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Joined: Mon Jul 19, 2010 1:43 pm
Post Re: Gunners ~ Come GET SOME!
Griffin wrote:
Red Photon Plasma missiles require 20k nukes and 2 plasma crystals.



Yes, I know.


The production for these 2nd tier missiles is somewhat different than before, as we can only (currently) have factories exchange a max #2 items > 1 item.

Code:
   <BASE class="itemconverter">
    <INIT>
      <NAME>Large Entanglement Missile Production</NAME>
      <RARITY>exotic-specialized</RARITY>
      <DESCRIPTION>Birds pre-prepped and set to launch in a lunch box nano-factory</DESCRIPTION>
      <COST>500</COST>
      <WEIGHT>18000</WEIGHT>
      <SPACE>10</SPACE>
      <TYPE>none</TYPE>
    </INIT>
    <VALUES>
     <TECHLEVEL>17</TECHLEVEL>
     <WORKERS>100</WORKERS>
      <REPLACETYPE>Ammo Crate - Large Kinetic Type II</REPLACETYPE>
      <REPLACETYPE2>Nuclear Waste</REPLACETYPE2>
     <GENERATETYPE>Ammo Crate - Large Entanglement Missile</GENERATETYPE>
      <GENERATECOST>100</GENERATECOST>
      <GENERATEINTERVAL unit="s">600</GENERATEINTERVAL>
      <REPLACEQUANTITY>1</REPLACEQUANTITY>
     <REPLACEQUANTITY2>9000</REPLACEQUANTITY2>
    </VALUES>
  </BASE>



The idea is that the initial cost of building the factory is high, but after that, the real cost is in building the tier 1 crates. Aka, you can convert pre-made crates at little or no cost.

A sample BP:

Code:
     <BASE class="blueprint">
    <INIT>
      <NAME>Small MIRV Torpedo Production BP</NAME>
      <RARITY>exotic-specialized</RARITY>
      <DESCRIPTION>I love the smell of napalm in the morning, smells like... victory.</DESCRIPTION>
      <COST>75000000</COST>
      <WEIGHT>10000</WEIGHT>
      <SPACE>1</SPACE>
      <TYPE>none</TYPE>
    </INIT>
    <VALUES>
      <TECHLEVEL>12</TECHLEVEL>
      <METAL>100000</METAL>
      <MANHOURS>40000</MANHOURS>
      <COSTINITIAL>500000000</COSTINITIAL>
      <COSTPERIODIC>500000000</COSTPERIODIC>
      <BLUEPRINTITEM>Small MIRV Torpedo Production</BLUEPRINTITEM>
      <RESOURCES>
        <ITEM name="Titanium Sheet" quantity="30" />
      </RESOURCES>
      <PERIODICRESOURCES>
        <ITEM name="Metals" quantity="250000" />
      <ITEM name="Vitalized Microchips" quantity="15" />
      <ITEM name="Traginium" quantity="10" />
      <ITEM name="Titanium Firing Module" quantity="1" />
      <ITEM name="Fabulous Factory Parts" quantity="10" />
      </PERIODICRESOURCES>
    </VALUES>
  </BASE>
 


Of course, the higher the tech > the higher the costs.


Fri Mar 23, 2012 2:45 pm
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Team: Contingency
Main: Stabberz
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Post Re: Gunners ~ Come GET SOME!
Red Photon missiles cost roughly 10 times as much as Large AP's for a small damage boost. I mean, if someone were to kill another person by using RP missiles, they'll lose more money than the person they killed.

Will the price for these crates stay the same, or will they eventually be upgrades from large AP's?

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Fri Mar 23, 2012 3:02 pm
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Joined: Mon Jul 19, 2010 1:43 pm
Post Re: Gunners ~ Come GET SOME!
Griffin wrote:
Red Photon missiles cost roughly 10 times as much as Large AP's for a small damage boost. I mean, if someone were to kill another person by using RP missiles, they'll lose more money than the person they killed.

Will the price for these crates stay the same, or will they eventually be upgrades from large AP's?



Read the code; the individual new crates cost 100 credits each.

<Tier 1 crate type> + <nuclear waste> + <100 credits> = new crate


I'll discuss the RP content with the dev who made it, and look to bringing it into line, cost wise.


Fri Mar 23, 2012 3:27 pm
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Team: The Forgotten Colonies
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Joined: Fri Nov 28, 2008 6:03 pm
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Post Re: Gunners ~ Come GET SOME!
You've said that missile launchers have had an increase in the number of missiles they fire. And the broadsword V launcher indeed launches 5 missiles now. I don't have unholy claymores on test, have they been increased as well? If so, what to?

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Fri Mar 23, 2012 6:19 pm
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Post Re: Gunners ~ Come GET SOME!
Camsy wrote:
You've said that missile launchers have had an increase in the number of missiles they fire. And the broadsword V launcher indeed launches 5 missiles now. I don't have unholy claymores on test, have they been increased as well? If so, what to?



Broadsword V: 5
Claymore V: 6
Unholy: 6 + small shield bonus to missiles


Fri Mar 23, 2012 6:38 pm
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Joined: Wed Nov 14, 2007 11:57 pm
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Post Re: Gunners ~ Come GET SOME!
how about Zeus launchers? currently the only T21 launchersi know of.

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Fri Mar 23, 2012 7:57 pm
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Team: Contingency
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Post Re: Gunners ~ Come GET SOME!
ETA on Gunner stats change? I want more weapon dps. :/

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Fri Mar 23, 2012 8:25 pm
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Team: Contingency
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Level: 2153
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Post Re: Gunners ~ Come GET SOME!
Double post because if importance.

What do you think of Gunners getting capships kind of like this hypothetical one?

Griffin wrote:
Hades Chariot
T21
Hull: 550
Speed: 100
Wep slots: 3
Aug slots: 3
Weight: 1.5 million
Visibility and Reflection the same as any other Capship
Inbuilt bonuses: +15% Rate of Fire, +20% Damage, +200% Shields
Resists a bit worse than a ZT.
SSS: Rise From The Underworld: Warp to 300 distance away from the enemy, gaining +50% Damage and RoF for 5 seconds, then warp back to your previous location.
SSS: Call Of The Underworld: Fire a 1k ranged ethereal beam with 100% tracking that makes the target take more damage from all sources.

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Fri Mar 23, 2012 10:20 pm
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Team: Dark Traders
Main: Max235
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Joined: Sat Jan 21, 2006 11:16 am
Post Re: Gunners ~ Come GET SOME!
Admins already said no 3 or more aug capships unless you want it looking like a PBF or a BS.


Fri Mar 23, 2012 10:53 pm
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Team: Contingency
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Post Re: Gunners ~ Come GET SOME!
It only has +200% more shields and just 550 hull.

PBF has +700% more shields AND energy with 450 hull. It is also 1 tech lower.

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Fri Mar 23, 2012 10:56 pm
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Team: Dark Traders
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Post Re: Gunners ~ Come GET SOME!
Max235 wrote:
Admins already said no 3 or more aug capships unless you want it looking like a PBF or a BS.

Seems legit church.
Even though Aurora is going that route for some new capital ships.

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Fri Mar 23, 2012 10:59 pm
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Team: Dark Traders
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Post Re: Gunners ~ Come GET SOME!
Griffin wrote:
It only has +200% more shields and just 550 hull.

PBF has +700% more shields AND energy with 450 hull. It is also 1 tech lower.


We had this big long discussion and AEM said no. I believe Jeff_L also said no, but AEM is more definite on the no. I'm content with that, though I'd like to see one or two that follow my gunship idea. Just that the majority, including anything "related" to Olympus, should follow the 2 augs and fun(yet still very useful) supers and raw stats.


Fri Mar 23, 2012 11:01 pm
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Post Re: Gunners ~ Come GET SOME!
I just like the thought of going 200 speed with lots of fire power and range.

If I were to change Gunner, it would be like a combination of a Speed Demon and Sniper along with some missiles.

Sadly, none of the other classes really fill this role. Which is why I made that delicious brainstorm in my signature. Meh.

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Fri Mar 23, 2012 11:06 pm
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Team: Dark Traders
Main: Max235
Level: 1821
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Joined: Sat Jan 21, 2006 11:16 am
Post Re: Gunners ~ Come GET SOME!
Then what I would suggest, is a Capship that goes ~100 speed, has 2 augs, 4 or 5 weapons, and some shield/energy/crit resist bonuses. Because of its speed (which is drastically higher than normal T19-T21 capships), resists are a bit lower than normal.

A super that launches heavy duty high speed missiles in a volley, and one for a bit of ROF (tweak-like super) would round out the ship's stats.

To be more specific:

T19-T21
90 to 110 speed
600 to 800 hull
2 augs
4(T19/T20) to 5(T21) weapons
60% to phys/heat(+2% per tech level)
35% to mining/energy/laser/surg(+3% per tech level)
30% to rad(+4% per tech level)
+250% shield(+25% shield per tech level)
+250% energy(+25% energy per tech level)
+15% crit resist
+10% damage(+2% damage per tech level)
inbuilt super items:
1. Tweak(+35% ROF, +10% range for ~12 seconds, 30 to 40 second cooldown)
2. Missile Volley(Fires off 5 to 7 heat damage kinetic-like missiles in 0.25 second intervals, 60 to 90 second cooldown)


Call this ship a Kalthi Revenge.


Fri Mar 23, 2012 11:29 pm
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Team: The Unforeseen Colonies
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Post Re: Gunners ~ Come GET SOME!
it would be interesting to see a kalthi capital ship now that u mention it

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Fri Mar 23, 2012 11:31 pm
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