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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: My List of Ship Fixes/Changes
I think they should probably be the same. It won't make a difference on high end systems, but extra textures will eat up the memory of the lower end computers.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Sat May 28, 2011 11:17 pm |
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Gamepro08
Member
Team:
Main: Gamepro07
Level: 1818 Class:
Seer
Joined: Fri May 16, 2008 8:03 pm
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Re: My List of Ship Fixes/Changes
Forgone ( Fixed Engine ) 6/04/11Code: <ship index="89"> <default> <model>Forgone.obj</model> <texture>Forgone.jpg</texture> <enginemounts> <mount0>0, 0, -50.0</mount0> </enginemounts> </default> <combat/> <travel/> </ship>
_________________ Time flies when you're throwing clocks.
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Sat Jun 04, 2011 9:59 am |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: My List of Ship Fixes/Changes
Thanks
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Sat Jun 04, 2011 1:36 pm |
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Gamepro08
Member
Team:
Main: Gamepro07
Level: 1818 Class:
Seer
Joined: Fri May 16, 2008 8:03 pm
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Re: My List of Ship Fixes/Changes
Forge ( Fixed Animation ) 6/05/11//Note: This is the Nihilite AI for those who don't know.Code: <ship index="39"> <default> <model>Unforge.obj</model> <texture>Forge.jpg</texture> <anim>Unforge_Anim.x</anim> <animationspeed>30.0f</animationspeed> <constantanim>1</constantanim> <startframe>0</startframe> <enginemounts> <mount0>0.0, 0.0, -55.0</mount0> </enginemounts> </default> <combat/> <travel/> </ship> Scruple ( Fixed Engine ) 6/05/11<See Later in thread>
_________________ Time flies when you're throwing clocks.
Last edited by Gamepro08 on Sun Jun 05, 2011 3:40 pm, edited 2 times in total.
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Sun Jun 05, 2011 3:21 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
|
Re: My List of Ship Fixes/Changes
Thanks
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Sun Jun 05, 2011 3:26 pm |
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Gamepro08
Member
Team:
Main: Gamepro07
Level: 1818 Class:
Seer
Joined: Fri May 16, 2008 8:03 pm
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Re: My List of Ship Fixes/Changes
disregard this post
_________________ Time flies when you're throwing clocks.
Last edited by Gamepro08 on Sun Jun 05, 2011 3:40 pm, edited 2 times in total.
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Sun Jun 05, 2011 3:27 pm |
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Gamepro08
Member
Team:
Main: Gamepro07
Level: 1818 Class:
Seer
Joined: Fri May 16, 2008 8:03 pm
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Re: My List of Ship Fixes/Changes
Scruple ( Everything Works ) //Fixed my blunder, which was a spelling error.Code: <ship index="45"> <default> <model>Scruple.obj</model> <texture>Scruple.jpg</texture> <anim>Scruple_Anim.x</anim> <enginemounts> <mount0>0,0,-30</mount0> </enginemounts> <animationspeed>30.0f</animationspeed> <constantanim>1</constantanim> <startframe>0</startframe> </default> <combat> </combat> <travel/> </ship>
_________________ Time flies when you're throwing clocks.
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Sun Jun 05, 2011 3:40 pm |
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