Author |
Message |
paxiprime
Member
Team:
Main: Paxx
Level: 2918 Class:
Berserker
Joined: Mon Mar 14, 2011 4:44 pm Location: Californication
|
Shield Recharge bug (Very Important)
This bug needs some serious and dire attention, because it makes some tweaks useless, effects how shm's regen in combat, and can be the difference between life or death in certain situations.
First of all, when you pop open a tweak that adds any kind of Shield Bank% bonus, your shield only likes to regen up to your normal shield bank.
So lets say you have 130k shields and your toped off, you are about to jump gate into a combat situation so you pop open a tweak that gives you around 160k shield bank. Your shield will take its god damn time to recognize that it needs to start regening, and once it actually decides to start its buggy, it starts and stops at random, and most of the time is dependent wither or not your getting shot at, or if you are shooting your weapon.
Also, their are some instances where your shield regen drops 75% if you are shooting your weapon, randomly.
This is extremely annoying if your setup is completely based on regen and not bank, and should be fix immediately, like in the next 3 hours.
Cause I sent you guys a ticket about this like a month ago and everyone agree that it is completely reproducible. Just AP from sol to the UZ and get attacked by some AI in there, youll see that the acropolis aura fucks with your shields.
_________________ Preter is KOS!
http://img850.imageshack.us/img850/2103/mutes.jpg
|
Sat Feb 11, 2012 12:24 am |
|
|
playerboy345
Team:
Main: playerboy345
Level: 2035 Class:
Berserker
Joined: Sat Jul 04, 2009 10:25 am Location: The Netherlands
|
Re: Shield Recharge bug (Very Important)
You are using the wrong color!
But yea I agree with paxx, I have noticed this and it should be fixed asap.
_________________
JeffL wrote: because we can and it looks really cool
The Voomy One wrote: Quote: Runescape, Allows you to change your name every 30 days. Runescape sucks so it doesnt count
|
Sat Feb 11, 2012 6:06 am |
|
|
Zekk
Member
Team:
Main: Kyp
Level: 2610 Class:
Engineer
Joined: Mon Oct 25, 2004 8:49 pm Location: my desk
|
Re: Shield Recharge bug (Very Important)
My personal suspicion is that the "random" loss of charging is related to the prioritized charging code, so that your shield charging gets turned off if you're at any negative elec. 99% of the time I can get full shield charging if I don't shoot, and then lose all but my shield charger's effect if I start shooting again.
_________________ Pies are yummy.
|
Sun Feb 12, 2012 1:08 am |
|
|
paxiprime
Member
Team:
Main: Paxx
Level: 2918 Class:
Berserker
Joined: Mon Mar 14, 2011 4:44 pm Location: Californication
|
Re: Shield Recharge bug (Very Important)
But my HM shm can sustain its weapon perfectly fine even while the shield is charging.
And that still doesn't explain the bug where your shild bank doesn't charge past your normal bank if you pop a tweak..
_________________ Preter is KOS!
http://img850.imageshack.us/img850/2103/mutes.jpg
|
Sun Feb 12, 2012 2:09 am |
|
|
Bacchus
Team:
Main: Murasame
Level: 2561 Class:
Berserker
Joined: Wed Feb 09, 2011 8:32 am
|
Re: Shield Recharge bug (Very Important)
I use shield salvations when doing stuff on my sniper and with a charger its about 110/s without salvations, once I pop a slavation it goes to 0/s for a few seconds then goes to 160/s, something in those lines but its bugged as hell...
|
Sun Feb 12, 2012 9:14 am |
|
|
lordjeroen
Team:
Main: number666.5
Level: 1885 Class:
Fleet Commander
Joined: Wed May 03, 2006 4:12 pm Location: in hell drinking beer
|
Re: Shield Recharge bug (Very Important)
its always been bugged also in C1 i got a feeling that the devmins will say its client grapical bug and we dont need to worry but i know its not, its a bug and it needs fix
_________________
Jey123456 wrote: well, up for a reasonable amount of time then ! It should last till next crash! s_m_w wrote: Space Dragons! Because normal dragons are not awesome enough.
|
Sun Feb 12, 2012 5:53 pm |
|
|
Zekk
Member
Team:
Main: Kyp
Level: 2610 Class:
Engineer
Joined: Mon Oct 25, 2004 8:49 pm Location: my desk
|
Re: Shield Recharge bug (Very Important)
I definitely remember this flavor of the bug starting with C2; in beta I kept running into it and going "WTF?"; around that same time on Live we had the fires bug which also killed shield charging so I had definitely been paying attention to my shield charging. it wasn't like this before.
_________________ Pies are yummy.
|
Sun Feb 12, 2012 8:56 pm |
|
|
Cygnus
Team:
Main: __
Level: 2482 Class:
Berserker
Joined: Fri Jun 06, 2008 11:38 pm
|
Re: Shield Recharge bug (Very Important)
From what I know, it is a client-side only bug. Meaning even though it displays like that, your shields on the server are actually correct.
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D
landswimmer wrote: ALL HAIL CYG THE MESSIAH!
|
Tue Feb 14, 2012 1:58 pm |
|
|
a jedi master
Team:
Main: the speed of dark
Level: 1874 Class:
Engineer
Joined: Sun Nov 05, 2006 12:42 am Location: omg, you stalker!
|
Re: Shield Recharge bug (Very Important)
yeah drone recharge for energy used to be screwed up sometimes, like when I would elec tractor them, but then it would suddenly jump up to actual levels, implying just the display is wrong, not the actual values. It's since been fixed, idk about this shield bug I haven't noticed it so far
_________________
|
Tue Feb 14, 2012 3:08 pm |
|
|
xerion567
Joined: Wed Nov 30, 2011 2:40 am
|
Re: Shield Recharge bug (Very Important)
I believe at least part of this bug occurs due to an "inventory changed timeout", which suspends normal shield recharging (but not shield charger) for about 3 seconds any time your inventory changes. This means normal shield recharging cannot take place if you are fighting enemies which add a parasite or fire to your inventory (such as Infernos, Urqa, Basils, Ice Picks, etc.). Using any sort of tweaks or scooping boxes will also activate the timeout period. I have not yet verified the effects of deploying fighters, drones, or missiles in relation to this bug.
The problem appears to be twofold, as described by a post above, relating to the priority of energy, where shield recharge has lowest priority over other energy needs (including shield charger!). This part would be far less of an issue if equipment is only turned off as a result of 0 energy reserves, instead of less than 0 energy income. (e.g. My energy income becomes negative when I'm firing my weapon, but my reserves are still enough to cover running all on-board equipment.)
Lastly, even if this is merely a client-side issue, I still die when I reach 0 shields due to this bug regardless if the display is synced with the server or not. That makes it more than just a display issue.
|
Tue Feb 21, 2012 7:33 am |
|
|
Blue Dwarf
Content Dev
Team:
Main: Blue Dwarf
Level: 61 Class:
None
Joined: Fri Apr 29, 2011 5:39 pm
|
Re: Shield Recharge bug (Very Important)
Get some mathematical proof, and I'll pass it to Jeff.
_________________ "They've taken Mr. Rimmer. Sir, they've taken Mr. Rimmer!" "Quick, lets get out of here before they bring him back!"
Support
|
Tue Feb 21, 2012 8:14 am |
|
|
thebattler35
Team:
Main: thebattler36
Level: 1791 Class:
Shield Monkey
Joined: Sun Apr 24, 2005 3:24 am Location: Glasgow, Scotland
|
Re: Shield Recharge bug (Very Important)
Blue Dwarf wrote: Get some mathematical proof, and I'll pass it to Jeff. There's obviously a bug even if its just graphical...
_________________
Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.
|
Tue Feb 21, 2012 9:49 am |
|
|
Blue Dwarf
Content Dev
Team:
Main: Blue Dwarf
Level: 61 Class:
None
Joined: Fri Apr 29, 2011 5:39 pm
|
Re: Shield Recharge bug (Very Important)
thebattler35 wrote: Blue Dwarf wrote: Get some mathematical proof, and I'll pass it to Jeff. There's obviously a bug even if its just graphical... Jeff dismissed fires as 'just graphical'. Just sayin'.
_________________ "They've taken Mr. Rimmer. Sir, they've taken Mr. Rimmer!" "Quick, lets get out of here before they bring him back!"
Support
|
Tue Feb 21, 2012 9:51 am |
|
|
thebattler35
Team:
Main: thebattler36
Level: 1791 Class:
Shield Monkey
Joined: Sun Apr 24, 2005 3:24 am Location: Glasgow, Scotland
|
Re: Shield Recharge bug (Very Important)
Blue Dwarf wrote: thebattler35 wrote: Blue Dwarf wrote: Get some mathematical proof, and I'll pass it to Jeff. There's obviously a bug even if its just graphical... Jeff dismissed fires as 'just graphical'. Just sayin'. I was talking about the point of the topic. Shields charging sporadically when you pop a shieldbank tweak, not about fires.
_________________
Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.
|
Tue Feb 21, 2012 9:57 am |
|
|
anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
|
Re: Shield Recharge bug (Very Important)
Blue Dwarf wrote: Get some mathematical proof, and I'll pass it to Jeff. Wait... aren't you the one with a private server? Even if not, don't you have an admin panel for content testing purposes? What I'm trying to say is, why don't you prove it? Players who've experienced the problem can give you very specific scenarios to test, but it's difficult to come to a firm conclusion from our standpoint.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
|
Tue Feb 21, 2012 10:40 am |
|
|
|