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Team: pantalones
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Post Re: Death Strikers
Feathers wrote:
My take on it, 1.2k polys, bits on the top added about 400, but add allot to the character of the model.

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looks nice but how are you going to animate that?


Fri Mar 11, 2011 11:49 pm
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Post Re: Death Strikers
Don't HAVE to animate all ships.
Some ships look good without any movement.

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Fri Mar 11, 2011 11:56 pm
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Post Re: Death Strikers
Battlecruiser23 wrote:
Don't HAVE to animate all ships.


blasphemy

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Fri Mar 11, 2011 11:59 pm
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Team: pantalones
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Post Re: Death Strikers
JeffL wrote:
Battlecruiser23 wrote:
Don't HAVE to animate all ships.


blasphemy


lol


Sat Mar 12, 2011 12:06 am
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Post Re: Death Strikers
JeffL wrote:
Battlecruiser23 wrote:
Don't HAVE to animate all ships.


blasphemy


TBH, battle animation makes all the ships look dumb. Normal animations like a glow is good.

Making the DS that Feather has move imo is like:
"$60 billion dollars down a rat hole"

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Sat Mar 12, 2011 12:11 am
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Team: Dark Traders
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Post Re: Death Strikers
Battlecruiser23 wrote:
JeffL wrote:
Battlecruiser23 wrote:
Don't HAVE to animate all ships.


blasphemy


TBH, battle animation makes all the ships look dumb. Normal animations like a glow is good.


This is true, some ships will look super awesome with battle animations like any of the delquad variants. but others like Equanimizer and other simply designed ships would look much better with glows or effects.

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Sat Mar 12, 2011 12:24 am
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Post Re: Death Strikers
LethalLoki wrote:
Battlecruiser23 wrote:
This is true, some ships will look super awesome with battle animations like any of the delquad variants. but others like Equanimizer and other simply designed ships would look much better with glows or effects.


I fully agree. For example, the Cadet and its relative ships the Enforcer and Constables do not really lend themselves to articulated models. Instead the "battle" animation for these ships (which I'm trying to figure out how to do with the Cadet) would be for them to have rows of red and blue lights flash. When combat is over, the lights go off and the ship goes back to cruising the highways. In space. Now all we need are unmarked Enforcers patrolling the universe...

"Honey, is that ship in the lane next to us an EF cop?"
"Um, I don't know. It kinda looks cop-y, but it could just be an elderly person who likes sedans..."

/ first person looks over at the enforcer."

"Oh, okay it is an elderly person. I can see him in his driver's side mirror."

/pulls the ship on ahead and past the enforcer, which suddenly lights up with red and blue strobes hidden in its headlights and windshield.

:shock: "Oh S**T! It's and elderly cop!" :shock:

:lol:

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Sat Mar 12, 2011 1:12 am
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Team: pantalones
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Post Re: Death Strikers
the DS though really lends it self to the combat animation. I far prefer a DS with opening wings then a static ds model.


Sat Mar 12, 2011 2:55 am
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Post Re: Death Strikers
cgcgames4 wrote:
opening wings then a static ds model.


Thats called a Wyrm.

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Sat Mar 12, 2011 3:05 am
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Post Re: Death Strikers
An easy scaling of the spikes could be the combat animation. So say the spikes are 1/2 or 3/4 the length they are, and then they extend. Ill do the textures some time next week, I am without my large monitor and tablet this weekend.

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Sat Mar 12, 2011 7:22 am
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Post Re: Death Strikers
Feathers wrote:
An easy scaling of the spikes could be the combat animation. So say the spikes are 1/2 or 3/4 the length they are, and then they extend. Ill do the textures some time next week, I am without my large monitor and tablet this weekend.


This

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Sat Mar 12, 2011 11:37 am
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Post Re: Death Strikers
Or you could make it sprout three times as many spikes like something akin to spawn. 1:16 in the video =P

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Sat Mar 12, 2011 12:02 pm
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Post Re: Death Strikers
I personally always thought the DS should look like a fighter version of the Narada.

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Sat Mar 12, 2011 12:26 pm
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Post Re: Death Strikers
To be entirely honest, Feathers has made what is by far the best DS model. The first one made me want to insert needles into my pupils, and while Death's was a good model it looks nothing like a DS(it actually does look a lot like Carnage and Venom outside of a host though). Then there is Feathers' model which looks exactly like what I expected to see with the C2 DS.

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andezrhode wrote:
goett wrote:
All oly ships look way to geometrically conservative for my tastes.

thats because most graphic designers are squares :mrgreen:

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Sat Mar 12, 2011 12:37 pm
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Post Re: Death Strikers
shawn_mccall wrote:
To be entirely honest, Feathers has made what is by far the best DS model. The first one made me want to insert needles into my pupils, and while Death's was a good model it looks nothing like a DS(it actually does look a lot like Carnage and Venom outside of a host though). Then there is Feathers' model which looks exactly like what I expected to see with the C2 DS.

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Sat Mar 12, 2011 2:47 pm
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