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Team: HAL
Main: HAL 9000
Level: 1002
Class: Berserker

Joined: Mon Dec 13, 2004 11:00 pm
Post Wars & PvP
Wars

Next patch there will be some new war functionality.

Declaring and maintaining war will cost your team credits based on the size of your team (total number of characters). War Mongering will no longer be required to declare war, but the level of war mongering of your director will directly influence (reduce) these costs. It will not cost anything to wage war on a team making an emperor run.

If your team fund runs out of credits to support the war effort, the war will end automatically.

You will also be able to declare war on an individual player as opposed to a team, and by proxy that war will affect whatever team they are on at the time. War can be declared or ended by the director or councilors of your team in one of several ways:

You can use the X target options to declare or end a war. By default this command will declare war on their team, though if they are teamless it will declare war on that player instead

Use the new /war or /endwar commands.
For example:
/war pantalones
/endwar JeffL

If JeffL makes a F2P team by the same name as his character to avoid someone declaring war on them, you can use
/war player JeffL

Or if someone makes a character pantalones you can use
/war team pantalones

These commands will ensure that you are declaring war on the right team or player.

PvP

Glory will be your new PvP rank, and the old skill glory will be largely useless. You can see how much glory someone else has on the HUD, unfortunately there is currently no way to tell how much glory you have (short of dying and targeting your own ship). You will gain 1 glory every 50 levels, and killing someone with more glory than you will also steal some of their glory.

You will get Infamy as well for killing players with less glory than you, if you are too Infamous it will prevent you from aggressively killing players with less glory than you. Dying to a player will reduce your infamy.

As an additional reward for killing a player in PvP, if their GG is used up it will pop out of their ship instead, allowing the victor to reap the spoils of war.

Please note that PvP winners are determined by how much damage you do, not who gets the killing blow. So for example, if you are dying to an AI your buddy can't save your gear glue by putting in the killing blow - he has to have actually done more damage to you than the AI did.


Last edited by HAL on Sat Mar 15, 2008 2:41 pm, edited 2 times in total.

Sat Mar 15, 2008 1:00 pm
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Team: Strawberry Pancakes
Main: NukeACow
Level: 1760
Class: Speed Demon

Joined: Mon Mar 21, 2005 5:17 pm
Location: Chillin with Rick
Post 
yay!

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Sat Mar 15, 2008 1:03 pm
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Team: None
Main: Goz
Level: 1564
Class: Berserker

Joined: Sat Dec 17, 2005 9:39 pm
Location: Eredar US, Gozmatic (Horde)
Post 
reaver begone!

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Sat Mar 15, 2008 1:34 pm
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Post 
:lol:

Awesome.

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Sat Mar 15, 2008 2:00 pm
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Joined: Mon Jun 11, 2007 4:39 pm
Post 
Woo, even easier to declare war. Goz, it isn't going to help you guys kill Reaver, lol.

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Sat Mar 15, 2008 2:13 pm
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Post 
kewlz..me like :)


Sat Mar 15, 2008 3:15 pm
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Team: Eminence Front
Main: Ingendum
Level: 1364
Class: Shield Monkey

Joined: Thu Jul 13, 2006 2:29 am
Post 
Quote:
Dying to a player will reduce your infamy.


Player1 has too much infamy to attack Player3, Player2 "helps" by killing him to reduce it. Exploitable?

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Sat Mar 15, 2008 3:26 pm
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Team: HAL
Main: HAL 9000
Level: 1002
Class: Berserker

Joined: Mon Dec 13, 2004 11:00 pm
Post 
Exploitable if you also want to lose your glory and/or he gets infamy in return.


Sat Mar 15, 2008 3:29 pm
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Team: Strawberry Pancakes
Main: Nuroshounin
Level: 833
Class: Engineer

Joined: Sat Aug 21, 2004 6:48 pm
Location: Hoboken, NJ
Post 
Does high glory give any special bonuses?

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Sat Mar 15, 2008 3:52 pm
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Team: None
Main: OldMan
Level: 1330
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Joined: Mon Sep 04, 2006 12:12 am
Post 
Cool so ppl that dont want to be a pvp will be kinda protected since he will have low glory.

What will happen if a base kills a player instead of pvp?

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Sat Mar 15, 2008 3:56 pm
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Post 
Nice edit, I saw this coming...Just as Jeff explained it in a post long, long ago... :lol:

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Sat Mar 15, 2008 3:57 pm
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Team: HAL
Main: HAL 9000
Level: 1002
Class: Berserker

Joined: Mon Dec 13, 2004 11:00 pm
Post 
Nuromishi wrote:
Does high glory give any special bonuses?


No...t yet. I think at some point we plan to have special items that can only be used if you have sufficient PvP rankings, but we currently have a massive backlog of content that we want to add as well.

Of course it will affect your team score, thus affecting your ability to run for emperor if your team is full of people who don't like to PvP.


Sat Mar 15, 2008 4:44 pm
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Post 
HAL wrote:
Exploitable if you also want to lose your glory and/or he gets infamy in return.


So Player 2 will just be a non fighting alt of player 1 albeit on another account.. but what if player 2 is a f2p alt which kills player 1 while he has some crappy tech 1 shield equipped.

That will lower Player 1 infamy so he can carry on pwning the low lvls.

Is this exploiting your system ?

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Sat Mar 15, 2008 5:09 pm
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Team: Heaven
Main: Mofouler
Level: 901
Class: Engineer

Joined: Wed Jan 30, 2008 1:29 pm
Post 
then make it so your glory can't go under a certain limit depending on your lvl


Sat Mar 15, 2008 5:17 pm
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Joined: Mon Jun 11, 2007 4:39 pm
Post 
Btw you should update the /help command with these new commands.

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Sat Mar 15, 2008 5:48 pm
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