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It is currently Sat Apr 27, 2024 2:21 am
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[ 3 posts ] |
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Deathdisguise
Member
Team:
Main: Aredes
Level: 2142 Class:
Shield Monkey
Joined: Tue Apr 27, 2010 5:15 pm
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Apprentice's Ward/Apprentice's Ward+
Apprentice's Ward Code: <ship index="51">
<default> <model>MadScientist.obj</model> <texture>MadScientist.jpg</texture> <enginemounts> <mount0>0.0, 5.0, -60.0</mount0> </enginemounts> </default> </ship> Apprentice's Ward+ Code: <ship index="214> <!--Apprentice's Ward+ (using normal skin)--> <default> <model>MadScientist.obj</model> <texture>MadScientist.jpg</texture> <enginemounts> <mount0>0.0, 5.0, -60.0</mount0> </enginemounts> </default> </ship>
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Fri Mar 04, 2011 5:27 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Apprentice's Ward/Apprentice's Ward+
Thanks.
Someone could also try adding a glow map for the App Ward to make the green tube glow.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Fri Mar 04, 2011 5:36 pm |
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Feathers
Dev Team
Team:
Main: Quetzalcoatl
Level: 0 Class:
None
Joined: Sat Aug 29, 2009 11:10 am
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Re: Apprentice's Ward/Apprentice's Ward+
On my to do list if someone else isnt on it, The app ward is one of the first on my list to redo once we have all the ships done.
_________________ "You have graciously arrived, you have known pain, you have known weariness, now come on earth, take your rest, enter into your palace, rest your limbs; may our lords come on earth."
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Fri Mar 04, 2011 10:39 pm |
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