It is currently Sat Apr 27, 2024 9:20 pm



Post new topic Reply to topic  [ 114 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8  Next

Add a right-click option to destroy single augmenters?
Poll ended at Wed Nov 23, 2011 4:46 am
Yes 87%  87%  [ 118 ]
No 10%  10%  [ 14 ]
Undecided 2%  2%  [ 3 ]
Total votes : 135

Author Message
User avatar
 

Team: None
Main: Pure Evil
Level: 2837
Class: Shield Monkey

Joined: Fri Dec 31, 2004 7:20 am
Location: UK > Wales > Bin+ computer with boardband :p
Post Re: Poll on augmenter destruction
Set a time duration between destruction of augs and i'll be happy about it :p

_________________
Image


Tue Sep 06, 2011 5:19 pm
Profile E-mail
 

Team: Zephyr
Main: thebeast
Level: 2787
Class: Gunner

Joined: Sun Dec 14, 2008 11:32 am
Post Re: Poll on augmenter destruction
Just a thought for the people saying NO, Maybe allow only a certain amount per uni ? Though i see no problem at all with the idea and it not having a lvl cap.

_________________
Albert Einstein - “I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.”

Napoléon - “Never interrupt your enemy when he is making a mistake.”


Tue Sep 06, 2011 9:22 pm
Profile E-mail
User avatar
 

Team: None
Main: Hober Mallow
Level: 1203
Class: Shield Monkey

Joined: Wed Apr 09, 2008 3:08 pm
Location: Berkeley, CA
Post Re: Poll on augmenter destruction
Just allow people to blow up individual augs.

Remove the Aug reset items. Problem solved.

Augs are still permanent, and thought needs to be made about what augs are going to be used, but it creates a system where there will ALWAYS be a demand for more augs, because people can patchwork their ship and increase its power as they go along.

Less up front cost, more over time cost. This leads to people actually playing the game in order to get better, instead of just waiting.

_________________
“The most hopelessly stupid
man is he who is not aware
that he is wise.” ~ Isaac Asimov


Tue Sep 06, 2011 9:25 pm
Profile E-mail YIM
User avatar
 

Team: TorchWood
Main: TheKC
Level: 5
Class: None

Joined: Tue Apr 07, 2009 4:44 am
Post Re: Poll on augmenter destruction
ok the main statement off all this that boositng single augs accelerates the aug use and therfore turnover and is good for the economy, so why the hack u all started now with the "restricted amount per uni" and "remove the aug removal mission" or "set timer between aug destruction" shit ?

seriosly its either not related or directly contradicting the idea the removal of single augs has, so what the fuck ??


Wed Sep 07, 2011 9:11 am
Profile
User avatar

Joined: Thu Sep 16, 2010 10:15 pm
Location: Sumner Washington
Post Re: Poll on augmenter destruction
TheKC wrote:
ok the main statement off all this that boositng single augs accelerates the aug use and therfore turnover and is good for the economy, so why the hack u all started now with the "restricted amount per uni" and "remove the aug removal mission" or "set timer between aug destruction" shit ?

seriosly its either not related or directly contradicting the idea the removal of single augs has, so what the fuck ??


not true.
when you use aug removal
it destroys 4 augs
so theres demand for 4 more augs

destroy 1 aug
demand for 1 new aug.

means less augs are used, so there's a surplus
but since SS markets dont fluctuate according to market factors, prices wouldnt drop sufficiently enough to offset the deflation of item value
which is bad enough as it is because we already have an inflated currency

_________________
Image


Last edited by Neba on Wed Sep 07, 2011 9:36 am, edited 1 time in total.

Wed Sep 07, 2011 9:22 am
Profile E-mail
User avatar
 

Team: None
Main: Hober Mallow
Level: 1203
Class: Shield Monkey

Joined: Wed Apr 09, 2008 3:08 pm
Location: Berkeley, CA
Post Re: Poll on augmenter destruction
My Idea isn't contradicting anything.

JeffL wants to allow people to remove a single augmenter at a time to make room on their ship for new ones (For new players at least).

If you allow that, whats the reason for having the Reboot Modules?

By allowing people to simply destroy the augmenters they have on their ship one at a time, you remove the need for Reboot Modules. You also make it EASIER for people to justify buying new augs.

Many people here would certainly begin upgrading their ships asap if they could pinpoint 1 or 2 augs they wanted to remove at a time.

If they didn't want to DESTROY the augs, they could use the reset missions. The situation is still the same, the process is slightly different. The outcome is MUCH more flexible and promotes organic growth in the setups of peoples ships.


Neba wrote:
TheKC wrote:
ok the main statement off all this that boositng single augs accelerates the aug use and therfore turnover and is good for the economy, so why the hack u all started now with the "restricted amount per uni" and "remove the aug removal mission" or "set timer between aug destruction" shit ?

seriosly its either not related or directly contradicting the idea the removal of single augs has, so what the fuck ??


not true.
when you use aug removal
it destroys 4 augs
so theres demand for 4 more augs

destroy 1 aug
demand for 1 new aug.
hurr durr?


Here's the thing though. How many people ACTUALLY are willing to destroy 4 augs? Almost no one. People aren't as rich as you seem to want them to be. At the moment things are so fucking expensive for the low end player, if you don't build colonies your not to be able to afford anything. There's too much money floating around, so people can demand more because others have the money for it.

I'll "Garentee" you that if you allow people to pick certain augs to destroy at a time, you will see a noticeable increase in the number of augs purchased, and the turnover rate of the augs. And the side effect will be aug prices increasing... :/

_________________
“The most hopelessly stupid
man is he who is not aware
that he is wise.” ~ Isaac Asimov


Wed Sep 07, 2011 9:33 am
Profile E-mail YIM
User avatar

Joined: Thu Sep 16, 2010 10:15 pm
Location: Sumner Washington
Post Re: Poll on augmenter destruction
MasterTrader wrote:

I'll "Garentee" you that if you allow people to pick certain augs to destroy at a time, you will see a noticeable increase in the number of augs purchased, and the turnover rate of the augs. And the side effect will be aug prices increasing... :/


In the short term

_________________
Image


Wed Sep 07, 2011 9:39 am
Profile E-mail
User avatar
 

Team: Aidelon
Main: Teh Haxzorz
Level: 2429
Class: Berserker

Joined: Thu Apr 27, 2006 1:58 am
Location: England, United Kingdom
Post Re: Poll on augmenter destruction
I agree with Hober Mallow.

Implement!


Wed Sep 07, 2011 10:07 am
Profile
Member
 

Team: Dark Traders
Main: enkelin
Level: 3002
Class: Speed Demon

Joined: Wed Aug 01, 2007 12:28 pm
Post Re: Poll on augmenter destruction
Neba wrote:

not true.
when you use aug removal
it destroys 4 augs
so theres demand for 4 more augs

destroy 1 aug
demand for 1 new aug.

means less augs are used, so there's a surplus
but since SS markets dont fluctuate according to market factors, prices wouldnt drop sufficiently enough to offset the deflation of item value
which is bad enough as it is because we already have an inflated currency


Since when is do market factors have no effect on the SS markets? Adding Ada to FM in a simple example of this. You will have to think of some other reason to back up your claim.

People like to complain about inflation in SS but I don't see it. The following is a list of high-end items whose price has dropped over the past year.

Combined Aspect Augs
Zeus+ Aug
Albatross Aug
Qa Aug
Nate's Emblem
Mad Thorax
Jiji Qu
Sweeney T
Dementium

Sure, some stuff has risen in price but natural market fluctuations tend to do that.

_________________
(DefQon1) use a Rhino reconstruotereatarerer
-
(Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk
(Bluenoser) Put your finger in your mouth and gag reflex should do the rest


Wed Sep 07, 2011 10:27 am
Profile
User avatar
 

Team: TorchWood
Main: TheKC
Level: 5
Class: None

Joined: Tue Apr 07, 2009 4:44 am
Post Re: Poll on augmenter destruction
Neba wrote:
TheKC wrote:
ok the main statement off all this that boositng single augs accelerates the aug use and therfore turnover and is good for the economy, so why the hack u all started now with the "restricted amount per uni" and "remove the aug removal mission" or "set timer between aug destruction" shit ?

seriosly its either not related or directly contradicting the idea the removal of single augs has, so what the fuck ??


not true.
when you use aug removal
it destroys 4 augs
so theres demand for 4 more augs

destroy 1 aug
demand for 1 new aug.

means less augs are used, so there's a surplus
but since SS markets dont fluctuate according to market factors, prices wouldnt drop sufficiently enough to offset the deflation of item value
which is bad enough as it is because we already have an inflated currency


what a naive fallacy , especially since this topic was chewed threw here already.. but hey time for some obviose sarcasm (i just state it here so you get it)
if this would hold true.. lets give all ships double amount of aug slots, that woudl double the amount of augs needed when reseting!! -- if you understand the deeper sarcasm in this, u might get how stupid your reply was.


Wed Sep 07, 2011 10:43 am
Profile
over 9000!
User avatar
 

Team: Pax Romana
Main: Ghost Commander
Level: 1138
Class: Berserker

Joined: Sat Dec 09, 2006 10:36 pm
Post Re: Poll on augmenter destruction
The point is that you'd upgrade more often.

Say I'm a Shrimp Zerker. My aug setup is Athena, Athena, Ares, Pyrite.

I don't have the money for doing Shrimp+, augged Ath+, Ath+, Ares+, Golden.

So, as I get money, I blow off augs that I can upgrade, and upgrade the ship when I can. And, then, I blast Prince in a Shrimp+(Oddly enough theres still a Shrimp+ zerk that does UZ runs).

_________________
Axis Industries


Wed Sep 07, 2011 11:50 am
Profile
User avatar
 

Team: Contingency
Main: Stabberz
Level: 2153
Class: Gunner

Joined: Sat Mar 03, 2007 10:55 am
Post Re: Poll on augmenter destruction
Shrimp+ is god-like.

_________________
Blue Dwarf wrote:
In space, no one can hear you cha cha cha.


Image


Wed Sep 07, 2011 6:56 pm
Profile
Member
 

Team: Dark Traders
Main: enkelin
Level: 3002
Class: Speed Demon

Joined: Wed Aug 01, 2007 12:28 pm
Post Re: Poll on augmenter destruction
With endgame shield monks I could definitely see a Shrimp+ doing ok in UZ.

_________________
(DefQon1) use a Rhino reconstruotereatarerer
-
(Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk
(Bluenoser) Put your finger in your mouth and gag reflex should do the rest


Wed Sep 07, 2011 7:08 pm
Profile
 

Team: Eminence Front
Main: Myrtok
Level: 1620
Class: Speed Demon

Joined: Sun Jan 13, 2008 3:43 am
Post Re: Poll on augmenter destruction
shawn_mccall wrote:
Lol, I mined a bil in kendalite once. It took me like 36 hours. I felt so epic about that. I did it at like level 90 or so.

I mined keys in liberty to buy my first HR+

_________________
pip8786 wrote:
Dorin Nube... you win the best post on the forums ever award. Well done.


HAL wrote:
You are greedy and ignorant, you can't have everything in life for free.


Wed Sep 07, 2011 8:14 pm
Profile
User avatar
 

Team: Heaven
Main: Lemon
Level: 2187
Class: Engineer

Joined: Wed Sep 29, 2010 10:14 pm
Post Re: Poll on augmenter destruction
Put it in already!


Yes that is what she said.

_________________
Me!

Teh Meo :)


Wed Sep 07, 2011 11:16 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 114 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8  Next


Who is online

Users browsing this forum: No registered users and 15 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.