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Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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Re: Monthly Event Weekend Feedback & Suggestions
DG'S are awful in general.
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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Wed May 23, 2012 6:10 am |
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redalert150
Team:
Main: 1-800-USE_THE_FORCE!
Level: 2907 Class:
Berserker
Joined: Sun Aug 28, 2005 6:36 pm
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Re: Monthly Event Weekend Feedback & Suggestions
DGs are meh, I've gotten decent stuff but i DG a whole lot.
EDIT: would be nice to get more credits from bosses though...
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Wed May 23, 2012 8:16 am |
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Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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Re: Monthly Event Weekend Feedback & Suggestions
It would be nice if they weren't repetitive.
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Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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Wed May 23, 2012 9:59 am |
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Bonecrusher
Member
Team:
Main: Bonecrusher
Level: 2144 Class:
Shield Monkey
Joined: Tue May 04, 2010 5:18 pm
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Re: Monthly Event Weekend Feedback & Suggestions
Reduced lockout times ... by say 80% so Oly and UZ runs can be going on all weekend.
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Wed May 23, 2012 2:50 pm |
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Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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Re: Monthly Event Weekend Feedback & Suggestions
Because grinding is fun!
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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Wed May 23, 2012 2:51 pm |
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thijs12b
Member
Team:
Main: Aku'Qa
Level: 2620 Class:
Berserker
Joined: Sun Nov 07, 2010 8:08 am
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Re: Monthly Event Weekend Feedback & Suggestions
I hope that you understood he was joking right ?
_________________ My Characters (to avoid confusion): Xenophanes, Protagoras, Error Message, Aku'Qa and Unfriendly
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Wed May 23, 2012 6:36 pm |
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Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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Re: Monthly Event Weekend Feedback & Suggestions
viewtopic.php?f=3&t=52242If he isn't joking then... Woops.
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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Wed May 23, 2012 7:39 pm |
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redalert150
Team:
Main: 1-800-USE_THE_FORCE!
Level: 2907 Class:
Berserker
Joined: Sun Aug 28, 2005 6:36 pm
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Re: Monthly Event Weekend Feedback & Suggestions
DG boss drops like 5x the money, would be awesome for people who dont have colonies
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Mon May 28, 2012 7:36 pm |
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Max235
Team:
Main: Max235
Level: 1821 Class:
Seer
Joined: Sat Jan 21, 2006 11:16 am
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Re: Monthly Event Weekend Feedback & Suggestions
redalert150 wrote: DG boss drops like 5x the money, would be awesome for people who dont have colonies Which, a colony person would just do dgs alongside people who don't, because their colonies don't need daily upkeep like how a dger would need.
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Mon May 28, 2012 9:13 pm |
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Arkainon
Team:
Main: Cpt Lunarion
Level: 1801 Class:
Engineer
Joined: Wed Dec 15, 2010 9:48 pm
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Re: Monthly Event Weekend Feedback & Suggestions
Personally I think dgs should have x5 money anyway. Once you add the cost of ship repair going back in, dg'ing will cost more than its worth and leveling will become a drag again.
_________________
Jeff_L wrote: Julian came in drunk and shot the server hamster. We need to get a new one so expect a 1-2 week wait.
The Voomy One wrote: Quote: the players are not just bitching about nothing yes they are.
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Mon May 28, 2012 11:06 pm |
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playerboy345
Team:
Main: playerboy345
Level: 2035 Class:
Berserker
Joined: Sat Jul 04, 2009 10:25 am Location: The Netherlands
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Re: Monthly Event Weekend Feedback & Suggestions
Arkainon wrote: Personally I think dgs should have x5 money anyway. Once you add the cost of ship repair going back in, dg'ing will cost more than its worth and leveling will become a drag again.
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JeffL wrote: because we can and it looks really cool
The Voomy One wrote: Quote: Runescape, Allows you to change your name every 30 days. Runescape sucks so it doesnt count
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Tue May 29, 2012 3:53 am |
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syberian
Member
Team:
Main: Savak
Level: 20 Class:
None
Joined: Sat Jul 31, 2010 4:58 am
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Re: Monthly Event Weekend Feedback & Suggestions
Imo coin drops should be adequate to number of ais u kill in dg, there would be set amount of cash u get for boss and each killed ai increase multiplier by lets say 0,75. Also lets assume that base amount of cash that drop from boss is 1m.
Now, if we go throu quick dg with 3 levels, 8 ais per level, we would get 3*8*0,75*1m= 18 mil Lets look at really long dg, 10 levels, 8 ais per 10*8*0,75*1m = 60 mil After we kill boss, multiplier resets to 0 soooooooo if we stay there to camp boss, we won't get any credits or they will be minimal from boss's guards.
It could be even more expanded so more difficult ais have higher multiplier than easy ones.
_________________ Original Sybir /GodSteel My custom shader
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Tue May 29, 2012 9:52 am |
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Cygnus
Team:
Main: __
Level: 2482 Class:
Berserker
Joined: Fri Jun 06, 2008 11:38 pm
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Re: Monthly Event Weekend Feedback & Suggestions
I always thought that ALL loot should be based not only on the DF of the DG, but also the difficulty the player had doing it. That way DG's would automatically correct for difficulty. EX, you find AI that are resistant to your primary damage type, it gives you a little boost to your drops. Not enough to make it better to do DG's that have AI that are resistant to you, but enough to keep you from ragequitting after finding the fifth condor boss as a gunner or something. Or if an enemy is shield augged, it would take you longer to kill the enemy, so you get better drops. Or if it does more damage, you get better drops as well.
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D
landswimmer wrote: ALL HAIL CYG THE MESSIAH!
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Tue May 29, 2012 1:21 pm |
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Predator1356
Team:
Main: Predator Lord
Level: 1814 Class:
Berserker
Joined: Wed May 19, 2010 4:41 pm
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Re: Monthly Event Weekend Feedback & Suggestions
syberian wrote: Imo coin drops should be adequate to number of ais u kill in dg, there would be set amount of cash u get for boss and each killed ai increase multiplier by lets say 0,75. Also lets assume that base amount of cash that drop from boss is 1m.
Now, if we go throu quick dg with 3 levels, 8 ais per level, we would get 3*8*0,75*1m= 18 mil Lets look at really long dg, 10 levels, 8 ais per 10*8*0,75*1m = 60 mil After we kill boss, multiplier resets to 0 soooooooo if we stay there to camp boss, we won't get any credits or they will be minimal from boss's guards.
It could be even more expanded so more difficult ais have higher multiplier than easy ones. make a thread out of this so everyone can sign it
_________________
kanescreed wrote: Fires make it go ka-booooush instead of sawooush
VaporiZe!
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Tue May 29, 2012 2:31 pm |
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Max235
Team:
Main: Max235
Level: 1821 Class:
Seer
Joined: Sat Jan 21, 2006 11:16 am
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Re: Monthly Event Weekend Feedback & Suggestions
Cygnus wrote: I always thought that ALL loot should be based not only on the DF of the DG, but also the difficulty the player had doing it. Hawk boss in a DG normally done by level 750's. Listened to them all get slaughtered on vent.
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Tue May 29, 2012 6:54 pm |
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