Author |
Message |
anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
|
[Fixed?] Big issue (slaves + sleepy code?)
I've got a gal with a few slaves dumping metals on a production base from extraction kits on the planet and moons around it. Every time I've entered the gal since the patch, these slaves have appeared 4k or more away from the base and its surrounding extraction kits. This is a big problem.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
|
Fri Jan 13, 2012 5:03 pm |
|
|
Species 8472
Team:
Main: Destroyer Of Worlds
Level: 3221 Class:
Speed Demon
Joined: Fri May 01, 2009 1:39 pm Location: Huddersfield, UK
|
Re: Big issue (slaves + sleepy code?)
They know about this .. the slaves across both of my accounts on all chars are completely fucked.
I have NO slaves supplying my production base therefore nothing is building.
Don't you worry I've nagged them enough about this.
But they've known for a good few weeks now :l unacceptable.
_________________
Species 8472 wrote: playerboy345 wrote: (look at lexx, deathreus and all those retards.) Ironic isn't it. retards). * Full stops go after the closed brackets. L2grammarNazi.
|
Fri Jan 13, 2012 6:50 pm |
|
|
Asmodeaan
Member
Team:
Main: Asmodeaan
Level: 282 Class:
Berserker
Joined: Wed Nov 14, 2007 11:57 pm Location: Edmonton alberta Canuck country
|
Re: Big issue (slaves + sleepy code?)
the issue here is this seems to be a relatively recent development. my own production base was running fine until last night.
_________________
|
Fri Jan 13, 2012 7:27 pm |
|
|
Species 8472
Team:
Main: Destroyer Of Worlds
Level: 3221 Class:
Speed Demon
Joined: Fri May 01, 2009 1:39 pm Location: Huddersfield, UK
|
Re: Big issue (slaves + sleepy code?)
It's only been affecting me for the past few weeks ..
I actually sent the ticket last year .. none of my slaves, both mining / trade have been working since the 30th of December.
Ticket reply at the end said 'a sleepy code issue, they at it'
Half a month so far .. :/
_________________
Species 8472 wrote: playerboy345 wrote: (look at lexx, deathreus and all those retards.) Ironic isn't it. retards). * Full stops go after the closed brackets. L2grammarNazi.
|
Fri Jan 13, 2012 7:31 pm |
|
|
anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
|
Re: Big issue (slaves + sleepy code?)
Asmodeaan wrote: the issue here is this seems to be a relatively recent development. my own production base was running fine until last night. Everything was fine until last night's patch, for me.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
|
Fri Jan 13, 2012 7:44 pm |
|
|
Species 8472
Team:
Main: Destroyer Of Worlds
Level: 3221 Class:
Speed Demon
Joined: Fri May 01, 2009 1:39 pm Location: Huddersfield, UK
|
Re: Big issue (slaves + sleepy code?)
I've bumped my ticket, will keep you guys updated if they tell me anything.
_________________
Species 8472 wrote: playerboy345 wrote: (look at lexx, deathreus and all those retards.) Ironic isn't it. retards). * Full stops go after the closed brackets. L2grammarNazi.
|
Fri Jan 13, 2012 8:00 pm |
|
|
anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
|
Re: Big issue (slaves + sleepy code?)
Bumping tickets makes them less likely to be read. Good job with that.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
|
Fri Jan 13, 2012 8:01 pm |
|
|
Species 8472
Team:
Main: Destroyer Of Worlds
Level: 3221 Class:
Speed Demon
Joined: Fri May 01, 2009 1:39 pm Location: Huddersfield, UK
|
Re: Big issue (slaves + sleepy code?)
By bump I mean I said on the ticket;
It's been 15 days since they have been 'on it' is there any sort of ETA you can give me with regards to when this might be fixed? It is rather affecting my ability to build anything on production base, and colony network is fried.
Will that do for you?
Only trying to be helpful here..
_________________
Species 8472 wrote: playerboy345 wrote: (look at lexx, deathreus and all those retards.) Ironic isn't it. retards). * Full stops go after the closed brackets. L2grammarNazi.
|
Fri Jan 13, 2012 8:14 pm |
|
|
anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
|
Re: Big issue (slaves + sleepy code?)
I have 41 tech 21 module builds that have been set back close to a full day from this. Do not appreciate lack of dev response.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
|
Fri Jan 13, 2012 8:18 pm |
|
|
Species 8472
Team:
Main: Destroyer Of Worlds
Level: 3221 Class:
Speed Demon
Joined: Fri May 01, 2009 1:39 pm Location: Huddersfield, UK
|
Re: Big issue (slaves + sleepy code?)
I've had the same issue with various (obviously less prestigious) builds for 15 days.
Dev's know about it according to the QA guys and are in the process of fixing it.
_________________
Species 8472 wrote: playerboy345 wrote: (look at lexx, deathreus and all those retards.) Ironic isn't it. retards). * Full stops go after the closed brackets. L2grammarNazi.
|
Fri Jan 13, 2012 8:20 pm |
|
|
swingarm
Team:
Main: swingarm
Level: 3168 Class:
Speed Demon
Joined: Sun Jan 09, 2005 1:16 am Location: Inside your computer
|
Re: Big issue (slaves + sleepy code?)
I have this also. It seems that whenever I logoff my slaves take a break until I login again but what's described in the first post also makes sense.
_________________ -Justin Bieber "I was sent from the gods!" -Red Hot Chili Peppers "We didn't send anyone"
Cookin'!!
Scooters!
World's Largest Mainline Operating Steam Locomotive
|
Fri Jan 13, 2012 8:45 pm |
|
|
zhuang281
Team:
Main: Dark Phantom
Level: 2387 Class:
Berserker
Joined: Sat Dec 29, 2007 8:24 pm Location: In Phatnoms world
|
Re: Big issue (slaves + sleepy code?)
Same
|
Fri Jan 13, 2012 9:02 pm |
|
|
bageese
Support/PR Administrator
Team:
Main: Ananke
Level: 0 Class:
None
Joined: Sat Mar 14, 2009 11:34 pm Location: Boulder, CO
|
Re: Big issue (slaves + sleepy code?)
We were not aware at how widespread this is. I am so sorry for the delay in a response. I will get you all more information as soon as I can.
_________________ For support please submit a ticket to http://www.starsonata.com/support Or you can send me a forum PM and I'll point you in the right direction.
|
Fri Jan 13, 2012 9:39 pm |
|
|
bageese
Support/PR Administrator
Team:
Main: Ananke
Level: 0 Class:
None
Joined: Sat Mar 14, 2009 11:34 pm Location: Boulder, CO
|
Re: Big issue (slaves + sleepy code?)
Okay, so Jey disabled the sleepy code on live just a bit ago. If you guys think the problem is still going on please respond to this thread. Thanks so much, and once again I am so sorry for the delay.
_________________ For support please submit a ticket to http://www.starsonata.com/support Or you can send me a forum PM and I'll point you in the right direction.
|
Fri Jan 13, 2012 9:41 pm |
|
|
Species 8472
Team:
Main: Destroyer Of Worlds
Level: 3221 Class:
Speed Demon
Joined: Fri May 01, 2009 1:39 pm Location: Huddersfield, UK
|
Re: [Fixed?] Big issue (slaves + sleepy code?)
Seems to have fixed trade slaves and 1 char's mining slaves from what I can gather.
But the mining slaves on Destroyer Of Planets are still not working from what I can see :/
_________________
Species 8472 wrote: playerboy345 wrote: (look at lexx, deathreus and all those retards.) Ironic isn't it. retards). * Full stops go after the closed brackets. L2grammarNazi.
|
Sat Jan 14, 2012 7:51 am |
|
|
|