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Post Shield Recharge bug (Very Important)
This bug needs some serious and dire attention, because it makes some tweaks useless, effects how shm's regen in combat, and can be the difference between life or death in certain situations.

First of all, when you pop open a tweak that adds any kind of Shield Bank% bonus, your shield only likes to regen up to your normal shield bank.

So lets say you have 130k shields and your toped off, you are about to jump gate into a combat situation so you pop open a tweak that gives you around 160k shield bank. Your shield will take its god damn time to recognize that it needs to start regening, and once it actually decides to start its buggy, it starts and stops at random, and most of the time is dependent wither or not your getting shot at, or if you are shooting your weapon.

Also, their are some instances where your shield regen drops 75% if you are shooting your weapon, randomly.

This is extremely annoying if your setup is completely based on regen and not bank, and should be fix immediately, like in the next 3 hours.

Cause I sent you guys a ticket about this like a month ago and everyone agree that it is completely reproducible. Just AP from sol to the UZ and get attacked by some AI in there, youll see that the acropolis aura fucks with your shields.

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playerboy345 wrote:
Hai


Sat Feb 11, 2012 12:24 am
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Post Re: Shield Recharge bug (Very Important)
You are using the wrong color!

But yea I agree with paxx, I have noticed this and it should be fixed asap.

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Sat Feb 11, 2012 6:06 am
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Post Re: Shield Recharge bug (Very Important)
My personal suspicion is that the "random" loss of charging is related to the prioritized charging code, so that your shield charging gets turned off if you're at any negative elec. 99% of the time I can get full shield charging if I don't shoot, and then lose all but my shield charger's effect if I start shooting again.

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Sun Feb 12, 2012 1:08 am
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Post Re: Shield Recharge bug (Very Important)
But my HM shm can sustain its weapon perfectly fine even while the shield is charging.

And that still doesn't explain the bug where your shild bank doesn't charge past your normal bank if you pop a tweak..

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playerboy345 wrote:
Hai


Sun Feb 12, 2012 2:09 am
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Post Re: Shield Recharge bug (Very Important)
I use shield salvations when doing stuff on my sniper and with a charger its about 110/s without salvations, once I pop a slavation it goes to 0/s for a few seconds then goes to 160/s, something in those lines but its bugged as hell...


Sun Feb 12, 2012 9:14 am
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Post Re: Shield Recharge bug (Very Important)
its always been bugged also in C1
i got a feeling that the devmins will say its client grapical bug and we dont need to worry
but i know its not, its a bug and it needs fix

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Sun Feb 12, 2012 5:53 pm
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Post Re: Shield Recharge bug (Very Important)
I definitely remember this flavor of the bug starting with C2; in beta I kept running into it and going "WTF?"; around that same time on Live we had the fires bug which also killed shield charging so I had definitely been paying attention to my shield charging. it wasn't like this before.

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Sun Feb 12, 2012 8:56 pm
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Post Re: Shield Recharge bug (Very Important)
From what I know, it is a client-side only bug. Meaning even though it displays like that, your shields on the server are actually correct.

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Tue Feb 14, 2012 1:58 pm
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Post Re: Shield Recharge bug (Very Important)
yeah drone recharge for energy used to be screwed up sometimes, like when I would elec tractor them, but then it would suddenly jump up to actual levels, implying just the display is wrong, not the actual values. It's since been fixed, idk about this shield bug I haven't noticed it so far

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Tue Feb 14, 2012 3:08 pm
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Post Re: Shield Recharge bug (Very Important)
I believe at least part of this bug occurs due to an "inventory changed timeout", which suspends normal shield recharging (but not shield charger) for about 3 seconds any time your inventory changes. This means normal shield recharging cannot take place if you are fighting enemies which add a parasite or fire to your inventory (such as Infernos, Urqa, Basils, Ice Picks, etc.). Using any sort of tweaks or scooping boxes will also activate the timeout period. I have not yet verified the effects of deploying fighters, drones, or missiles in relation to this bug.

The problem appears to be twofold, as described by a post above, relating to the priority of energy, where shield recharge has lowest priority over other energy needs (including shield charger!). This part would be far less of an issue if equipment is only turned off as a result of 0 energy reserves, instead of less than 0 energy income. (e.g. My energy income becomes negative when I'm firing my weapon, but my reserves are still enough to cover running all on-board equipment.)

Lastly, even if this is merely a client-side issue, I still die when I reach 0 shields due to this bug regardless if the display is synced with the server or not. That makes it more than just a display issue.


Tue Feb 21, 2012 7:33 am
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Post Re: Shield Recharge bug (Very Important)
Get some mathematical proof, and I'll pass it to Jeff.

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Tue Feb 21, 2012 8:14 am
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Post Re: Shield Recharge bug (Very Important)
Blue Dwarf wrote:
Get some mathematical proof, and I'll pass it to Jeff.


There's obviously a bug even if its just graphical...

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Tue Feb 21, 2012 9:49 am
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Post Re: Shield Recharge bug (Very Important)
thebattler35 wrote:
Blue Dwarf wrote:
Get some mathematical proof, and I'll pass it to Jeff.


There's obviously a bug even if its just graphical...

Jeff dismissed fires as 'just graphical'. Just sayin'.

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Tue Feb 21, 2012 9:51 am
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Post Re: Shield Recharge bug (Very Important)
Blue Dwarf wrote:
thebattler35 wrote:
Blue Dwarf wrote:
Get some mathematical proof, and I'll pass it to Jeff.


There's obviously a bug even if its just graphical...

Jeff dismissed fires as 'just graphical'. Just sayin'.


I was talking about the point of the topic. Shields charging sporadically when you pop a shieldbank tweak, not about fires.

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Tue Feb 21, 2012 9:57 am
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Post Re: Shield Recharge bug (Very Important)
Blue Dwarf wrote:
Get some mathematical proof, and I'll pass it to Jeff.


Wait... aren't you the one with a private server? Even if not, don't you have an admin panel for content testing purposes? What I'm trying to say is, why don't you prove it? Players who've experienced the problem can give you very specific scenarios to test, but it's difficult to come to a firm conclusion from our standpoint.

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Tue Feb 21, 2012 10:40 am
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