Author |
Message |
DarthFirebert
Team:
Main: Copernicus
Level: 884 Class:
Gunner
Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
|
Re: Textures
basebot wrote: I really like the submissions. But do you guys play c2, and have seen the animation in it? Its spikes retract. . BUT, the don't have to retract. We can always change it to be an X-Wing-like open and close motion, which I personally think would be awesomer.
_________________ Copernicus: P2P
F2P: Colonel Mustang
|
Tue Mar 08, 2011 1:44 am |
|
|
basebot
Team:
Main: Diabolus
Level: 1941 Class:
Berserker
Joined: Wed Feb 13, 2008 9:25 am Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer
|
Re: Textures
It's f-ing awesome like this.
That might be cool too, but trust me, this effect is cool too.
Darth, didn't you have c2 too? I'll show you some time later today.
_________________ I recently got Warp 4, told the people in Sol about it. Admin response:
got a new ship for my alt:
|
Tue Mar 08, 2011 2:02 am |
|
|
cgcgames4
Team:
Main: -Death-
Level: 1951 Class:
Berserker
Joined: Sat Jul 24, 2010 4:11 am
|
Re: Textures
DarthFirebert wrote: basebot wrote: I really like the submissions. But do you guys play c2, and have seen the animation in it? Its spikes retract. . BUT, the don't have to retract. We can always change it to be an X-Wing-like open and close motion, which I personally think would be awesomer. thats what im thinking of doing on my model i made. also retracting spikes makes no sense, that is far from what it fells and looks like in c1. For me i would think of it as a claw that opens and closes like the x-wing.
|
Tue Mar 08, 2011 2:05 am |
|
|
DarthFirebert
Team:
Main: Copernicus
Level: 884 Class:
Gunner
Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
|
Re: Textures
basebot wrote: It's f-ing awesome like this.
That might be cool too, but trust me, this effect is cool too.
Darth, didn't you have c2 too? I'll show you some time later today. I do, I'll shout out in All chat when I'm on.
_________________ Copernicus: P2P
F2P: Colonel Mustang
|
Tue Mar 08, 2011 2:16 am |
|
|
HAL
Dev Team
Team:
Main: HAL 9000
Level: 1002 Class:
Berserker
Joined: Mon Dec 13, 2004 11:00 pm
|
Re: Textures
cgcgames4 wrote: i could but it means i have to redo the spikes. I wanted to get the organic fell of a claw. which i think it came out pretty well
I really really like this model, it is definitely leaps and bounds ahead of the old model. Very good work in my opinion. It could perhaps use a few tweaks to smooth out the intersections of the various parts, but overall I think it is good as it is. As for animations, I agree with the idea for an x-wing like animation (if it is possible).
|
Tue Mar 08, 2011 9:53 am |
|
|
JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
|
Re: Textures
What's the poly count?
Also, I wouldn't want to replace an animating model with a non-animating model. Ideally, every model should either have some kind of idle animation or combat animation.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
|
Tue Mar 08, 2011 12:54 pm |
|
|
cgcgames4
Team:
Main: -Death-
Level: 1951 Class:
Berserker
Joined: Sat Jul 24, 2010 4:11 am
|
Re: Textures
ill be animating it soon. but i have no way of testing if it works in game. I have asked a few people to see if they can tex map it since im not very good at that area.
the final poly count after the few edits i did is 1436.
You do not have the required permissions to view the files attached to this post.
|
Tue Mar 08, 2011 7:55 pm |
|
|
cgcgames4
Team:
Main: -Death-
Level: 1951 Class:
Berserker
Joined: Sat Jul 24, 2010 4:11 am
|
Re: Textures
I do have a copy of the mesh viewer so i figured i show what it looks like in there.
There is no tex map. well i though a random one on there so you can see the lighting affect better.
You do not have the required permissions to view the files attached to this post.
|
Tue Mar 08, 2011 8:03 pm |
|
|
JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
|
Re: Textures
Looking pretty good. Just need to get it textured.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
|
Tue Mar 08, 2011 9:22 pm |
|
|
DarthFirebert
Team:
Main: Copernicus
Level: 884 Class:
Gunner
Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
|
Re: Textures
JeffL wrote: Looking pretty good. Just need to get it textured. That'll likely be me doing that. Just need to get a (working) link to somewhere I can download the model from cgc.
_________________ Copernicus: P2P
F2P: Colonel Mustang
|
Tue Mar 08, 2011 9:24 pm |
|
|
cgcgames4
Team:
Main: -Death-
Level: 1951 Class:
Berserker
Joined: Sat Jul 24, 2010 4:11 am
|
Re: Textures
I sent you another private message. if it isnt working do you have msn or skype? if you do send me it in a PM and ill add you. then i can just send it to you manually.
|
Tue Mar 08, 2011 9:36 pm |
|
|
cgcgames4
Team:
Main: -Death-
Level: 1951 Class:
Berserker
Joined: Sat Jul 24, 2010 4:11 am
|
Re: Textures
here is a youtube vid of the model and the animation. There is no tex map on it atm. Tex map is being working on by Darth. http://www.youtube.com/watch?v=V95SD1WU ... tube_gdata
|
Wed Mar 09, 2011 11:18 pm |
|
|
DarthFirebert
Team:
Main: Copernicus
Level: 884 Class:
Gunner
Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
|
Re: Textures
Nice. I'll get on to this texture once I'm done with the Blue Photon models.
_________________ Copernicus: P2P
F2P: Colonel Mustang
|
Wed Mar 09, 2011 11:24 pm |
|
|
Javatech
Team:
Main: Omen
Level: 1555 Class:
Seer
Joined: Wed Dec 09, 2009 10:23 am
|
Re: Textures
Way too round for my preference in the rear and sides. Other than that much better than the current DS.
_________________
Never™
|
Thu Mar 10, 2011 9:03 am |
|
|
HAL
Dev Team
Team:
Main: HAL 9000
Level: 1002 Class:
Berserker
Joined: Mon Dec 13, 2004 11:00 pm
|
Re: Textures
Javatech wrote: Way too round for my preference in the rear and sides. Other than that much better than the current DS. Why is round necessarily a bad thing? I like it that way, but then again I just generally don't like blocky space ships. Maybe it is just a matter of preference.
|
Thu Mar 10, 2011 9:20 am |
|
|
|