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It is currently Sat Sep 28, 2024 5:11 am
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Takuhi
Team:
Main: Takuhi
Level: 966 Class:
Speed Demon
Joined: Sat Nov 26, 2005 9:15 am
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If you're going to nerf tech 20 ships to make room for 21-30, wouldn't it make more sense to wait till higher tech ships are in place?
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Fri Nov 09, 2007 1:29 pm |
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The Voomy One
Darth Administrator
Team:
Main: The Voomy One
Level: 1337 Class:
Sniper
Joined: Thu Jun 29, 2006 12:06 am
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We're gonna want to add more tech 20 ships too. We cant add anything more powerful then the DS though which makes it a bit boring. DS needs a nerf to make way for new tech 20 ships and more variation.
_________________ For support, please create a support ticket here.
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Fri Nov 09, 2007 1:31 pm |
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Nuromishi
Team:
Main: Nuroshounin
Level: 833 Class:
Engineer
Joined: Sat Aug 21, 2004 6:48 pm Location: Hoboken, NJ
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If anything on the DS is nerfed, I personally think it should be the overloader and laser resists by a bit.
_________________ Fucking loot... Awesome character art by my friend Jee.
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Fri Nov 09, 2007 1:41 pm |
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25866
Joined: Thu Jul 07, 2005 2:47 pm Location: With Stupid
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JeffL wrote: Astral Travel, Historical Records, and many more can be reset using the normal skill reset mechanism, which is temporarily set to be free of charge. If you also want to reset these skills, just make sure you get a normal skill reset before starting to train your new skills once we hit the temporary universe.
Astral Travel, historical records, and tractor skills (power, efficiency, range) didn't get reset last I got a Skill Reset on Test.
And will the neuro-doc be free during the temp uni? Because I really don't think we should have to pay an extra 500mil to get rid of the NT and zen skills.
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Fri Nov 09, 2007 1:41 pm |
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LichG
Joined: Mon Jun 11, 2007 4:39 pm
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Oh great another DS nerf, didn't see that coming lol. But it would be nice to get stats on new DS before new temp uni, otherwise it screws over a lot of players.
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Fri Nov 09, 2007 1:41 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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I will add Astral Travel and Historical records to the Neuro Doc reset. Yes, this will continue to be free during the temporary universe and also the first couple of weeks of the real universe following.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Fri Nov 09, 2007 2:16 pm |
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LichG
Joined: Mon Jun 11, 2007 4:39 pm
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Could we have the stats on the new skills seeing as the only posted ones are a working design? Oh an DS nerf stats if thats possible, dont really want to waste unaug missions.
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Fri Nov 09, 2007 2:19 pm |
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kagekami
Team:
Main: Unix
Level: 927 Class:
Engineer
Joined: Mon Feb 28, 2005 9:33 pm
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JeffL wrote: I will add Astral Travel and Historical records to the Neuro Doc reset. Yes, this will continue to be free during the temporary universe and also the first couple of weeks of the real universe following.
jeff, leave astral trav and historical records off. they cost so few sp and i dont want to have to go through the trouble of regetting them just cause i wanted my zen and nt sp
_________________ it's supposed to hurt a little when you die. Which is why you want to avoid doing it. - voomy one We are destroyers not saviors, but i want to be a destroyer that saves.
I disapprove of what you say, but I will defend to the death your right to say it.
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Fri Nov 09, 2007 2:26 pm |
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LichG
Joined: Mon Jun 11, 2007 4:39 pm
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Well Astral Travel isn't so bad, but Historical Records also costs commod, so there should be an option for anything that takes something other than sp and creds.
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Fri Nov 09, 2007 2:33 pm |
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Happy_Tree_Friend
Team:
Main: _7_
Level: 2446 Class:
Shield Monkey
Joined: Wed Jan 04, 2006 5:06 pm Location: New Zealand
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Could the new Expertise Augs be put for sale/in missions somewhere? I still haven't been able to test the new shield regen thing with ShM Exp's as my sub was expired when it got put in...
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Fri Nov 09, 2007 2:56 pm |
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BAM5992
Team:
Main: Goz
Level: 1564 Class:
Berserker
Joined: Sat Dec 17, 2005 9:39 pm Location: Eredar US, Gozmatic (Horde)
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I understand now, beefing the skills requires a small nerf to the inbuilt stats ships, well done, nicely put
but if anything nerf the DS OL
like make it 40% dmg and -10% recoil, so its the same dps, but less damage per shot
_________________ 2nd place is just another way to say 1st loser.
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Fri Nov 09, 2007 3:04 pm |
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Happy_Tree_Friend
Team:
Main: _7_
Level: 2446 Class:
Shield Monkey
Joined: Wed Jan 04, 2006 5:06 pm Location: New Zealand
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Ok....some feedback on the new capital ship greens...Firstly, they have absolutely USELESS damage. I could outheal 6 and their fighters without breaking my regen. Second, WAAAAAAAY too big shield bank, took at least half an hour to kill one. The problem with the amount of time it took to kill them caused the problem of too many coming into one galaxy. Those tractors, should they be player accessable, could be easily abused.....so hard to escape those. Also, if they are left as is, make them have a 100% drop rate on whatever it is they drop.....unless the cap ship lasers are really really good, which I don't think they are anyway...
EDIT: Just for reference we were only in DF 240. And there seems to be a LOT more BG's around too as nuro has said...
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Fri Nov 09, 2007 3:53 pm |
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LichG
Joined: Mon Jun 11, 2007 4:39 pm
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Oh yes lets nerf the OL, its already lost 10% range and 25% damage. Tbh i dont see how DS is broken at all, its one of the hardest ships to get ingame, especially with all the camping. I'd say it was just as hard as panther, if not harder to get.
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Fri Nov 09, 2007 4:05 pm |
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MarloweFaustus
Team:
Main: Convivial
Level: 1145 Class:
Gunner
Joined: Sun May 15, 2005 9:18 pm
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Not that this will actually change it at all, as past history has shown, but there is no return mission for the Merchant Exptertise aug. (This is the 4th time I have said this since those missions went in...)
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Fri Nov 09, 2007 4:06 pm |
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Happy_Tree_Friend
Team:
Main: _7_
Level: 2446 Class:
Shield Monkey
Joined: Wed Jan 04, 2006 5:06 pm Location: New Zealand
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Reguarding tractors. Firstly: Make it so tractors can be equipped/unequipped without being docked. Secondly, there's no tractoring 20, unless it has been added in somewhere?
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Fri Nov 09, 2007 4:16 pm |
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