It is currently Sat Apr 27, 2024 1:30 am



Post new topic Reply to topic  [ 37 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
Member
User avatar
 

Team: Heaven
Main: Kangaroo_blob
Level: 3102
Class: Berserker

Joined: Wed Oct 18, 2006 9:37 pm
Location: Married to: CSE
Post Re: Massif III
Feathers wrote:
They will interlace nicely if animated properly
Image
Image


Very nice, I like it (Y)

Kanga

_________________
Image
Image

Illegitimi Non Carborundum


Wed Mar 16, 2011 5:42 pm
Profile
User avatar
 

Team: Strawberry Pancakes
Main: Trevor50
Level: 4503
Class: Shield Monkey

Joined: Wed Jul 12, 2006 10:01 pm
Location: Alabama
Post Re: Massif III
Make it not look like the bulk Trader and I'll like it :P

_________________
Ricoh wrote:
might sound hard 4 u...but learn reading?

Stay strong, live long, and walk humbly.

Strawberry Blueberry Pancakes


Thu Mar 17, 2011 6:13 pm
Profile E-mail
over 9000!
User avatar
 

Team: Pax Romana
Main: Ghost Commander
Level: 1138
Class: Berserker

Joined: Sat Dec 09, 2006 10:36 pm
Post Re: Massif III
trevor54 wrote:
Make it not look like the bulk Trader and I'll like it :P


Yes, I agree. Why is it called Massif if it's a Bulk? Why isn't it called Bulk V?

_________________
Axis Industries


Thu Mar 17, 2011 6:35 pm
Profile
User avatar
 

Team: Strawberry Pancakes
Main: Copernicus
Level: 884
Class: Gunner

Joined: Thu Jan 01, 2009 5:06 pm
Location: Here, floating in my tin can, far above the world...
Post Re: Massif III
Battlecruiser23 wrote:
trevor54 wrote:
Make it not look like the bulk Trader and I'll like it :P


Yes, I agree. Why is it called Massif if it's a Bulk? Why isn't it called Bulk V?


I'm wondering the same thing. Maybe we could expand the Bulk line to include this and the bring back then C1-style Massifs.

_________________
Copernicus: P2P

F2P: Colonel Mustang


Thu Mar 17, 2011 10:34 pm
Profile E-mail
User avatar
 

Team: Strawberry Pancakes
Main: shawn - mccall
Level: 2411
Class: Fleet Commander

Joined: Sun Jan 06, 2008 12:53 am
Post Re: Massif III
C1 Massifs are horrid. Just make that model white and you're done.

_________________
Neba wrote:
BLACK PEOPLE DON'T GET RICE

andezrhode wrote:
goett wrote:
All oly ships look way to geometrically conservative for my tastes.

thats because most graphic designers are squares :mrgreen:

goett wrote:
Fired bullets taste like candy.


Fri Mar 18, 2011 12:44 am
Profile E-mail
over 9000!
User avatar
 

Team: Pax Romana
Main: Ghost Commander
Level: 1138
Class: Berserker

Joined: Sat Dec 09, 2006 10:36 pm
Post Re: Massif III
shawn_mccall wrote:
C1 Massifs are horrid. Just make that model white and you're done.


But unused models(I think there is an old M1 model around) is money down the drain.

Do I have to quote Jeff_L off his own website again?

_________________
Axis Industries


Fri Mar 18, 2011 1:06 am
Profile
User avatar
 

Team: Strawberry Pancakes
Main: shawn - mccall
Level: 2411
Class: Fleet Commander

Joined: Sun Jan 06, 2008 12:53 am
Post Re: Massif III
Battlecruiser23 wrote:
shawn_mccall wrote:
C1 Massifs are horrid. Just make that model white and you're done.


But unused models(I think there is an old M1 model around) is money down the drain.

Do I have to quote Jeff_L off his own website again?


Shitty looking graphics that make the game unattractive so that people don't sub is much more money down the drain.

_________________
Neba wrote:
BLACK PEOPLE DON'T GET RICE

andezrhode wrote:
goett wrote:
All oly ships look way to geometrically conservative for my tastes.

thats because most graphic designers are squares :mrgreen:

goett wrote:
Fired bullets taste like candy.


Fri Mar 18, 2011 1:09 am
Profile E-mail
over 9000!
User avatar
 

Team: Pax Romana
Main: Ghost Commander
Level: 1138
Class: Berserker

Joined: Sat Dec 09, 2006 10:36 pm
Post Re: Massif III
If you quit over a graphic...you are pathetic.

_________________
Axis Industries


Fri Mar 18, 2011 9:53 am
Profile
User avatar
 

Team: Strawberry Pancakes
Main: Copernicus
Level: 884
Class: Gunner

Joined: Thu Jan 01, 2009 5:06 pm
Location: Here, floating in my tin can, far above the world...
Post Re: Massif III
Well, we don't have to just make a regular-looking Massif. As I've been making models, I use my own interpretations of the C1 sprites and end up with a sort of "reimagined" version of the ships. Just look at how I interpreted the Behemoth as a seaworthy space freighter. I can think of some improvements to the Massif line that would take advantage of the 3rd dimension. I might fiddle with it here at work before my crew call, but I don't have Maya here. Just Wings3D. Maya has spoiled me to other 3D software.

_________________
Copernicus: P2P

F2P: Colonel Mustang


Fri Mar 18, 2011 10:07 am
Profile E-mail
User avatar
 

Team: Strawberry Pancakes
Main: Copernicus
Level: 884
Class: Gunner

Joined: Thu Jan 01, 2009 5:06 pm
Location: Here, floating in my tin can, far above the world...
Post Re: Massif III
I had to dig this out of my past posts, but this is how I interpreted the NCC-Bulk last year. Along with the already blatant reference in shape to Starfleet vessels, I added in a good dose of the Discovery One from 2001: A Space Odyssey. This particular model is made of primitives with boolean operations, but it should not be hard to make a version that's one solid mesh.
"To Boldly Trade Where No Man Has Traded Be-" "I'm afraid I can't let you do that, Dave..."


You do not have the required permissions to view the files attached to this post.

_________________
Copernicus: P2P

F2P: Colonel Mustang


Fri Mar 18, 2011 10:29 am
Profile E-mail
over 9000!
User avatar
 

Team: Pax Romana
Main: Ghost Commander
Level: 1138
Class: Berserker

Joined: Sat Dec 09, 2006 10:36 pm
Post Re: Massif III
DarthFirebert wrote:
"To Boldly Trade Where No Man Has Traded Be-" "I'm afraid I can't let you do that, Dave..."


Starship Magnetize? Klingasaurus'?

_________________
Axis Industries


Fri Mar 18, 2011 10:44 am
Profile
User avatar
 

Team: Strawberry Pancakes
Main: Copernicus
Level: 884
Class: Gunner

Joined: Thu Jan 01, 2009 5:06 pm
Location: Here, floating in my tin can, far above the world...
Post Re: Massif III
Battlecruiser23 wrote:
DarthFirebert wrote:
"To Boldly Trade Where No Man Has Traded Be-" "I'm afraid I can't let you do that, Dave..."


Starship Magnetize? Klingasaurus'?


... Huh??

Image

_________________
Copernicus: P2P

F2P: Colonel Mustang


Fri Mar 18, 2011 11:07 am
Profile E-mail
Site Admin / Dev Team
User avatar
 

Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Re: Massif III
Massif 3 video: http://www.youtube.com/watch?v=Khha7vRhTNI&hd=1

Jey has finished the model visages and 3d animatrixes, so we can make ships out of different parts now, rather than having to necessarily have animated vertices. When we make the parts move ourselves, it's so much more robust and more CPU-efficient.

For example, the Massif 3 in the video is made up of a center part without any barrels, and then references to a sub-model from the Bulk Trader which is just 1 barrel and the spoke. The animatrix attached to each sub part specifies where it is and how it rotates.

Code:
<VISAGE typeid="6"> <!-- complex visage -->
   <VISAGE typeid="2"> <!-- ship visage for the center part -->
    <FACEPLATE>134</FACEPLATE>
  </VISAGE>

   <VISAGE typeid="22">
      <MODEL>Ships/BulkTraderPart.obj</MODEL>
      <TEXTURE>Ships/BulkTrader.jpg</TEXTURE>
      <ANIMATRIX startSize="1" offz="0.4" offx="0.4" anglez="0" rotationz="30" />
   </VISAGE>
   <VISAGE typeid="22">
      <MODEL>Ships/BulkTraderPart.obj</MODEL>
      <TEXTURE>Ships/BulkTrader.jpg</TEXTURE>
      <ANIMATRIX startSize="1" offz="0.4" offx="0.4" anglez="180" rotationz="30" />
   </VISAGE>
   <VISAGE typeid="22">
      <MODEL>Ships/BulkTraderPart.obj</MODEL>
      <TEXTURE>Ships/BulkTrader.jpg</TEXTURE>
      <ANIMATRIX startSize="1" offz="0.4" offx="-0.4" anglez="90" rotationz="-30" />
   </VISAGE>
   <VISAGE typeid="22">
      <MODEL>Ships/BulkTraderPart.obj</MODEL>
      <TEXTURE>Ships/BulkTrader.jpg</TEXTURE>
      <ANIMATRIX startSize="1" offz="0.4" offx="-0.4" anglez="270" rotationz="-30" />
   </VISAGE>

     <VISAGE typeid="22">
      <MODEL>Ships/BulkTraderPart.obj</MODEL>
      <TEXTURE>Ships/BulkTrader.jpg</TEXTURE>
      <ANIMATRIX startSize="1" offz="-0.55" offx="0.4" anglez="45" rotationz="-30" />
   </VISAGE>
   <VISAGE typeid="22">
      <MODEL>Ships/BulkTraderPart.obj</MODEL>
      <TEXTURE>Ships/BulkTrader.jpg</TEXTURE>
      <ANIMATRIX startSize="1" offz="-0.55" offx="0.4" anglez="225" rotationz="-30" />
   </VISAGE>
   <VISAGE typeid="22">
      <MODEL>Ships/BulkTraderPart.obj</MODEL>
      <TEXTURE>Ships/BulkTrader.jpg</TEXTURE>
      <ANIMATRIX startSize="1" offz="-0.55" offx="-0.4" anglez="45" rotationz="30" />
   </VISAGE>
   <VISAGE typeid="22">
      <MODEL>Ships/BulkTraderPart.obj</MODEL>
      <TEXTURE>Ships/BulkTrader.jpg</TEXTURE>
      <ANIMATRIX startSize="1" offz="-0.55" offx="-0.4" anglez="225" rotationz="30" />
   </VISAGE>

   <VISAGE typeid="22">
      <MODEL>Ships/BulkTraderPart.obj</MODEL>
      <TEXTURE>Ships/BulkTrader.jpg</TEXTURE>
      <ANIMATRIX startSize="1" offz="-1.50" offx="0.4" anglez="90" rotationz="30" />
   </VISAGE>
   <VISAGE typeid="22">
      <MODEL>Ships/BulkTraderPart.obj</MODEL>
      <TEXTURE>Ships/BulkTrader.jpg</TEXTURE>
      <ANIMATRIX startSize="1" offz="-1.50" offx="0.4" anglez="270" rotationz="30" />
   </VISAGE>
   <VISAGE typeid="22">
      <MODEL>Ships/BulkTraderPart.obj</MODEL>
      <TEXTURE>Ships/BulkTrader.jpg</TEXTURE>
      <ANIMATRIX startSize="1" offz="-1.50" offx="-0.4" anglez="0" rotationz="-30" />
   </VISAGE>
   <VISAGE typeid="22">
      <MODEL>Ships/BulkTraderPart.obj</MODEL>
      <TEXTURE>Ships/BulkTrader.jpg</TEXTURE>
      <ANIMATRIX startSize="1" offz="-1.50" offx="-0.4" anglez="180" rotationz="-30" />
   </VISAGE>

  </VISAGE>

_________________
For support, please create a support ticket here and I will get back to you as soon as possible.


Fri Mar 18, 2011 12:14 pm
Profile WWW
Site Admin / Dev Team
User avatar
 

Team: Eminence Front
Main: PhoenixSun2
Level: 1392
Class: Shield Monkey

Joined: Mon Jan 03, 2005 12:07 am
Post Re: Massif III
Are the engines off in the z direction there?


Fri Mar 18, 2011 12:40 pm
Profile
Site Admin / Dev Team
User avatar
 

Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Re: Massif III
The engine trail is not currently using the zbuffer correctly.

_________________
For support, please create a support ticket here and I will get back to you as soon as possible.


Fri Mar 18, 2011 12:54 pm
Profile WWW
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 37 posts ]  Go to page Previous  1, 2, 3  Next


Who is online

Users browsing this forum: No registered users and 37 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.