
Class: Shield Monkey

Joined: Mon Jan 16, 2006 11:09 am
Post 
yesyes... that all sounds nice....

but again.... you've failed to mention lotsa changes that affect the gameplay... like damage changes on lotsa weapons...


Wed Mar 19, 2008 3:41 am
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Team: Eminence Front
Main: yugioh
Level: 1854
Class: Fleet Commander

Joined: Mon Aug 22, 2005 8:17 am
Location: Classified
Post 
Um, what about the Super Phunka? What beef did it get? I have one I use as a delivery ship, I can see no difference.

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Wed Mar 19, 2008 5:29 am
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