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DarthFirebert
Team:
Main: Copernicus
Level: 884 Class:
Gunner
Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
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Re: Behemoth
anilv wrote: If you make an epic Assault Behemoth texture, all will be forgiven. That reminds me; is the circular structure on the back of the C1 Assault Behemoth supposed to be the engine? I always thought it looked odd. SimonV2 wrote: the green support structure shouldnt be the entire bottom. It should follow the outline of the levi, having the hauling space bubble up out of it to make it a behe. You mean to puff out the side of the tan area so that it overlaps the base in a top-down view? As it is, I was kinda thinking that the slope around cargo area was aesthetically pleasing, especially as it is another surface to catch light.
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Thu Nov 17, 2011 7:25 pm |
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anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Re: Behemoth
No, that thing is just a grating of some sort. It there because it looks cool.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Thu Nov 17, 2011 7:29 pm |
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DarthFirebert
Team:
Main: Copernicus
Level: 884 Class:
Gunner
Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
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Re: Behemoth
anilv wrote: No, that thing is just a grating of some sort. It there because it looks cool. Hm. I'll have to figure a way to include a similar structure on the Ass.Behemoth* I like for my models to have some sort of logic to their designs, so maybe a weapons pod on top of the spoiler-thingy.... *trololol
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Thu Nov 17, 2011 7:31 pm |
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SimonV2
Team:
Main: Si's_Yes_Man
Level: 2266 Class:
Fleet Commander
Joined: Tue Apr 05, 2005 7:27 pm
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Re: Behemoth
bottom view of behe: Attachment: behe bottom.png
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Thu Nov 17, 2011 7:40 pm |
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biggee531
Team:
Main: Biggee
Level: 2163 Class:
Engineer
Joined: Sun Mar 26, 2006 8:29 am Location: Around
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Re: Behemoth
SimonV2 wrote: bottom view of behe:
FYL Coper :p
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Sodomy wrote: I will kill what I created.
anilv wrote: Try again when you have a doctorate in mathematics, grasshopper. I'll be pulling rank until then.
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Thu Nov 17, 2011 7:42 pm |
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SimonV2
Team:
Main: Si's_Yes_Man
Level: 2266 Class:
Fleet Commander
Joined: Tue Apr 05, 2005 7:27 pm
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Re: Behemoth
mebbe something more like this so the rubber stretchy thingies match up XD Attachment: behe bottom2.png
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Thu Nov 17, 2011 7:45 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Behemoth
Model is looking great. Go ahead and texture it. =) Hopefully you will modify it for a new Levi, too?
(Also please make the textures power of 2, and optimize their file size as much as possible. If you could use the same texture for the Behemouth as the Leviathan, that would be extra win.)
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Thu Nov 17, 2011 8:02 pm |
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DarthFirebert
Team:
Main: Copernicus
Level: 884 Class:
Gunner
Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
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Re: Behemoth
SimonV2 wrote: mebbe something more like this so the rubber stretchy thingies match up XD Attachment: behe bottom2.png "Rubbery, stretchy thingies" ... Wha? And as to the strange-looking bottom that looks more like a Levi's profile: http://www.youtube.com/watch?v=lITBGjNEp08
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Thu Nov 17, 2011 8:51 pm |
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SimonV2
Team:
Main: Si's_Yes_Man
Level: 2266 Class:
Fleet Commander
Joined: Tue Apr 05, 2005 7:27 pm
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Re: Behemoth
the green things on levi and behe remind me of these things, thats all http://images.esellerpro.com/2145/I/356 ... eryday.jpg
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Thu Nov 17, 2011 8:59 pm |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: Behemoth
I suppose it makes sense that the behemoth is so flipping fat that it has not one, but two beer bellies hanging out each side of its pants.
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Thu Nov 17, 2011 9:06 pm |
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anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Re: Behemoth
Ever seen someone use those on linoleum?
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Thu Nov 17, 2011 9:08 pm |
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DarthFirebert
Team:
Main: Copernicus
Level: 884 Class:
Gunner
Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
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Re: Behemoth
Ah. Actually,the bottom of this model is solid and does not look like any sort of frame or rubbery web. The only part that looks like some sort of frame is the dorsal structure. The ventral surface does has a bit of a keel to it to balance the top structure though.
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Thu Nov 17, 2011 10:00 pm |
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SimonV2
Team:
Main: Si's_Yes_Man
Level: 2266 Class:
Fleet Commander
Joined: Tue Apr 05, 2005 7:27 pm
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Re: Behemoth
i figure a behe looks like a football with an uninflated ballon stretched from end to end across the bottom. Kinda.
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Thu Nov 17, 2011 10:52 pm |
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DarthFirebert
Team:
Main: Copernicus
Level: 884 Class:
Gunner
Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
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Re: Behemoth
This is what the ventral surface currently looks like:
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Fri Nov 18, 2011 10:29 am |
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thecrazygamemaster
Team:
Main: The Crazy Game Maste
Level: 1031 Class:
Engineer
Joined: Wed Feb 11, 2009 3:15 am Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
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Re: Behemoth
DarthFirebert wrote: It could be Star Sonata's balloon in the Macy's Thanksgiving Day Parade when C2 becomes a worldwide hit. We need to make this happen.
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JeffL wrote: Not sure if the quality is really up to snuff, tbh.
JeffL wrote: Maybe you guys are right. We can leave things how they are for now and get more feedback later.
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Fri Nov 18, 2011 11:01 am |
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