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Team: Traders
Main: Shadowfiend
Level: 1060
Class: Gunner

Joined: Mon Aug 10, 2009 11:23 am
Post MIRV Missiles
They dont split when launched at a player.
They split on drones, slaves and ai just not the player


Wed Apr 11, 2012 4:53 am
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Team: Strawberry Pancakes
Main: Laptop Boy
Level: 2982
Class: Gunner

Joined: Mon Jul 06, 2009 8:16 am
Location: Australia
Post Re: MIRV Missiles
Yes, I noticed this feature too. I launched a Large MIRV Torpedo at a teammate and it wouldn't spawn the little missiles that it's meant to while it did work ~3days ago on other team mates.

ALSO: As I write this I'm in Primal Rhino and this feature exists here too, the MIRV's don't work here, however they did work in Primal Zebra.

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Wed Apr 11, 2012 8:52 am
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Team: Strawberry Pancakes
Main: Reborn 2
Level: 1664
Class: Fleet Commander

Joined: Mon Jul 20, 2009 7:26 am
Post Re: MIRV Missiles
maybe the one you shoot at must be enemy?


Wed Apr 11, 2012 4:15 pm
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Joined: Mon Jul 19, 2010 1:43 pm
Post Re: MIRV Missiles
blablabla wrote:
maybe the one you shoot at must be enemy?



It's the same principle as slaves (because, well... they *are* slaves code wise): target either needs to be hostile, or target-able (e.g. squadded / on team etc) in order for them to fire.


Thu Apr 12, 2012 3:39 pm
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