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Post Re: Textures
basebot wrote:
I really like the submissions. But do you guys play c2, and have seen the animation in it?
Its spikes retract.
.


BUT, the don't have to retract. We can always change it to be an X-Wing-like open and close motion, which I personally think would be awesomer.

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Tue Mar 08, 2011 1:44 am
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Post Re: Textures
It's f-ing awesome like this.

That might be cool too, but trust me, this effect is cool too.

Darth, didn't you have c2 too? I'll show you some time later today.

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Tue Mar 08, 2011 2:02 am
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Team: pantalones
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Post Re: Textures
DarthFirebert wrote:
basebot wrote:
I really like the submissions. But do you guys play c2, and have seen the animation in it?
Its spikes retract.
.


BUT, the don't have to retract. We can always change it to be an X-Wing-like open and close motion, which I personally think would be awesomer.


thats what im thinking of doing on my model i made. also retracting spikes makes no sense, that is far from what it fells and looks like in c1. For me i would think of it as a claw that opens and closes like the x-wing.


Tue Mar 08, 2011 2:05 am
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Team: Strawberry Pancakes
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Post Re: Textures
basebot wrote:
It's f-ing awesome like this.

That might be cool too, but trust me, this effect is cool too.

Darth, didn't you have c2 too? I'll show you some time later today.


I do, I'll shout out in All chat when I'm on.

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Tue Mar 08, 2011 2:16 am
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Post Re: Textures
cgcgames4 wrote:
i could but it means i have to redo the spikes. I wanted to get the organic fell of a claw. which i think it came out pretty well


I really really like this model, it is definitely leaps and bounds ahead of the old model. Very good work in my opinion. It could perhaps use a few tweaks to smooth out the intersections of the various parts, but overall I think it is good as it is.

As for animations, I agree with the idea for an x-wing like animation (if it is possible).


Tue Mar 08, 2011 9:53 am
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Post Re: Textures
What's the poly count?

Also, I wouldn't want to replace an animating model with a non-animating model. Ideally, every model should either have some kind of idle animation or combat animation.

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Tue Mar 08, 2011 12:54 pm
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Team: pantalones
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Post Re: Textures
ill be animating it soon. but i have no way of testing if it works in game. I have asked a few people to see if they can tex map it since im not very good at that area.

the final poly count after the few edits i did is 1436.


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Tue Mar 08, 2011 7:55 pm
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Team: pantalones
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Post Re: Textures
I do have a copy of the mesh viewer so i figured i show what it looks like in there.

There is no tex map. well i though a random one on there so you can see the lighting affect better.


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Tue Mar 08, 2011 8:03 pm
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Post Re: Textures
Looking pretty good. Just need to get it textured.

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Tue Mar 08, 2011 9:22 pm
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Post Re: Textures
JeffL wrote:
Looking pretty good. Just need to get it textured.


That'll likely be me doing that. Just need to get a (working) link to somewhere I can download the model from cgc.

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Tue Mar 08, 2011 9:24 pm
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Team: pantalones
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Post Re: Textures
I sent you another private message. if it isnt working do you have msn or skype? if you do send me it in a PM and ill add you. then i can just send it to you manually.


Tue Mar 08, 2011 9:36 pm
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Team: pantalones
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Post Re: Textures
here is a youtube vid of the model and the animation. There is no tex map on it atm.

Tex map is being working on by Darth.

http://www.youtube.com/watch?v=V95SD1WU ... tube_gdata


Wed Mar 09, 2011 11:18 pm
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Team: Strawberry Pancakes
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Post Re: Textures
cgcgames4 wrote:
here is a youtube vid of the model and the animation. There is no tex map on it atm.

Tex map is being working on by Darth.

http://www.youtube.com/watch?v=V95SD1WU ... tube_gdata


Nice. I'll get on to this texture once I'm done with the Blue Photon models.

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Wed Mar 09, 2011 11:24 pm
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Post Re: Textures
Way too round for my preference in the rear and sides. Other than that much better than the current DS.

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Thu Mar 10, 2011 9:03 am
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Post Re: Textures
Javatech wrote:
Way too round for my preference in the rear and sides. Other than that much better than the current DS.


Why is round necessarily a bad thing? I like it that way, but then again I just generally don't like blocky space ships. Maybe it is just a matter of preference.


Thu Mar 10, 2011 9:20 am
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