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[ 6 posts ] |
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Team:
Main: Time Warp
Level: 3162 Class:
Shield Monkey
Joined: Tue Sep 09, 2008 5:59 am Location: Australia
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Very High Graphics Vs. Low Graphics - Backgrounds
I know which one I'd choose.
Very High:Low: Why does low graphics have the good background?Time Warp
P.S. I'd be choosing low.
_________________ Always forgive your enemies - nothing annoys them so.
~Oscar Wilde
andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!?
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Tue Mar 08, 2011 1:43 am |
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Javatech
Team:
Main: Omen
Level: 1555 Class:
Seer
Joined: Wed Dec 09, 2009 10:23 am
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Re: Very High Graphics Vs. Low Graphics - Backgrounds
You don't want "Low". 75% or higher of the galaxies have a Camouflage coloring/pattern. It's just not pretty with the all the browns, greens, yellow, black all mixed together.
If I want to change the color of a galaxy though I just have to leave and come back and it generates a whole new set of ugly. Red & Brown, Green & Brown, Brown & Teal, Red & Teal.
Eventually it runs out of ugly and you start generating pretty things like..
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_________________
Never™
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Tue Mar 08, 2011 10:15 am |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Very High Graphics Vs. Low Graphics - Backgrounds
Fixed in the client update from last night. Run your patchbot to get the latest.
About the colors - each galaxy specifies two seed colors which are used to generate the background. We don't currently have much in the way of an intelligent algorithm for picking these colors for the random gals. Any suggestions would be welcome.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Tue Mar 08, 2011 4:06 pm |
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Javatech
Team:
Main: Omen
Level: 1555 Class:
Seer
Joined: Wed Dec 09, 2009 10:23 am
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Re: Very High Graphics Vs. Low Graphics - Backgrounds
Jump in, green & brown, .. Jump out and in again.. Blue & Red... Out/In... yellow & tan. I don't think JeffL wrote: About the colors - each galaxy specifies two seed colors which are used to generate the background. is working correctly. Maybe remove the color code for brown? Or maybe a way to disable the advanced backgrounds because looking at .. Attachment: Background.png 75% of the time or higher when it's much more vivid is horribly unpleasant.
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_________________
Never™
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Tue Mar 08, 2011 4:25 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Very High Graphics Vs. Low Graphics - Backgrounds
What galaxy are you in where the backgrounds are changing? I think all the randomly generated galaxies do have fixed values, it's just that most custom galaxies, like Sol, Shadow, FM, etc, have no values set, so are probably getting random every time until we hard-code values for them.
Although I've been flying around and can't find a gal where the background colors change randomly.
Edit:
Looking at the code more, it looks like it only uses one color as the base, which is the star color as used in C1. It then makes a bunch of random bits which make the background with random x, y, z centers, and takes the color of each bit as being an interpolation from (0, 0, 0) to the star color along the z distance. That interpolation is where all the other colors come from. Each bit is additive on top of each other, so if you have one pixel that is (256, 128, 0) and that gets overlaid with a pixel of (128, 64, 0), the result would be (256, 192, 0).
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Tue Mar 08, 2011 5:23 pm |
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DarthFirebert
Team:
Main: Copernicus
Level: 884 Class:
Gunner
Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
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Re: Very High Graphics Vs. Low Graphics - Backgrounds
I'm still thinking some galaxies might benifit from using distant image planes of real nebulas. Even though it will not move much in relation to the camera, it's not a big deal since the nebula would be several light years away anyways.
_________________ Copernicus: P2P
F2P: Colonel Mustang
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Tue Mar 08, 2011 6:50 pm |
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