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Message |
thijs12b
Member
Team:
Main: Aku'Qa
Level: 2620 Class:
Berserker
Joined: Sun Nov 07, 2010 8:08 am
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Voomy
Just sits at the warp flying around it and doesnt go out at all.
Freaking announce it when you change stuff instead of pissing me off because im wasting my time because you changed his coding or whatever the hell you guys did.
_________________ My Characters (to avoid confusion): Xenophanes, Protagoras, Error Message, Aku'Qa and Unfriendly
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Thu Dec 01, 2011 1:49 pm |
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goett
Team:
Main: goett
Level: 2157 Class:
Shield Monkey
Joined: Mon Mar 16, 2009 1:36 pm
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Re: Voomy
He has no sense of humor too.
Last edited by goett on Fri Dec 30, 2011 12:42 am, edited 1 time in total.
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Thu Dec 01, 2011 1:54 pm |
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syberian
Member
Team:
Main: Savak
Level: 20 Class:
None
Joined: Sat Jul 31, 2010 4:58 am
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Re: Voomy
goett wrote: He has no sense of humor too. Yeah, this should be fixed asap.
_________________ Original Sybir /GodSteel My custom shader
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Thu Dec 01, 2011 2:17 pm |
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paxiprime
Member
Team:
Main: Paxx
Level: 2918 Class:
Berserker
Joined: Mon Mar 14, 2011 4:44 pm Location: Californication
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Re: Voomy
i did voomy fine?
watcha talkin' about?
one thing im pissed about is they fucking removed undead jey
not cool.
- Paxx
_________________ Preter is KOS!
http://img850.imageshack.us/img850/2103/mutes.jpg
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Thu Dec 01, 2011 2:22 pm |
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lordjeroen
Team:
Main: number666.5
Level: 1885 Class:
Fleet Commander
Joined: Wed May 03, 2006 4:12 pm Location: in hell drinking beer
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Re: Voomy
paxiprime wrote:
i did voomy fine?
watcha talkin' about?
one thing im pissed about is they fucking removed undead jey
not cool.
- Paxx undead jey is helping normal jey so they can work harder
_________________
Jey123456 wrote: well, up for a reasonable amount of time then ! It should last till next crash! s_m_w wrote: Space Dragons! Because normal dragons are not awesome enough.
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Thu Dec 01, 2011 4:27 pm |
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Blue Dwarf
Content Dev
Team:
Main: Blue Dwarf
Level: 61 Class:
None
Joined: Fri Apr 29, 2011 5:39 pm
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Re: Voomy
I can't be certain, since I've not checked. But it's very unlikely something was changed on his spawner.
_________________ "They've taken Mr. Rimmer. Sir, they've taken Mr. Rimmer!" "Quick, lets get out of here before they bring him back!"
Support
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Fri Dec 02, 2011 3:40 am |
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thijs12b
Member
Team:
Main: Aku'Qa
Level: 2620 Class:
Berserker
Joined: Sun Nov 07, 2010 8:08 am
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Re: Voomy
He does not follow you anymore, i did him on my SD with ease but now he wont come to me even if im sitting still 3.5k or so away firing an MMag on my non stealthy SD its like he doesn't want to get further then 1k from the warp.
_________________ My Characters (to avoid confusion): Xenophanes, Protagoras, Error Message, Aku'Qa and Unfriendly
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Fri Dec 02, 2011 3:55 am |
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syberian
Member
Team:
Main: Savak
Level: 20 Class:
None
Joined: Sat Jul 31, 2010 4:58 am
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Re: Voomy
thijs12b wrote: He does not follow you anymore, i did him on my SD with ease but now he wont come to me even if im sitting still 3.5k or so away firing an MMag on my non stealthy SD its like he doesn't want to get further then 1k from the warp. ms wont come to me aswell
_________________ Original Sybir /GodSteel My custom shader
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Fri Dec 02, 2011 4:06 am |
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Javatech
Team:
Main: Omen
Level: 1555 Class:
Seer
Joined: Wed Dec 09, 2009 10:23 am
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Re: Voomy
syberian wrote: thijs12b wrote: He does not follow you anymore, i did him on my SD with ease but now he wont come to me even if im sitting still 3.5k or so away firing an MMag on my non stealthy SD its like he doesn't want to get further then 1k from the warp. ms wont come to me aswell Just a wild ass guess, but I think this is a bug that was introduced with the new aggro code that was recently added that keeps AI from chasing and attacking things more than a certain distance away.
_________________
Never™
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Fri Dec 02, 2011 9:55 am |
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shawn_mccall
Team:
Main: shawn - mccall
Level: 2411 Class:
Fleet Commander
Joined: Sun Jan 06, 2008 12:53 am
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Re: Voomy
goett wrote: He has no sense of humor too. I just laughed my ass off, literally.
Though Voomy does have a sense of humor, DB tried to slam him in his "I IS HAVIN' BABY" thread and Voomy handed his ass to him.
_________________
Neba wrote: BLACK PEOPLE DON'T GET RICE
andezrhode wrote: goett wrote: All oly ships look way to geometrically conservative for my tastes. thats because most graphic designers are squares
goett wrote: Fired bullets taste like candy.
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Fri Dec 02, 2011 12:09 pm |
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SwiftDeath
Team:
Main: VIP-Shm
Level: 25 Class:
Shield Monkey
Joined: Tue May 03, 2011 11:52 am
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Re: Voomy
Undead Voomy wrote: I cba this shit
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Fri Dec 02, 2011 3:57 pm |
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thijs12b
Member
Team:
Main: Aku'Qa
Level: 2620 Class:
Berserker
Joined: Sun Nov 07, 2010 8:08 am
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Re: Voomy
He still just fucking stays around the warp.
Fix it now. Stop freaking changing ubers without telling anything.
_________________ My Characters (to avoid confusion): Xenophanes, Protagoras, Error Message, Aku'Qa and Unfriendly
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Thu Dec 29, 2011 7:24 pm |
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Cygnus
Team:
Main: __
Level: 2482 Class:
Berserker
Joined: Fri Jun 06, 2008 11:38 pm
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Re: Voomy
Same for Mad Scientist. It was changed...and it wasn't intentional, because nobody knows about it.
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D
landswimmer wrote: ALL HAIL CYG THE MESSIAH!
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Fri Dec 30, 2011 12:28 am |
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Blue Dwarf
Content Dev
Team:
Main: Blue Dwarf
Level: 61 Class:
None
Joined: Fri Apr 29, 2011 5:39 pm
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Re: Voomy
The aggro radius won't effect these bosses, simply because they don't have it set.
Sorry, but neither Undead Voom or Mad Scientist have had changes to their spawners between client 1 and client 2.
_________________ "They've taken Mr. Rimmer. Sir, they've taken Mr. Rimmer!" "Quick, lets get out of here before they bring him back!"
Support
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Fri Dec 30, 2011 1:15 am |
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Cygnus
Team:
Main: __
Level: 2482 Class:
Berserker
Joined: Fri Jun 06, 2008 11:38 pm
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Re: Voomy
Regardless, in Client 1, they would follow you out; in Client 2, they do not. SOMETHING changed, because the gameplay changed.
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D
landswimmer wrote: ALL HAIL CYG THE MESSIAH!
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Fri Dec 30, 2011 3:35 am |
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