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Team: Resident Evil
Main: Aku'Qa
Level: 2620
Class: Berserker

Joined: Sun Nov 07, 2010 8:08 am
Post Voomy
Just sits at the warp flying around it and doesnt go out at all.

Freaking announce it when you change stuff instead of pissing me off because im wasting my time because you changed his coding or whatever the hell you guys did.

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My Characters (to avoid confusion): Xenophanes, Protagoras, Error Message, Aku'Qa and Unfriendly


Thu Dec 01, 2011 1:49 pm
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Team: Death Mental
Main: goett
Level: 2157
Class: Shield Monkey

Joined: Mon Mar 16, 2009 1:36 pm
Post Re: Voomy
He has no sense of humor too.


Last edited by goett on Fri Dec 30, 2011 12:42 am, edited 1 time in total.

Thu Dec 01, 2011 1:54 pm
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Team: Evo
Main: Savak
Level: 20
Class: None

Joined: Sat Jul 31, 2010 4:58 am
Post Re: Voomy
goett wrote:
He has no sense of humor too.

Yeah, this should be fixed asap.

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Thu Dec 01, 2011 2:17 pm
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Team: Heaven
Main: Paxx
Level: 2918
Class: Berserker

Joined: Mon Mar 14, 2011 4:44 pm
Location: Californication
Post Re: Voomy


i did voomy fine?

watcha talkin' about?



one thing im pissed about is they fucking removed undead jey :(

not cool.


- Paxx

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playerboy345 wrote:
Hai


Thu Dec 01, 2011 2:22 pm
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Team: Resident Evil
Main: number666.5
Level: 1885
Class: Fleet Commander

Joined: Wed May 03, 2006 4:12 pm
Location: in hell drinking beer
Post Re: Voomy
paxiprime wrote:


i did voomy fine?

watcha talkin' about?



one thing im pissed about is they fucking removed undead jey :(

not cool.


- Paxx

undead jey is helping normal jey so they can work harder

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Jey123456 wrote:
well, up for a reasonable amount of time then !
It should last till next crash!
s_m_w wrote:
Space Dragons! Because normal dragons are not awesome enough.


Thu Dec 01, 2011 4:27 pm
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Team: Admins
Main: Blue Dwarf
Level: 61
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Joined: Fri Apr 29, 2011 5:39 pm
Post Re: Voomy
I can't be certain, since I've not checked. But it's very unlikely something was changed on his spawner.

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Fri Dec 02, 2011 3:40 am
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Team: Resident Evil
Main: Aku'Qa
Level: 2620
Class: Berserker

Joined: Sun Nov 07, 2010 8:08 am
Post Re: Voomy
He does not follow you anymore, i did him on my SD with ease but now he wont come to me even if im sitting still 3.5k or so away firing an MMag on my non stealthy SD its like he doesn't want to get further then 1k from the warp.

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Fri Dec 02, 2011 3:55 am
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Team: Evo
Main: Savak
Level: 20
Class: None

Joined: Sat Jul 31, 2010 4:58 am
Post Re: Voomy
thijs12b wrote:
He does not follow you anymore, i did him on my SD with ease but now he wont come to me even if im sitting still 3.5k or so away firing an MMag on my non stealthy SD its like he doesn't want to get further then 1k from the warp.

ms wont come to me aswell

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Fri Dec 02, 2011 4:06 am
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Team: The Legion
Main: Omen
Level: 1555
Class: Seer

Joined: Wed Dec 09, 2009 10:23 am
Post Re: Voomy
syberian wrote:
thijs12b wrote:
He does not follow you anymore, i did him on my SD with ease but now he wont come to me even if im sitting still 3.5k or so away firing an MMag on my non stealthy SD its like he doesn't want to get further then 1k from the warp.

ms wont come to me aswell



Just a wild ass guess, but I think this is a bug that was introduced with the new aggro code that was recently added that keeps AI from chasing and attacking things more than a certain distance away.

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Fri Dec 02, 2011 9:55 am
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Joined: Sun Jan 06, 2008 12:53 am
Post Re: Voomy
goett wrote:
He has no sense of humor too.


I just laughed my ass off, literally.

Though Voomy does have a sense of humor, DB tried to slam him in his "I IS HAVIN' BABY" thread and Voomy handed his ass to him.

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andezrhode wrote:
goett wrote:
All oly ships look way to geometrically conservative for my tastes.

thats because most graphic designers are squares :mrgreen:

goett wrote:
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Fri Dec 02, 2011 12:09 pm
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Main: VIP-Shm
Level: 25
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Joined: Tue May 03, 2011 11:52 am
Post Re: Voomy
Undead Voomy wrote:
I cba this shit


Fri Dec 02, 2011 3:57 pm
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Team: Resident Evil
Main: Aku'Qa
Level: 2620
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Post Re: Voomy
He still just fucking stays around the warp.

Fix it now. Stop freaking changing ubers without telling anything.

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My Characters (to avoid confusion): Xenophanes, Protagoras, Error Message, Aku'Qa and Unfriendly


Thu Dec 29, 2011 7:24 pm
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Team: Eminence Front
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Level: 2482
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Joined: Fri Jun 06, 2008 11:38 pm
Post Re: Voomy
Same for Mad Scientist. It was changed...and it wasn't intentional, because nobody knows about it.

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landswimmer wrote:
ALL HAIL CYG THE MESSIAH!


Fri Dec 30, 2011 12:28 am
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Post Re: Voomy
The aggro radius won't effect these bosses, simply because they don't have it set.

Sorry, but neither Undead Voom or Mad Scientist have had changes to their spawners between client 1 and client 2.

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Fri Dec 30, 2011 1:15 am
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Team: Eminence Front
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Level: 2482
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Joined: Fri Jun 06, 2008 11:38 pm
Post Re: Voomy
Regardless, in Client 1, they would follow you out; in Client 2, they do not. SOMETHING changed, because the gameplay changed.

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landswimmer wrote:
ALL HAIL CYG THE MESSIAH!


Fri Dec 30, 2011 3:35 am
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