It is currently Sat Apr 27, 2024 4:36 pm



Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 108 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 8  Next
Author Message
User avatar
 

Team: None
Main: Demiser of D
Level: 20
Class: None

Joined: Tue Jun 07, 2005 6:46 pm
Location: Listening to Fire On High, best song ever.
Post Re: MF Reaver change imminent
Derp. So titans>BFD's? Yay, balance!

But see? That's EXACTLY the sort of noob mistake that another actual noob would make! It's not fair to balance AI against recurring players, because they already know all the tricks to kill them, making it seem too easy.

A good comparison would be Hues. They've got 80% resistance to everything but heat; to a noob they'll be really hard, to a player who knows their weakness they're really easy. That doesn't mean they're unbalanced, they just take a different type of statistic to beat them(mind power or something).

I think that this is a bad decision. Lower their level or raise their power, don't do both.

_________________
JeffL wrote:
That's it. I quit!


Battlecruiser23 wrote:
Fuck you, Cygnus.


Mon Sep 26, 2011 1:14 pm
Profile
User avatar
 

Team: Strawberry Pancakes
Main: Seven Zark Seven
Level: 1953
Class: Shield Monkey

Joined: Fri Sep 30, 2005 5:40 am
Location: /dev/null
Post Re: MF Reaver change imminent
Lots more damage and range, sure, but why add the exp modifier, too?

_________________
Your home is the place where you can be yourself.

The level of my character cheers me up.


Mon Sep 26, 2011 1:31 pm
Profile
Content Dev

Joined: Mon May 17, 2010 11:18 am
Post Re: MF Reaver change imminent
ELITE wrote:
Lol. FUCK NEW CONTENT LET'S MAKE IT HARDER TO LEVEL!

New content is important, but making sure that existing content which went through several, indirect rebalanced without adjustment still works as intended is just as important

Demiser of D wrote:
cause atm MF reavers are about the only leveling option for noobs from level 1100-2000

The Lost One wrote:
There are plenty of other easy AI to kill. Omega Platforms, Wattages, Prog Rosies, are all easy if done right.

Agreed. The common belief that MF reavers are the one and only thing worth leveling off of shows that they need to be changed

anilv wrote:
Seriously. How hard would it be to put in a new incarnation of each AI type above the current ones?.

It would be easy to do, but far from ideal. I have a bunch of ideas for new AI, however our current focus is the early-mid game. I wanted to introduce the MF Reaver change a lot earlier because that is, in my opinion, the AI that needs adjusting the most.

The Lost One wrote:
Here is a funny one. Jeff told me about wanting to remove Volitle Diffusers completely or nerfing them a lot one day. What are you going to do when this change happens?

When/if that happens, a lot of AI have to be looked at, not just MF Reavers

Zekk wrote:
can i just mention that it seems somewhat counterproductive to do that instead of changing their level? the real issue isn't that MF reavers give too much XP or that they're too easy but that they're too easy for their level, regardless of class but especially for SDs and snipers.

The beef is supposed to increase their difficulty, the exp modifier is supposed to make up for the fact that they have paper shields.

Also, here's a few fun fact: Normal Reavers have an OL that increases their damage by 300%. MF Reavers have 3 lasers and (used to have) no OL. Normal Reavers get a DPS modifier of about 1.6 from their skills. MF Reavers get about 1.05-1.1. MF Reavers have a whopping 5% more shields than normal Reavers.

Anyone who still disagrees that MF Reavers needed a large buff need to find some sort of justification that the numbers say that normal Reavers are actually harder than MF Reavers

edit:
Quote:
EXP modifer, why

Reavers have paper thin shields and can easily be killed by very low level players* with a specialized setup. Lowering the level of MF Reavers would mean high level players don't get as much exp anymore. An exp modifier is applied after the level ratio modification. An exp modifier also means that MF Reavers give a maximum of 383 exp, which I think is appropriate.

*with the skill system that C1 uses at the moment. It is more than likely that a second change will occur once we see how players handle the increased skill costs

_________________
Space Dragons! In Space!
Follow me on twitter! http://www.twitter.com/MariusWalz


Mon Sep 26, 2011 1:45 pm
Profile E-mail
 

Team: Strawberry Pancakes
Main: UrQa Vazuk Qii
Level: 2468
Class: Berserker

Joined: Tue Dec 22, 2009 7:28 am
Post Re: MF Reaver change imminent
More than enough Exp for when I go oneshooting MF Reavers with my level 20s.

_________________
Image


Mon Sep 26, 2011 1:47 pm
Profile
User avatar
 

Team: None
Main: master802
Level: 2251
Class: Fleet Commander

Joined: Fri Feb 29, 2008 1:58 pm
Post Re: MF Reaver change imminent
So do they still give the xp what they would normally give just capped off at that number or is it less xp and capped off at that number?

_________________
Client 2 coming soon
Client 2 - fixed coming soon
Client 3 coming soon


Mon Sep 26, 2011 1:48 pm
Profile
Content Dev

Joined: Mon May 17, 2010 11:18 am
Post Re: MF Reaver change imminent
master802 wrote:
So do they still give the xp what they would normally give just capped off at that number or is it less xp and capped off at that number?

It's simply the amount you get right now (at any level) times 0.75.

_________________
Space Dragons! In Space!
Follow me on twitter! http://www.twitter.com/MariusWalz


Mon Sep 26, 2011 1:52 pm
Profile E-mail
User avatar
 

Team: Heaven
Main: Lemon
Level: 2187
Class: Engineer

Joined: Wed Sep 29, 2010 10:14 pm
Post Re: MF Reaver change imminent
Why would you nerf their exp AND beef them at the same time?


Why not just beef and wait to see how powerleveling is changed, then continue with nerfing their LEVEL instead of XP.

_________________
Me!

Teh Meo :)


Mon Sep 26, 2011 1:59 pm
Profile
Member
 

Team: Dark Traders
Main: enkelin
Level: 3002
Class: Speed Demon

Joined: Wed Aug 01, 2007 12:28 pm
Post Re: MF Reaver change imminent
s_m_w wrote:
anilv wrote:
Seriously. How hard would it be to put in a new incarnation of each AI type above the current ones?.

It would be easy to do, but far from ideal. I have a bunch of ideas for new AI, however our current focus is the early-mid game. I wanted to introduce the MF Reaver change a lot earlier because that is, in my opinion, the AI that needs adjusting the most.


No question that they need to be beefed. Also no question that endgame players can find other things to level on. I just find it annoying that you're taking a source of XP away from us without adding in higher level content to fill the void. It's not exactly a picnic trying to level past 2.5k as SD, and the threat of XP penalties in C2 means that I may not be able to afford level 22 class skills when they do come out.

EDIT: Lemon makes a good point as well. If they're getting beefed as much as you say, maybe they'll be worth the XP they currently give now.

_________________
(DefQon1) use a Rhino reconstruotereatarerer
-
(Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk
(Bluenoser) Put your finger in your mouth and gag reflex should do the rest


Mon Sep 26, 2011 2:06 pm
Profile
User avatar
 

Team: Eminence Front
Main: Spatzz
Level: 2402
Class: Engineer

Joined: Mon Jul 27, 2009 12:40 am
Post Re: MF Reaver change imminent
It has been said a few times but if you remove MF Reavers you remove one of the only sources of mid game levels. At about level 1k unless you are a very experienced player with a specialized leveling set-up it becomes very difficult to level. BGs are to low level and way to durable to be worth it and Pick/Forgone DGs can be rather tricky with minor rewards which will only get you to about 1300~.

Beyond that this also is a bit lame for higher end players as we really don't have much to level off as it is and removing xp from one of the more abundent AI just makes that annoyance even more of a hassel.

I like the idea of beefing MF Reavers as they are to easy but you need to fill their niche with other AI. Lower level players need more AI type to level on and high end players need higher level AI. Why we have been stuck at 2k~ for this long is beyond me but it should be apparant how silly it is when you notice the top player board is completely run by ShM.

_________________
JeffL wrote:
Come have sex with me in space, my lord


Mon Sep 26, 2011 2:06 pm
Profile E-mail
Content Dev

Joined: Mon May 17, 2010 11:18 am
Post Re: MF Reaver change imminent
ELITE wrote:
then continue with nerfing their LEVEL instead of XP.

I'm not sure why you want me to do that. Decreasing their level would shift the exp curve (=higher level guys get less exp than lower level guys), an exp modifier just flattens it a bit (=everyone gets less exp). I prefer giving everyone less exp, because it's much easier to build a specialized setup to kill MF Reavers than it is to kill any other AI.

Higher level AI will be added in the future.

_________________
Space Dragons! In Space!
Follow me on twitter! http://www.twitter.com/MariusWalz


Mon Sep 26, 2011 2:12 pm
Profile E-mail
User avatar
 

Team: Strawberry Pancakes
Main: shawn - mccall
Level: 2411
Class: Fleet Commander

Joined: Sun Jan 06, 2008 12:53 am
Post Re: MF Reaver change imminent
Beefing them is a good idea. The experience mod is total shit. Beef them to the point they are worth the experience they give, if the admin team continues to run this game without an occasional show of restraint(kind of like now) then this game ends up dying. I agree with the beef, but the experience mods is proof that someone hasn't fired a synapse in about 10 years.

Now consider this; SS with ~1300 subs(now) pulls 13 grand a month, and that is safe reliable income. However, fucking shit up at every turn because you want to implement drastic changes without any serious thought will make this just another game that went out of business(thats a reliable $0 income).

WoW figured this shit out ages ago. Look at their patch notes. They alter things by small numbers to make sure they don't fuck shit up(you guys fuck shit up every patch it seems like), and so they never do.

So about going out on a limb here and showing a little restraint and changing something gradually and intelligently, instead of going with the usual "SS ADMIN SMASH! SS ADMIN ANGRY!!!' routine that we see every month fucking shit up every other week because you're too impatient to implement small changes once every 2 weeks after monitoring the situation after each implementation until you reach the best fit for the game.

Or you could just continue the retarded precedent, either way works, only toward a different end. So, would you rather see SS at the bottom of a grave or flourishing? Figure it out, and then get back to us please.

_________________
Neba wrote:
BLACK PEOPLE DON'T GET RICE

andezrhode wrote:
goett wrote:
All oly ships look way to geometrically conservative for my tastes.

thats because most graphic designers are squares :mrgreen:

goett wrote:
Fired bullets taste like candy.


Mon Sep 26, 2011 2:23 pm
Profile E-mail
Content Dev

Joined: Mon May 17, 2010 11:18 am
Post Re: MF Reaver change imminent
I'm a bit confused right now. The whole point of this thread was to get feedback (Success!), but so far nobody asked how much I changed the MF Reavers, but instead everyone went "EXP modifier, what the FUCK you MORON".

0.75 is not much. Instead of killing 4 MF Reavers for a level, you have to kill 5.

MF Reavers are very common, easy to find, have paper thin shields and can be killed at low levels with a cheap, specialized setup. Lowering their level would penalize high level players (you get a loss less exp if you kill AI lower level than you), an exp modifier would penalize everyone the same.

_________________
Space Dragons! In Space!
Follow me on twitter! http://www.twitter.com/MariusWalz


Mon Sep 26, 2011 2:48 pm
Profile E-mail
User avatar
 

Team: None
Main: master802
Level: 2251
Class: Fleet Commander

Joined: Fri Feb 29, 2008 1:58 pm
Post Re: MF Reaver change imminent
Add higher level AI please.

_________________
Client 2 coming soon
Client 2 - fixed coming soon
Client 3 coming soon


Mon Sep 26, 2011 2:51 pm
Profile
User avatar
 

Team: Heaven
Main: Lemon
Level: 2187
Class: Engineer

Joined: Wed Sep 29, 2010 10:14 pm
Post Re: MF Reaver change imminent
There are very few DF400 DGs this uni.

_________________
Me!

Teh Meo :)


Mon Sep 26, 2011 2:52 pm
Profile
User avatar
 

Team: None
Main: Demiser of D
Level: 20
Class: None

Joined: Tue Jun 07, 2005 6:46 pm
Location: Listening to Fire On High, best song ever.
Post Re: MF Reaver change imminent
Making it take longer to do something doesn't make it any more challenging, it just makes it more boring.

As for platties and MF stuff being a serious consideration...seriously? Platties do absolutely insane amounts of dps if you get in the way of their torps for long, and are much more tanky to boot. MF picks move fast, hit hard, and are heavily shielded. The reason MF reavers aren't as hard anymore is because there is a larger amount of 360 degree tracking weapons in the game, and their weapon doesn't freeze you up completely anymore.

Honestly, the majority of higher level AI are both annoying and boring. At least MF reavers aren't either of those, even if they are slightly easier to kill. If you dont have the tankability of a zerker, the range of a sniper, or the dodging skills of a SD, a lot of the higher level AI are damn hard, even for somewhat experienced players. Not SP alts, durrr, but for the non-hardcore players, leveling is a bloody chore and not fun at all.

I guess what I'm saying is, If you're going to go fixing one high level AI, fix them all and don't mess around.

_________________
JeffL wrote:
That's it. I quit!


Battlecruiser23 wrote:
Fuck you, Cygnus.


Mon Sep 26, 2011 2:58 pm
Profile
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 108 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 8  Next


Who is online

Users browsing this forum: No registered users and 44 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.