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Max235
Team:
Main: Max235
Level: 1821 Class:
Seer
Joined: Sat Jan 21, 2006 11:16 am
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Re: I really don't know how many times I've said 1 color Paxes..
A Pax with a smoother model(not hard, get Camsy or Biggee to flatten and remove the bumps) and color coded textures for each ship(Even Imra can do this)
Would be enough to hold over until a glow can be added.
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Sun Apr 22, 2012 1:11 pm |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: I really don't know how many times I've said 1 color Paxes..
Max235 wrote: A Pax with a smoother model(not hard, get Camsy or Biggee to flatten and remove the bumps) and color coded textures for each ship(Even Imra can do this)
Would be enough to hold over until a glow can be added. Just for clarification:
We want the different colors. By glow, church means the fading / blinking effect they used to have. That isn't nearly as important as having the various colors back.
Colors are much, much more important to the pax line than the fading effect.
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Sun Apr 22, 2012 2:15 pm |
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Blue Dwarf
Content Dev
Team:
Main: Blue Dwarf
Level: 61 Class:
None
Joined: Fri Apr 29, 2011 5:39 pm
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Re: I really don't know how many times I've said 1 color Paxes..
Static glows are on my todo list for this/next week, depending on how busy am I and when I get the information/stuff for em.
_________________ "They've taken Mr. Rimmer. Sir, they've taken Mr. Rimmer!" "Quick, lets get out of here before they bring him back!"
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Sun Apr 22, 2012 6:33 pm |
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