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It is currently Sat Apr 27, 2024 9:20 pm
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Markoz
Team:
Main: Pure Evil
Level: 2837 Class:
Shield Monkey
Joined: Fri Dec 31, 2004 7:20 am Location: UK > Wales > Bin+ computer with boardband :p
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Re: Poll on augmenter destruction
Set a time duration between destruction of augs and i'll be happy about it :p
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Tue Sep 06, 2011 5:19 pm |
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gary1992
Team:
Main: thebeast
Level: 2787 Class:
Gunner
Joined: Sun Dec 14, 2008 11:32 am
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Re: Poll on augmenter destruction
Just a thought for the people saying NO, Maybe allow only a certain amount per uni ? Though i see no problem at all with the idea and it not having a lvl cap.
_________________ Albert Einstein - “I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.”
Napoléon - “Never interrupt your enemy when he is making a mistake.”
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Tue Sep 06, 2011 9:22 pm |
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MasterTrader
Team:
Main: Hober Mallow
Level: 1203 Class:
Shield Monkey
Joined: Wed Apr 09, 2008 3:08 pm Location: Berkeley, CA
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Re: Poll on augmenter destruction
Just allow people to blow up individual augs.
Remove the Aug reset items. Problem solved.
Augs are still permanent, and thought needs to be made about what augs are going to be used, but it creates a system where there will ALWAYS be a demand for more augs, because people can patchwork their ship and increase its power as they go along.
Less up front cost, more over time cost. This leads to people actually playing the game in order to get better, instead of just waiting.
_________________ “The most hopelessly stupid man is he who is not aware that he is wise.” ~ Isaac Asimov
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Tue Sep 06, 2011 9:25 pm |
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TheKC
Team:
Main: TheKC
Level: 5 Class:
None
Joined: Tue Apr 07, 2009 4:44 am
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Re: Poll on augmenter destruction
ok the main statement off all this that boositng single augs accelerates the aug use and therfore turnover and is good for the economy, so why the hack u all started now with the "restricted amount per uni" and "remove the aug removal mission" or "set timer between aug destruction" shit ?
seriosly its either not related or directly contradicting the idea the removal of single augs has, so what the fuck ??
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Wed Sep 07, 2011 9:11 am |
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Neba
Joined: Thu Sep 16, 2010 10:15 pm Location: Sumner Washington
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Re: Poll on augmenter destruction
TheKC wrote: ok the main statement off all this that boositng single augs accelerates the aug use and therfore turnover and is good for the economy, so why the hack u all started now with the "restricted amount per uni" and "remove the aug removal mission" or "set timer between aug destruction" shit ?
seriosly its either not related or directly contradicting the idea the removal of single augs has, so what the fuck ?? not true. when you use aug removal it destroys 4 augs so theres demand for 4 more augs
destroy 1 aug demand for 1 new aug.
means less augs are used, so there's a surplus but since SS markets dont fluctuate according to market factors, prices wouldnt drop sufficiently enough to offset the deflation of item value which is bad enough as it is because we already have an inflated currency
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Last edited by Neba on Wed Sep 07, 2011 9:36 am, edited 1 time in total.
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Wed Sep 07, 2011 9:22 am |
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MasterTrader
Team:
Main: Hober Mallow
Level: 1203 Class:
Shield Monkey
Joined: Wed Apr 09, 2008 3:08 pm Location: Berkeley, CA
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Re: Poll on augmenter destruction
My Idea isn't contradicting anything. JeffL wants to allow people to remove a single augmenter at a time to make room on their ship for new ones (For new players at least). If you allow that, whats the reason for having the Reboot Modules? By allowing people to simply destroy the augmenters they have on their ship one at a time, you remove the need for Reboot Modules. You also make it EASIER for people to justify buying new augs. Many people here would certainly begin upgrading their ships asap if they could pinpoint 1 or 2 augs they wanted to remove at a time. If they didn't want to DESTROY the augs, they could use the reset missions. The situation is still the same, the process is slightly different. The outcome is MUCH more flexible and promotes organic growth in the setups of peoples ships. Neba wrote: TheKC wrote: ok the main statement off all this that boositng single augs accelerates the aug use and therfore turnover and is good for the economy, so why the hack u all started now with the "restricted amount per uni" and "remove the aug removal mission" or "set timer between aug destruction" shit ?
seriosly its either not related or directly contradicting the idea the removal of single augs has, so what the fuck ?? not true. when you use aug removal it destroys 4 augs so theres demand for 4 more augs
destroy 1 aug demand for 1 new aug. hurr durr?Here's the thing though. How many people ACTUALLY are willing to destroy 4 augs? Almost no one. People aren't as rich as you seem to want them to be. At the moment things are so fucking expensive for the low end player, if you don't build colonies your not to be able to afford anything. There's too much money floating around, so people can demand more because others have the money for it. I'll "Garentee" you that if you allow people to pick certain augs to destroy at a time, you will see a noticeable increase in the number of augs purchased, and the turnover rate of the augs. And the side effect will be aug prices increasing... :/
_________________ “The most hopelessly stupid man is he who is not aware that he is wise.” ~ Isaac Asimov
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Wed Sep 07, 2011 9:33 am |
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Neba
Joined: Thu Sep 16, 2010 10:15 pm Location: Sumner Washington
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Re: Poll on augmenter destruction
MasterTrader wrote: I'll "Garentee" you that if you allow people to pick certain augs to destroy at a time, you will see a noticeable increase in the number of augs purchased, and the turnover rate of the augs. And the side effect will be aug prices increasing... :/
In the short term
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Wed Sep 07, 2011 9:39 am |
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Grunt
Team:
Main: Teh Haxzorz
Level: 2429 Class:
Berserker
Joined: Thu Apr 27, 2006 1:58 am Location: England, United Kingdom
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Re: Poll on augmenter destruction
I agree with Hober Mallow.
Implement!
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Wed Sep 07, 2011 10:07 am |
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anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Re: Poll on augmenter destruction
Neba wrote: not true. when you use aug removal it destroys 4 augs so theres demand for 4 more augs
destroy 1 aug demand for 1 new aug.
means less augs are used, so there's a surplus but since SS markets dont fluctuate according to market factors, prices wouldnt drop sufficiently enough to offset the deflation of item value which is bad enough as it is because we already have an inflated currency
Since when is do market factors have no effect on the SS markets? Adding Ada to FM in a simple example of this. You will have to think of some other reason to back up your claim. People like to complain about inflation in SS but I don't see it. The following is a list of high-end items whose price has dropped over the past year. Combined Aspect Augs Zeus+ Aug Albatross Aug Qa Aug Nate's Emblem Mad Thorax Jiji Qu Sweeney T Dementium Sure, some stuff has risen in price but natural market fluctuations tend to do that.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Wed Sep 07, 2011 10:27 am |
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TheKC
Team:
Main: TheKC
Level: 5 Class:
None
Joined: Tue Apr 07, 2009 4:44 am
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Re: Poll on augmenter destruction
Neba wrote: TheKC wrote: ok the main statement off all this that boositng single augs accelerates the aug use and therfore turnover and is good for the economy, so why the hack u all started now with the "restricted amount per uni" and "remove the aug removal mission" or "set timer between aug destruction" shit ?
seriosly its either not related or directly contradicting the idea the removal of single augs has, so what the fuck ?? not true. when you use aug removal it destroys 4 augs so theres demand for 4 more augs
destroy 1 aug demand for 1 new aug.
means less augs are used, so there's a surplus but since SS markets dont fluctuate according to market factors, prices wouldnt drop sufficiently enough to offset the deflation of item value which is bad enough as it is because we already have an inflated currencywhat a naive fallacy , especially since this topic was chewed threw here already.. but hey time for some obviose sarcasm (i just state it here so you get it) if this would hold true.. lets give all ships double amount of aug slots, that woudl double the amount of augs needed when reseting!! -- if you understand the deeper sarcasm in this, u might get how stupid your reply was.
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Wed Sep 07, 2011 10:43 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Poll on augmenter destruction
The point is that you'd upgrade more often.
Say I'm a Shrimp Zerker. My aug setup is Athena, Athena, Ares, Pyrite.
I don't have the money for doing Shrimp+, augged Ath+, Ath+, Ares+, Golden.
So, as I get money, I blow off augs that I can upgrade, and upgrade the ship when I can. And, then, I blast Prince in a Shrimp+(Oddly enough theres still a Shrimp+ zerk that does UZ runs).
_________________ Axis Industries
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Wed Sep 07, 2011 11:50 am |
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Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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Re: Poll on augmenter destruction
Shrimp+ is god-like.
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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Wed Sep 07, 2011 6:56 pm |
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anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Re: Poll on augmenter destruction
With endgame shield monks I could definitely see a Shrimp+ doing ok in UZ.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Wed Sep 07, 2011 7:08 pm |
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Dorin Nube
Team:
Main: Myrtok
Level: 1620 Class:
Speed Demon
Joined: Sun Jan 13, 2008 3:43 am
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Re: Poll on augmenter destruction
shawn_mccall wrote: Lol, I mined a bil in kendalite once. It took me like 36 hours. I felt so epic about that. I did it at like level 90 or so. I mined keys in liberty to buy my first HR+
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pip8786 wrote: Dorin Nube... you win the best post on the forums ever award. Well done.
HAL wrote: You are greedy and ignorant, you can't have everything in life for free.
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Wed Sep 07, 2011 8:14 pm |
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ELITE
Team:
Main: Lemon
Level: 2187 Class:
Engineer
Joined: Wed Sep 29, 2010 10:14 pm
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Re: Poll on augmenter destruction
Put it in already!
Yes that is what she said.
_________________ Me!
Teh Meo
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Wed Sep 07, 2011 11:16 pm |
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