Author |
Message |
HAL
Dev Team
Team:
Main: HAL 9000
Level: 1002 Class:
Berserker
Joined: Mon Dec 13, 2004 11:00 pm
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Quote: A few DG bosses I kill frequently have gone from 15mins to nearly 30min respawn now, did you change spawn timers?
The spawn times are randomized.
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Tue Feb 26, 2008 8:52 pm |
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trevor54
Team:
Main: Trevor50
Level: 4503 Class:
Shield Monkey
Joined: Wed Jul 12, 2006 10:01 pm Location: Alabama
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Rhino Mini boss is Messed up
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Tue Feb 26, 2008 9:37 pm |
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25866
Joined: Thu Jul 07, 2005 2:47 pm Location: With Stupid
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Cadets in deep space are screwy.
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Wed Feb 27, 2008 12:18 am |
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Lady of Ice
Joined: Thu Mar 03, 2005 1:30 pm
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Fluffums in the graveyard is on an instant respawn. Kill it, another pops up.
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Thu Feb 28, 2008 10:57 am |
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followerz9
Team:
Main: Bizman
Level: 3374 Class:
Speed Demon
Joined: Sat Jan 01, 2005 1:57 pm Location: Denver, Colorado
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Temporal Rifts in Enigmatic Sector are goofy...
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Thu Mar 06, 2008 3:52 pm |
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BAM5992
Team:
Main: Goz
Level: 1564 Class:
Berserker
Joined: Sat Dec 17, 2005 9:39 pm Location: Eredar US, Gozmatic (Horde)
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followerz9 wrote: Temporal Rifts in Enigmatic Sector are goofy...
well I thought they spawn whenever u get close, indefinetly
_________________ 2nd place is just another way to say 1st loser.
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Thu Mar 06, 2008 8:08 pm |
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25866
Joined: Thu Jul 07, 2005 2:47 pm Location: With Stupid
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The serephs in holmberg need a serious look at. I dropped 4 urqa'ka drones to kill a nut and out of nowhere, at least 10-15 serephs showed up. That many teamed ai of their level shouldn't be in that large of a group.
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Wed Mar 12, 2008 1:00 am |
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LichG
Joined: Mon Jun 11, 2007 4:39 pm
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Seraphs have always been like that.
_________________
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Wed Mar 12, 2008 11:21 am |
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ijij
Team:
Main: Green Dragon
Level: 2518 Class:
Shield Monkey
Joined: Sun Jul 18, 2004 5:08 pm
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I lost 700m in tricks because of that on my alt, i was maybe lvl 100.
_________________ Just Fucking Google It. *̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴̡̡ *̡͌l̡*.
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Wed Mar 12, 2008 11:40 am |
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MagicSteve
Team:
Main: Stooch
Level: 1619 Class:
Gunner
Joined: Thu Nov 01, 2007 1:41 pm Location: Gilkerscleugh
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seraphs shouldnt be aggro unless you attacked them. If you bring their agro down on you you should live with the consequences.
I loved seraph swarms for levelling, a load of arson drones could usually deal with them.
_________________ Meep
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Wed Mar 12, 2008 11:42 am |
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SimonV2
Team:
Main: Si's_Yes_Man
Level: 2266 Class:
Fleet Commander
Joined: Tue Apr 05, 2005 7:27 pm
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with the new "gang up on you" code in seraphs are just plain mean. they will leave you alone if theres only a few in the gal but as soon as they think tey can take you, 15 of em will jump you xD.
_________________
My User Page Join SS!
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Wed Mar 12, 2008 12:28 pm |
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MagicSteve
Team:
Main: Stooch
Level: 1619 Class:
Gunner
Joined: Thu Nov 01, 2007 1:41 pm Location: Gilkerscleugh
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earthforce patrol in blue outpost despawns within 2 seconds
_________________ Meep
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Tue Mar 18, 2008 12:57 am |
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HAL
Dev Team
Team:
Main: HAL 9000
Level: 1002 Class:
Berserker
Joined: Mon Dec 13, 2004 11:00 pm
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We are aware of it, however its not worth fixing it at this point when its all going to be fixed tomorrow.
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Fri Mar 21, 2008 11:13 am |
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