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Team: The Unforeseen Colonies
Main: knight1
Level: 2090
Class: Shield Monkey

Joined: Sun May 08, 2005 8:54 am
Post Bugged Factories
Factories seem to be bugged... Before server patch when left unequipped and then later used they would Run x2.

Example
(I need to build 4 Exc Thrust Rigging, But theres only 2 Exc Thrust Rigging Factories on base, Each factory would run x2 making the 4 Exc Thrust Rigging that i need)

But now when equipped, factories don't run at all and you have to wait the full cooldown time before they will run. This makes it very annoying when building lots of Factory commods needed for Olympus ships etc. And needs to be fixed or tweaked


Tue Mar 27, 2012 10:43 pm
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Team: The Unforeseen Colonies
Main: Thermal
Level: 3024
Class: Engineer

Joined: Sat Jan 16, 2010 2:23 pm
Post Re: Bugged Factories
I would say that this is intentional behavior tho, even if the normal way that factory works is how you pointed out. This change most likely came with the fix to factories instantly making the maximum number of factorized goods possible when equipped before the patch. I could literally make 1m Personal Computers instantly by just equipping one factory once.


Tue Mar 27, 2012 11:20 pm
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Team: Eminence Front
Main: Radia
Level: 1101
Class: Speed Demon

Joined: Wed Oct 10, 2007 6:04 pm
Location: q3dm17
Post Re: Bugged Factories
Factories should run once on equip.

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Thu Mar 29, 2012 8:10 am
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Team: Evo
Main: Savak
Level: 20
Class: None

Joined: Sat Jul 31, 2010 4:58 am
Post Re: Bugged Factories
Visorak wrote:
Factories should run once on equip.

This.

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Thu Mar 29, 2012 9:13 am
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Team: The Unforeseen Colonies
Main: knight1
Level: 2090
Class: Shield Monkey

Joined: Sun May 08, 2005 8:54 am
Post Re: Bugged Factories
Once on equip would definitely be nice.


Fri Mar 30, 2012 12:57 am
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Team: Zephyr
Main: Devil'sEye
Level: 2903
Class: Speed Demon

Joined: Sun Dec 20, 2009 12:49 am
Post Re: Bugged Factories
FIX THE GOD DAMN FACTORIES ALREADY OR U WILL OWN ME A COOKIE!


Sun Apr 01, 2012 1:42 am
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Team: The Unforeseen Colonies
Main: knight1
Level: 2090
Class: Shield Monkey

Joined: Sun May 08, 2005 8:54 am
Post Re: Bugged Factories
Yeah please... Admin Response?


Sun Apr 01, 2012 1:47 am
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Team: Aidelon
Main: Yurble
Level: 1967
Class: Engineer

Joined: Sun Apr 10, 2005 11:06 am
Location: Somewere deep in your mind.
Post Re: Bugged Factories
To be fair, at the moment I personally don't mind the bug.

Creating shit tons of space whiskey in a single run is very lucrative.

However it is a bit annoying when I was trying to create some UZ modules, and ended up with 25 std shield boosters

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Mon Apr 02, 2012 3:32 am
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Team: Admins
Main: Blue Dwarf
Level: 61
Class: None

Joined: Fri Apr 29, 2011 5:39 pm
Post Re: Bugged Factories
Quote:
But now when equipped, factories don't run at all and you have to wait the full cooldown time before they will run.


This change is intentional for the design of factories.

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Thu Apr 05, 2012 2:00 pm
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: Bugged Factories
Weren't Olympus ships supposed to be an investment of both resources and time instead of finishing one within a day and a half?


Thu Apr 05, 2012 2:05 pm
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