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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Slave and other improvements on Test
Now on test are several slave improvements.
Wild slave bonuses from RadX kick in right away on newly capped slaves and you don't have to get them affected by an aura to get your bonuses.
You can give orders to combat slaves ("warp" and "dock and deactivate").
"Follow Orders" only appears in a slaves list of options if you've already set orders.
Slaves that use fueled energies will report their remaining fuel amount in their status report.
"Attack My Target" is no longer affected by attacks from your drones or bases.
Transferring stations will only work if the station is exactly at 100% shields so you can't transfer it during an attack.
Fueled energies will now give you 1/4 regen if you've run out of fuel and full constant tweaks. (Before, if you were out of fuel, you wouldn't get any energy tweaks, even if it was a constant bonus.)
And courtesy of HAL, you can now tell a mining slave exactly what base to drop his stuff in.
Please check this stuff out for us and let us know if there are any problems.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Wed Nov 28, 2007 3:34 am |
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BAM5992
Team:
Main: Goz
Level: 1564 Class:
Berserker
Joined: Sat Dec 17, 2005 9:39 pm Location: Eredar US, Gozmatic (Horde)
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I LOVE YOU GUYS!!!!!!!!!!11
excellent work
_________________ 2nd place is just another way to say 1st loser.
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Wed Nov 28, 2007 7:13 am |
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PhycoKinetic
Officer
Team:
Main: PhysicalAbuse V
Level: 2007 Class:
Speed Demon
Joined: Tue Mar 28, 2006 6:46 am
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This is awesomely awesome guys. Absolutely perfect
_________________ "We make war so that we may live in peace" Aristotle. A Greek philosopher.
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Wed Nov 28, 2007 7:36 am |
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Original Soulless
Joined: Sun Nov 26, 2006 1:38 am
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Brilliant...
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Wed Nov 28, 2007 8:03 am |
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Tarik
Team:
Main: Abbara
Level: 1394 Class:
Seer
Joined: Mon Oct 18, 2004 11:13 am
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Very goood additions. Look forward to trying them out
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Wed Nov 28, 2007 8:06 am |
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LichG
Joined: Mon Jun 11, 2007 4:39 pm
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Awesome patch, keep it up guys.
_________________
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Wed Nov 28, 2007 9:25 am |
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Grunt
Team:
Main: Teh Haxzorz
Level: 2429 Class:
Berserker
Joined: Thu Apr 27, 2006 1:58 am Location: England, United Kingdom
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Those are some great additions! I think the mining base feature is the most useful to me. Thanks!
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Wed Nov 28, 2007 10:58 am |
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25866
Joined: Thu Jul 07, 2005 2:47 pm Location: With Stupid
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You guys are the best. Three cheers and a new hamster for the admins!
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Wed Nov 28, 2007 12:15 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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25866 wrote: You guys are the best. Three cheers and a new hamster for the admins!
Poor Lemmiwinks...
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Wed Nov 28, 2007 2:25 pm |
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Happy_Tree_Friend
Team:
Main: _7_
Level: 2446 Class:
Shield Monkey
Joined: Wed Jan 04, 2006 5:06 pm Location: New Zealand
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Yay @ mining slaves! I might actually have to do some mining
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Wed Nov 28, 2007 2:30 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Has anyone tested any of this out for us on the test server? If so, I can patch it in with the new Capital Ship BP's tonight.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Wed Nov 28, 2007 6:16 pm |
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BAM5992
Team:
Main: Goz
Level: 1564 Class:
Berserker
Joined: Sat Dec 17, 2005 9:39 pm Location: Eredar US, Gozmatic (Horde)
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the elec regen on fire otg is fine with no fuel
can get oin noiw, if ur on we can test like madmen!
_________________ 2nd place is just another way to say 1st loser.
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Wed Nov 28, 2007 6:32 pm |
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yugioh124
Team:
Main: yugioh
Level: 1854 Class:
Fleet Commander
Joined: Mon Aug 22, 2005 8:17 am Location: Classified
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JeffL wrote: Has anyone tested any of this out for us on the test server? If so, I can patch it in with the new Capital Ship BP's tonight. Sooooo, everyone that has been feverishly searching DGs and killing hordes of the green battleships, looking for those BPs, were just wasting their time? lmao, glad I wasn't good enough to take those guys on. Are the cap ships gonna be as impossible to build as the lasers, though, or will it be like any T20 ship?
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Wed Nov 28, 2007 7:06 pm |
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Badgerlost
Team:
Main: DIE
Level: 3402 Class:
Speed Demon
Joined: Mon Nov 01, 2004 9:20 pm Location: The Hood
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Nice jeff! really nice... ive tested some,but not all... seems to be working ok
_________________ http://helroo.mybrute.com <------- Fight me!!!!!
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Wed Nov 28, 2007 7:17 pm |
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saran
Team:
Main: goldstar-stations
Level: 2020 Class:
Engineer
Joined: Sun Nov 13, 2005 12:54 pm
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any chance we might get the new colony commod bps back in the game soon too? and lol @ Lemmiwinks
_________________
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Wed Nov 28, 2007 10:02 pm |
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