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Team: Aidelon
Main: Diabolus
Level: 1941
Class: Berserker

Joined: Wed Feb 13, 2008 9:25 am
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Post Different modes
Haven't checked the forum and haven't played c2 in a while..

Tried playing it again, and noticed.... the basil and DS (+) don't switch forms anymore?
Is this a bug or feature? Or as voom said... unintended feature :p
So, does every ship have this, or just the DS(+) and Basil which I've tried?

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Fri Apr 15, 2011 9:42 am
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Team: Admins
Main: Jeff_L
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Post Re: Different modes
Only a handful of ships have combat mode, and another handful have idle animations. Combat mode isn't broken as far as I know. I saw the DS doing it last time I checked, but haven't checked DS+. It might not be set for that one. Check the ships.xml and see.

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Sat Apr 16, 2011 1:44 am
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Team: Aidelon
Main: Diabolus
Level: 1941
Class: Berserker

Joined: Wed Feb 13, 2008 9:25 am
Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer
Post Re: Different modes
Hmm. DS+ Combat mode just takes like 30-40seconds to get the spikes fully out. But they don't retract anymore.
And the DS does not work for me either.. Meh :S

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Sat Apr 16, 2011 3:53 am
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Team: The Legion
Main: Omen
Level: 1555
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Joined: Wed Dec 09, 2009 10:23 am
Post Re: Different modes
I quit getting on C2 when I realized they put the ugly round Death Striker in instead of the better looking one everyone preferred more. My primary ship was a death striker.

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Sun Apr 17, 2011 10:29 pm
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Joined: Sat Aug 29, 2009 11:10 am
Post Re: Different modes
I don't think i have updated the SVN on that, want to make sure thats what is wanted by all considered (jeff).

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Sun Apr 17, 2011 10:44 pm
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Team: Admins
Main: Jeff_L
Level: 1028
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Joined: Wed Mar 23, 2005 2:21 am
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Post Re: Different modes
I think the round one should be the Spider Striker. I wasn't making any executive decisions, just that was the last XML anyone gave me for the DS.

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Sun Apr 17, 2011 11:58 pm
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