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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Rhino
I think the sweet spot is really somewhere in between. Some smoothing groups in the model with some non-smoothed angles. But until then, I'll add a poll for the two choices we currently have.
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Thu Nov 17, 2011 2:28 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Rhino
To add to that, large flat polys that are not in a smoothing group tend to look not as good with the lighting in the game as large polys in smoothing groups, because of the way gouroud lighting can be used with them. Small groups of angular polys that are not in smoothing groups can also look very good, though obviously will look faceted.
I would say for the Rhino, keep the smoothing groups around the main hull and the back parts, but separate out the top part that's raised up a bit so that it is not smoothed and that little ridge can catch the light really well.
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Thu Nov 17, 2011 2:32 pm |
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Blue Dwarf
Content Dev
Team:
Main: Blue Dwarf
Level: 61 Class:
None
Joined: Fri Apr 29, 2011 5:39 pm
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Re: Rhino
I'd prefer if the Rhino was less, for lack of a better term... Thin/flatter. The sloping sides to me look weird compared to the top which is level. So it was more hexagonal. :3
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Thu Nov 17, 2011 4:36 pm |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: Rhino
So imo, angled is better than smooth. But I think a combination would be better.
Also, hexagon neck instead of diamond neck rhino.
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Thu Nov 17, 2011 5:12 pm |
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biggee531
Team:
Main: Biggee
Level: 2163 Class:
Engineer
Joined: Sun Mar 26, 2006 8:29 am Location: Around
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Re: Rhino
I'm working on a rebuild of the current rhino model, there are a lot of mesh issues. Should cut the poly count down quite a bit as well.
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Thu Nov 17, 2011 5:31 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Rhino
Don't worry too much about the Poly count. I always used to say around a 2000 poly limit for the bigger ships, but apparently we're totally CPU bound still and the GPU for most people is just sitting around waiting for the CPU. So an extra thousand poly's really wouldn't make any difference at this point, even to people on low graphics setting.
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Thu Nov 17, 2011 5:37 pm |
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biggee531
Team:
Main: Biggee
Level: 2163 Class:
Engineer
Joined: Sun Mar 26, 2006 8:29 am Location: Around
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Re: Rhino
JeffL wrote: Don't worry too much about the Poly count. I always used to say around a 2000 poly limit for the bigger ships, but apparently we're totally CPU bound still and the GPU for most people is just sitting around waiting for the CPU. So an extra thousand poly's really wouldn't make any difference at this point, even to people on low graphics setting. That's great, can add a lot of extra detail then without worrying about resources too much. Good to know :p
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Sodomy wrote: I will kill what I created.
anilv wrote: Try again when you have a doctorate in mathematics, grasshopper. I'll be pulling rank until then.
Bonecrusher wrote: I'm a professional whiner.
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Thu Nov 17, 2011 5:42 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Rhino
The main thing to worry about optimizing is the texture sizes. That's what causes the game to take a while when you load it up. I've been getting some of the glow maps that I've made down to just a few K =)
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Thu Nov 17, 2011 5:43 pm |
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Cygnus
Team:
Main: __
Level: 2482 Class:
Berserker
Joined: Fri Jun 06, 2008 11:38 pm
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Re: Rhino
Any chance the glowmaps could be sharpened, jeff? At the moment they're so blurry they hardly add anything to the game.
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Thu Nov 17, 2011 5:44 pm |
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biggee531
Team:
Main: Biggee
Level: 2163 Class:
Engineer
Joined: Sun Mar 26, 2006 8:29 am Location: Around
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Re: Rhino
I noticed the texture issue and made a post about it here: viewtopic.php?f=97&t=48491
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Sodomy wrote: I will kill what I created.
anilv wrote: Try again when you have a doctorate in mathematics, grasshopper. I'll be pulling rank until then.
Bonecrusher wrote: I'm a professional whiner.
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Thu Nov 17, 2011 5:49 pm |
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