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newman233
Member
Team:
Main: Kangaroo_blob
Level: 3102 Class:
Berserker
Joined: Wed Oct 18, 2006 9:37 pm Location: Married to: CSE
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Re: Massif III
Feathers wrote: They will interlace nicely if animated properly Very nice, I like it (Y) Kanga
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Wed Mar 16, 2011 5:42 pm |
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trevor54
Team:
Main: Trevor50
Level: 4503 Class:
Shield Monkey
Joined: Wed Jul 12, 2006 10:01 pm Location: Alabama
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Re: Massif III
Make it not look like the bulk Trader and I'll like it
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Thu Mar 17, 2011 6:13 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Massif III
trevor54 wrote: Make it not look like the bulk Trader and I'll like it Yes, I agree. Why is it called Massif if it's a Bulk? Why isn't it called Bulk V?
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Thu Mar 17, 2011 6:35 pm |
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DarthFirebert
Team:
Main: Copernicus
Level: 884 Class:
Gunner
Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
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Re: Massif III
Battlecruiser23 wrote: trevor54 wrote: Make it not look like the bulk Trader and I'll like it Yes, I agree. Why is it called Massif if it's a Bulk? Why isn't it called Bulk V? I'm wondering the same thing. Maybe we could expand the Bulk line to include this and the bring back then C1-style Massifs.
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Thu Mar 17, 2011 10:34 pm |
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shawn_mccall
Team:
Main: shawn - mccall
Level: 2411 Class:
Fleet Commander
Joined: Sun Jan 06, 2008 12:53 am
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Re: Massif III
C1 Massifs are horrid. Just make that model white and you're done.
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Neba wrote: BLACK PEOPLE DON'T GET RICE
andezrhode wrote: goett wrote: All oly ships look way to geometrically conservative for my tastes. thats because most graphic designers are squares
goett wrote: Fired bullets taste like candy.
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Fri Mar 18, 2011 12:44 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Massif III
shawn_mccall wrote: C1 Massifs are horrid. Just make that model white and you're done. But unused models(I think there is an old M1 model around) is money down the drain. Do I have to quote Jeff_L off his own website again?
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Fri Mar 18, 2011 1:06 am |
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shawn_mccall
Team:
Main: shawn - mccall
Level: 2411 Class:
Fleet Commander
Joined: Sun Jan 06, 2008 12:53 am
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Re: Massif III
Battlecruiser23 wrote: shawn_mccall wrote: C1 Massifs are horrid. Just make that model white and you're done. But unused models(I think there is an old M1 model around) is money down the drain. Do I have to quote Jeff_L off his own website again? Shitty looking graphics that make the game unattractive so that people don't sub is much more money down the drain.
_________________
Neba wrote: BLACK PEOPLE DON'T GET RICE
andezrhode wrote: goett wrote: All oly ships look way to geometrically conservative for my tastes. thats because most graphic designers are squares
goett wrote: Fired bullets taste like candy.
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Fri Mar 18, 2011 1:09 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Massif III
If you quit over a graphic...you are pathetic.
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Fri Mar 18, 2011 9:53 am |
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DarthFirebert
Team:
Main: Copernicus
Level: 884 Class:
Gunner
Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
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Re: Massif III
Well, we don't have to just make a regular-looking Massif. As I've been making models, I use my own interpretations of the C1 sprites and end up with a sort of "reimagined" version of the ships. Just look at how I interpreted the Behemoth as a seaworthy space freighter. I can think of some improvements to the Massif line that would take advantage of the 3rd dimension. I might fiddle with it here at work before my crew call, but I don't have Maya here. Just Wings3D. Maya has spoiled me to other 3D software.
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Fri Mar 18, 2011 10:07 am |
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DarthFirebert
Team:
Main: Copernicus
Level: 884 Class:
Gunner
Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
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Re: Massif III
I had to dig this out of my past posts, but this is how I interpreted the NCC-Bulk last year. Along with the already blatant reference in shape to Starfleet vessels, I added in a good dose of the Discovery One from 2001: A Space Odyssey. This particular model is made of primitives with boolean operations, but it should not be hard to make a version that's one solid mesh. "To Boldly Trade Where No Man Has Traded Be-" "I'm afraid I can't let you do that, Dave..."
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Fri Mar 18, 2011 10:29 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Massif III
DarthFirebert wrote: "To Boldly Trade Where No Man Has Traded Be-" "I'm afraid I can't let you do that, Dave..." Starship Magnetize? Klingasaurus'?
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Fri Mar 18, 2011 10:44 am |
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DarthFirebert
Team:
Main: Copernicus
Level: 884 Class:
Gunner
Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
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Re: Massif III
Battlecruiser23 wrote: DarthFirebert wrote: "To Boldly Trade Where No Man Has Traded Be-" "I'm afraid I can't let you do that, Dave..." Starship Magnetize? Klingasaurus'? ... Huh??
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Fri Mar 18, 2011 11:07 am |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Massif III
Massif 3 video: http://www.youtube.com/watch?v=Khha7vRhTNI&hd=1Jey has finished the model visages and 3d animatrixes, so we can make ships out of different parts now, rather than having to necessarily have animated vertices. When we make the parts move ourselves, it's so much more robust and more CPU-efficient. For example, the Massif 3 in the video is made up of a center part without any barrels, and then references to a sub-model from the Bulk Trader which is just 1 barrel and the spoke. The animatrix attached to each sub part specifies where it is and how it rotates. Code: <VISAGE typeid="6"> <!-- complex visage --> <VISAGE typeid="2"> <!-- ship visage for the center part --> <FACEPLATE>134</FACEPLATE> </VISAGE>
<VISAGE typeid="22"> <MODEL>Ships/BulkTraderPart.obj</MODEL> <TEXTURE>Ships/BulkTrader.jpg</TEXTURE> <ANIMATRIX startSize="1" offz="0.4" offx="0.4" anglez="0" rotationz="30" /> </VISAGE> <VISAGE typeid="22"> <MODEL>Ships/BulkTraderPart.obj</MODEL> <TEXTURE>Ships/BulkTrader.jpg</TEXTURE> <ANIMATRIX startSize="1" offz="0.4" offx="0.4" anglez="180" rotationz="30" /> </VISAGE> <VISAGE typeid="22"> <MODEL>Ships/BulkTraderPart.obj</MODEL> <TEXTURE>Ships/BulkTrader.jpg</TEXTURE> <ANIMATRIX startSize="1" offz="0.4" offx="-0.4" anglez="90" rotationz="-30" /> </VISAGE> <VISAGE typeid="22"> <MODEL>Ships/BulkTraderPart.obj</MODEL> <TEXTURE>Ships/BulkTrader.jpg</TEXTURE> <ANIMATRIX startSize="1" offz="0.4" offx="-0.4" anglez="270" rotationz="-30" /> </VISAGE>
<VISAGE typeid="22"> <MODEL>Ships/BulkTraderPart.obj</MODEL> <TEXTURE>Ships/BulkTrader.jpg</TEXTURE> <ANIMATRIX startSize="1" offz="-0.55" offx="0.4" anglez="45" rotationz="-30" /> </VISAGE> <VISAGE typeid="22"> <MODEL>Ships/BulkTraderPart.obj</MODEL> <TEXTURE>Ships/BulkTrader.jpg</TEXTURE> <ANIMATRIX startSize="1" offz="-0.55" offx="0.4" anglez="225" rotationz="-30" /> </VISAGE> <VISAGE typeid="22"> <MODEL>Ships/BulkTraderPart.obj</MODEL> <TEXTURE>Ships/BulkTrader.jpg</TEXTURE> <ANIMATRIX startSize="1" offz="-0.55" offx="-0.4" anglez="45" rotationz="30" /> </VISAGE> <VISAGE typeid="22"> <MODEL>Ships/BulkTraderPart.obj</MODEL> <TEXTURE>Ships/BulkTrader.jpg</TEXTURE> <ANIMATRIX startSize="1" offz="-0.55" offx="-0.4" anglez="225" rotationz="30" /> </VISAGE>
<VISAGE typeid="22"> <MODEL>Ships/BulkTraderPart.obj</MODEL> <TEXTURE>Ships/BulkTrader.jpg</TEXTURE> <ANIMATRIX startSize="1" offz="-1.50" offx="0.4" anglez="90" rotationz="30" /> </VISAGE> <VISAGE typeid="22"> <MODEL>Ships/BulkTraderPart.obj</MODEL> <TEXTURE>Ships/BulkTrader.jpg</TEXTURE> <ANIMATRIX startSize="1" offz="-1.50" offx="0.4" anglez="270" rotationz="30" /> </VISAGE> <VISAGE typeid="22"> <MODEL>Ships/BulkTraderPart.obj</MODEL> <TEXTURE>Ships/BulkTrader.jpg</TEXTURE> <ANIMATRIX startSize="1" offz="-1.50" offx="-0.4" anglez="0" rotationz="-30" /> </VISAGE> <VISAGE typeid="22"> <MODEL>Ships/BulkTraderPart.obj</MODEL> <TEXTURE>Ships/BulkTrader.jpg</TEXTURE> <ANIMATRIX startSize="1" offz="-1.50" offx="-0.4" anglez="180" rotationz="-30" /> </VISAGE>
</VISAGE>
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Fri Mar 18, 2011 12:14 pm |
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pip8786
Site Admin / Dev Team
Team:
Main: PhoenixSun2
Level: 1392 Class:
Shield Monkey
Joined: Mon Jan 03, 2005 12:07 am
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Re: Massif III
Are the engines off in the z direction there?
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Fri Mar 18, 2011 12:40 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Massif III
The engine trail is not currently using the zbuffer correctly.
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Fri Mar 18, 2011 12:54 pm |
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