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Team: AUSTRALIA
Main: Bastamental
Level: 1836
Class: Seer

Joined: Mon Jan 24, 2011 9:14 pm
Location: Behind you
Post EF ships too high on the Z axis
This effects seers alot, like for example. I could shoot an over underminer from 100 away, but alot of the times, it will go straight through him, while targeted ofc. This is especially annoying with weapons like PPF, its virtually impossible to hit them with it.

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Jiraque wrote:
It's a seer thing.

Paxx wrote:
Use that yellow thingy on that zerk!


Fri Apr 13, 2012 7:00 pm
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Team: Dark Traders
Main: The_Ultimatum
Level: 3982
Class: Engineer

Joined: Tue Apr 05, 2011 1:39 pm
Post Re: EF ships too high on the Z axis
if you havent noticed already with ppf you dont only have to hit the ship at one point but you have to hit the Centre of the ship for it to actually hit, unlike c1 where you could hit a edge of one, seriously makes ppf next to impossible to use properly on a seer

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Fri Apr 13, 2012 7:27 pm
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Team: AUSTRALIA
Main: Bastamental
Level: 1836
Class: Seer

Joined: Mon Jan 24, 2011 9:14 pm
Location: Behind you
Post Re: EF ships too high on the Z axis
potato8 wrote:
if you havent noticed already with ppf you dont only have to hit the ship at one point but you have to hit the Centre of the ship for it to actually hit, unlike c1 where you could hit a edge of one, seriously makes ppf next to impossible to use properly on a seer



Actually, ^this

_________________
"Just wait till' I get my hermes..."

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Jiraque wrote:
It's a seer thing.

Paxx wrote:
Use that yellow thingy on that zerk!


Fri Apr 13, 2012 7:34 pm
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Team: None
Main: Buggy123
Level: 1003
Class: Engineer

Joined: Sun Sep 07, 2008 3:09 pm
Post Re: EF ships too high on the Z axis
I've noticed this problem too, often when my drones try to heal me the transference shots go straight under me.


Fri Apr 20, 2012 6:25 pm
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