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UltravioletZergling
Team:
Main: UV-Lite
Level: 22 Class:
Speed Demon
Joined: Sat Oct 09, 2010 10:56 pm
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Ambrosia Drone
I did a quick ambrosia drone. The low poly model is about 570 polygons. The higher poly model is beveled and is about 1200 polygons. In the zip are the two models and a little .avi I made for fun.
Drones count as ships right?
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Wed Jan 25, 2012 2:22 pm |
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Camsy
Team:
Main: PM Me If You Suck
Level: 1996 Class:
Gunner
Joined: Fri Nov 28, 2008 6:03 pm Location: Sydney, Australia
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Re: Ambrosia Drone
Firstly: Looks great, if they're the right format it'd be good for them to be added. Secondly: You've still got alts on SG? O.o
_________________
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Wed Jan 25, 2012 3:20 pm |
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taco
Team:
Main: Rootbeer
Level: 1575 Class:
Fleet Commander
Joined: Sat Dec 25, 2010 12:57 am Location: Sonata Asylum, Lunacy
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Re: Ambrosia Drone
-sigh- i miss SG...
_________________ I am an intangible force inhabiting an inanimate object, deal with it.
:D
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Wed Jan 25, 2012 7:31 pm |
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UltravioletZergling
Team:
Main: UV-Lite
Level: 22 Class:
Speed Demon
Joined: Sat Oct 09, 2010 10:56 pm
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Re: Ambrosia Drone
Camsy wrote: Firstly: Looks great, if they're the right format it'd be good for them to be added. Secondly: You've still got alts on SG? O.o I have my doubts that my model would fit very well aesthetically with the other drones in the game. And yeah, all my alts are on the Silver Series of teams. Mostly because this account was still subbed when they weren't dead. Nice to see you again, Camsy.
Last edited by UltravioletZergling on Wed Jan 25, 2012 10:16 pm, edited 1 time in total.
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Wed Jan 25, 2012 9:59 pm |
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erman
Member
Team:
Main: ERMAN
Level: 3306 Class:
Speed Demon
Joined: Fri Jun 24, 2005 1:27 am Location: Chicago, USA
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Re: Ambrosia Drone
im confused. how is this model different than the one in game? at best its minor, minor changes.
it looks nice, but it also looks virtually identical to the model already in the game.
-ERMAN
_________________ "I reject your reality, and substitute my own." "If I were an enzyme, I'd be DNA Helicase so I could unzip your genes."
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Wed Jan 25, 2012 10:10 pm |
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UltravioletZergling
Team:
Main: UV-Lite
Level: 22 Class:
Speed Demon
Joined: Sat Oct 09, 2010 10:56 pm
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Re: Ambrosia Drone
Well I haven't exactly seen the ingame C2 model of the ambrosia drone, I've just seen a screenshot of what was probably an alpha version of a few Quafir or Argonaut drone from the SS2 site. I guess drones can't really be improved on TOO much.
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Wed Jan 25, 2012 10:16 pm |
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Precursor
Dev Team
Joined: Wed Jul 07, 2010 3:00 pm
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Re: Ambrosia Drone
The current Ambrosia drone would be the top left drone in this screenshot: Attachment: basedrones.jpg I like your video file and the laser beam in it looks great. For the model, it seems a little sub par compared to the existing but I'm sure Feathers will post at some point. At the moment the way our drones work is we have a bunch of generic model parts and we mix those together and add various effects / coloring. Which modeling application do you use?
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Thu Jan 26, 2012 2:35 am |
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UltravioletZergling
Team:
Main: UV-Lite
Level: 22 Class:
Speed Demon
Joined: Sat Oct 09, 2010 10:56 pm
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Re: Ambrosia Drone
Yeah, those are much improved from the screenshot I saw. I have to agree with erman that there is an uncanny similarity between mine and the ingame(minus UV textures and bump mapping). Maybe that has to do with the fact that both were modeled off the same source . I use Blender 2.61. The laser beam was made with 7000 particles, and motion blur!
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Thu Jan 26, 2012 1:13 pm |
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erman
Member
Team:
Main: ERMAN
Level: 3306 Class:
Speed Demon
Joined: Fri Jun 24, 2005 1:27 am Location: Chicago, USA
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Re: Ambrosia Drone
make a healing weapon graphic, cuz its a white line atm.
_________________ "I reject your reality, and substitute my own." "If I were an enzyme, I'd be DNA Helicase so I could unzip your genes."
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Thu Jan 26, 2012 1:23 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Ambrosia Drone
Blue line with a stretched yinyang graphic(going roughly half way each direction from exact middle of beam) on medium, high, and very high graphics.
_________________ Axis Industries
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Thu Jan 26, 2012 1:38 pm |
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biggee531
Team:
Main: Biggee
Level: 2163 Class:
Engineer
Joined: Sun Mar 26, 2006 8:29 am Location: Around
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Re: Ambrosia Drone
Lasers/pulses/particle effects etc. are all done server-side.
_________________
Sodomy wrote: I will kill what I created.
anilv wrote: Try again when you have a doctorate in mathematics, grasshopper. I'll be pulling rank until then.
Bonecrusher wrote: I'm a professional whiner.
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Thu Jan 26, 2012 1:43 pm |
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UltravioletZergling
Team:
Main: UV-Lite
Level: 22 Class:
Speed Demon
Joined: Sat Oct 09, 2010 10:56 pm
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Re: Ambrosia Drone
biggee531 wrote: Lasers/pulses/particle effects etc. are all done server-side. I was just implying that a similar effect might not be feasible ingame. The avi I made is just a prerendered video, for fun.
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Thu Jan 26, 2012 1:49 pm |
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biggee531
Team:
Main: Biggee
Level: 2163 Class:
Engineer
Joined: Sun Mar 26, 2006 8:29 am Location: Around
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Re: Ambrosia Drone
UltravioletZergling wrote: biggee531 wrote: Lasers/pulses/particle effects etc. are all done server-side. I was just implying that a similar effect might not be feasible ingame. The avi I made is just a prerendered video, for fun. My apologies, I was responding to Erman/BC's comments on lasers/healing weapons. Players can't really do anything about the look of particle effects.
_________________
Sodomy wrote: I will kill what I created.
anilv wrote: Try again when you have a doctorate in mathematics, grasshopper. I'll be pulling rank until then.
Bonecrusher wrote: I'm a professional whiner.
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Thu Jan 26, 2012 1:58 pm |
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UltravioletZergling
Team:
Main: UV-Lite
Level: 22 Class:
Speed Demon
Joined: Sat Oct 09, 2010 10:56 pm
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Re: Ambrosia Drone
biggee531 wrote: UltravioletZergling wrote: biggee531 wrote: Lasers/pulses/particle effects etc. are all done server-side. I was just implying that a similar effect might not be feasible ingame. The avi I made is just a prerendered video, for fun. My apologies, I was responding to Erman/BC's comments on lasers/healing weapons. Players can't really do anything about the look of particle effects. No problem, I myself was going to raise doubts that I could do anything about the particles before Battlecruiser and yourself commented.
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Thu Jan 26, 2012 2:01 pm |
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erman
Member
Team:
Main: ERMAN
Level: 3306 Class:
Speed Demon
Joined: Fri Jun 24, 2005 1:27 am Location: Chicago, USA
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Re: Ambrosia Drone
Battlecruiser23 wrote: Blue line with a stretched yinyang graphic(going roughly half way each direction from exact middle of beam) on medium, high, and very high graphics. yeah, which looks like crap. you are saying you are satisfied with this? -ERMAN
_________________ "I reject your reality, and substitute my own." "If I were an enzyme, I'd be DNA Helicase so I could unzip your genes."
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Thu Jan 26, 2012 4:15 pm |
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