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Dev Team

Joined: Sun Dec 02, 2007 10:37 pm
Post Test server: New client required
We have made a number of changes to the server/client messages, and this code is now running on the test server. The old client will not work with the new server code, so attempting to connect to the test server with the old client will probably cause the client to crash. A new test client will be made available soon, along with details on how to use it.

-- Edit --

The test client is now available here: http://www.starsonata.com/StarSonata_TestClient.exe


Mon Mar 10, 2008 4:13 pm
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Team: Eminence Front
Main: Ingendum
Level: 1364
Class: Shield Monkey

Joined: Thu Jul 13, 2006 2:29 am
Post 
What's "soon"? What changes will be made? What has to be tested?

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Mon Mar 10, 2008 4:18 pm
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Team: Strawberry Pancakes
Main: Nuroshounin
Level: 833
Class: Engineer

Joined: Sat Aug 21, 2004 6:48 pm
Location: Hoboken, NJ
Post 
Sounds cool. Could we get a general idea of what has been updated once the client can be uploaded?

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Mon Mar 10, 2008 4:22 pm
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Team: pantalones
Main: Illuminaughty
Level: 2232
Class: Berserker

Joined: Wed Nov 09, 2005 9:34 pm
Location: I'm Illuminaughty
Post 
Oh god, I can't wait. :) :)

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Mon Mar 10, 2008 4:42 pm
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Team: HAL
Main: HAL 9000
Level: 1002
Class: Berserker

Joined: Mon Dec 13, 2004 11:00 pm
Post 
Most of the new client changes will have to do with maintaining compatibility with the server for communications, but there are also some new features.

For the starmap, base tabs surrounding the galaxy will be additionally color coded for team and personal bases. There have also been some changes to the autopilot, changes to the level title system, and a few more things.

There will also be some new command line abilities including:
/war (declare war)
/endwar (undeclare war)
/wars (list your (team's) active wars)
/lockout (list your galaxy lockouts for new dungeon system)

The last command won't actually do anything until we have a new universe, since none of the bosses in this universe have a lockout timer.

We should have a full list of patch notes coming Soonâ„¢.


Mon Mar 10, 2008 5:58 pm
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Team: Strawberry Pancakes
Main: Nuroshounin
Level: 833
Class: Engineer

Joined: Sat Aug 21, 2004 6:48 pm
Location: Hoboken, NJ
Post 
HAL wrote:
Soonâ„¢


Much better than Eventuallyâ„¢ (a registered trademark of Adam Miller applying to time values of 3 years or more).

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Mon Mar 10, 2008 6:07 pm
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Team: Eminence Front
Main: Ingendum
Level: 1364
Class: Shield Monkey

Joined: Thu Jul 13, 2006 2:29 am
Post 
HAL wrote:
Soonâ„¢

If SS is ever going to be advertised on TV, it's going to be like "StarSonata - New Patch is comming soonâ„¢"

_________________
"You can sit and bitch, and moan, and cry and complain. You can sit and tell others how poorly you think things are run, but in the end, you are less useful than the problem itself."
The Voomy One wrote:
Vista is evil. Upgrade to XP


Mon Mar 10, 2008 6:08 pm
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Joined: Fri Feb 29, 2008 9:05 pm
Location: in meh local
Post 
question will the soon be before the 15th..since jeff is runing the emp run comp..be a shame if no-one can actuly connect to the test server :)


Mon Mar 10, 2008 6:17 pm
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Team: Eminence Front
Main: Radia
Level: 1101
Class: Speed Demon

Joined: Wed Oct 10, 2007 6:04 pm
Location: q3dm17
Post 
All Timeâ„¢ is relat...*sees a sniper dot on hand,shuts up*

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Mon Mar 10, 2008 7:17 pm
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Team: None
Main: Goz
Level: 1564
Class: Berserker

Joined: Sat Dec 17, 2005 9:39 pm
Location: Eredar US, Gozmatic (Horde)
Post 
Nuromishi wrote:
HAL wrote:
Soonâ„¢


Much better than Eventuallyâ„¢ (a registered trademark of Adam Miller applying to time values of 3 years or more).


omg u made me fall out mah chair

I lvoe u nuro

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Mon Mar 10, 2008 9:55 pm
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Team: HAL
Main: HAL 9000
Level: 1002
Class: Berserker

Joined: Mon Dec 13, 2004 11:00 pm
Post 
Just as an additional note on the client update, we were talking about some things in Dev chat and galaxies with asteroid belts lagging horribly came up... Anyways as it turns out we found a potential cause of the problem, so hopefully with the new client FPS will suffer less in galaxies with a lot of objects.


Tue Mar 11, 2008 1:56 pm
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Team: None
Main: Si's_Yes_Man
Level: 2266
Class: Fleet Commander

Joined: Tue Apr 05, 2005 7:27 pm
Post 
HAL wrote:
Just as an additional note on the client update, we were talking about some things in Dev chat and galaxies with asteroid belts lagging horribly came up... Anyways as it turns out we found a potential cause of the problem, so hopefully with the new client FPS will suffer less in galaxies with a lot of objects.


Yay!!! :D

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Tue Mar 11, 2008 2:23 pm
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Team: Eminence Front
Main: PhoenixSun2
Level: 1392
Class: Shield Monkey

Joined: Mon Jan 03, 2005 12:07 am
Post 
We've tested it and found great FPS improvements. For example, Blue Outpost went from 3 fps to 20 on HAL's computer, and galaxies with asteroid belts now run much smoother (especially away from the belts). Sol will also probably be much improved.


Tue Mar 11, 2008 3:21 pm
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Team: Strawberry Pancakes
Main: Nuroshounin
Level: 833
Class: Engineer

Joined: Sat Aug 21, 2004 6:48 pm
Location: Hoboken, NJ
Post 
Sounds very good.

Are you using an integrated card, HAL? Because with an integrated Intel graphics card I was getting around 3-5 FPS in Blue Outpost.

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Tue Mar 11, 2008 3:27 pm
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Joined: Mon Jun 11, 2007 4:39 pm
Post 
Awesome, so when is this super client going to become publicly available?

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Tue Mar 11, 2008 3:40 pm
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