It is currently Sat Apr 27, 2024 12:33 am



Post new topic Reply to topic  [ 141 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 10  Next
Author Message
 

Team: Zephyr
Main: GuestMyWeight5288
Level: 2036
Class: Engineer

Joined: Sat Mar 13, 2010 8:21 am
Post Re: Issues with torpedoes
shawn_mccall wrote:
My problem is not PvAI Jeff, AI are stupid and run straight in to be easily dispatched. My problem is that the only drones decently cheap enough to use in real PvP are now useless for it since people can abuse the burn to make them niss until they are essentially sitting directly on top of you at which point you lose all your BFDs. The alternative to that is instead of losing my crappy 2b set of drones I now have to risk 20b or more on every engagement, tell me what other class has to lay that much on the line to protect a GG.
Chaosking3 wrote:
As far as I am concerned there was not really wrong with Torps/Thoraxe. The way they were was the way they had been since being implemented and it was fine.

Now we have an issue where aug set-ups, gear and style of play has become outdated or simply much less useful then it was before on a change that was hardly nessecary. I understand the urge to correct what you see as a falty coding but that this point it is pretty much the standard in game. There is not much to be gained from changing a major weapon mechanic without a real solid reason related to in game inbalance.

My two cents.



THANK YOU

_________________
We aren't paid to innovate. We aren't paid to do things the easy way. We aren't paid to do things the smart way.

We are SS. We do things Jeff's way.


Mon Aug 29, 2011 3:31 am
Profile E-mail
User avatar
 

Team: Strawberry Pancakes
Main: shawn - mccall
Level: 2411
Class: Fleet Commander

Joined: Sun Jan 06, 2008 12:53 am
Post Re: Issues with torpedoes
Only solution I can see short of reworking BFDs or implementing a PvP drone with whichwe can actually protect our selves, is to make drones only die in PvAI and not PvP so that if someone kills me I lose 100m just like every other class ingame. I could live with it how it was because I enjoy Eng PvP enough to drop 2b on a potential death, but now you want me to drop 10x that which is where I draw the line.

There is no reason I should have ever have to risk 2b much less 20b on protecting something that costs 100m, and there is also no reason I should have to wait patiently while someone kills me. Yet these are the only to options you give me.

_________________
Neba wrote:
BLACK PEOPLE DON'T GET RICE

andezrhode wrote:
goett wrote:
All oly ships look way to geometrically conservative for my tastes.

thats because most graphic designers are squares :mrgreen:

goett wrote:
Fired bullets taste like candy.


Mon Aug 29, 2011 3:35 am
Profile E-mail
User avatar

Joined: Thu Sep 16, 2010 10:15 pm
Location: Sumner Washington
Post Re: Issues with torpedoes
You have the potential to drop what... 6 charge (healer) drones?
that is better then any shmonk
engineers should never die

_________________
Image


Mon Aug 29, 2011 4:28 am
Profile E-mail
User avatar
 

Team: Strawberry Pancakes
Main: shawn - mccall
Level: 2411
Class: Fleet Commander

Joined: Sun Jan 06, 2008 12:53 am
Post Re: Issues with torpedoes
Neba wrote:
You have the potential to drop what... 6 charge (healer) drones?
that is better then any shmonk
engineers should never die


Neba, you have never played the class, don't pretend you know how to. Armada Charges have fuck all regen I can break the collective shield regen of 6 Charges using an AI Base Magcannon below Titan.

_________________
Neba wrote:
BLACK PEOPLE DON'T GET RICE

andezrhode wrote:
goett wrote:
All oly ships look way to geometrically conservative for my tastes.

thats because most graphic designers are squares :mrgreen:

goett wrote:
Fired bullets taste like candy.


Mon Aug 29, 2011 4:30 am
Profile E-mail
User avatar

Joined: Thu Sep 16, 2010 10:15 pm
Location: Sumner Washington
Post Re: Issues with torpedoes
BS :P
throw a bubble shield in there and you are in a fort of un penetrable badassery

_________________
Image


Mon Aug 29, 2011 4:32 am
Profile E-mail
User avatar
 

Team: Strawberry Pancakes
Main: shawn - mccall
Level: 2411
Class: Fleet Commander

Joined: Sun Jan 06, 2008 12:53 am
Post Re: Issues with torpedoes
Neba wrote:
BS :P
throw a bubble shield in there and you are in a fort of un penetrable badassery



Neba do I have to spell out for you that Charges have total crap regen even further. I can stack A sup Prot Drone and Bubble and the collective regen of all those drones together is still easily overcome. Yet again, politely keep out until you know what you're talking about, you're making yourself look like a butt hurt seer who is bitching for nerfs because something can kill him. It's really not pretty.

_________________
Neba wrote:
BLACK PEOPLE DON'T GET RICE

andezrhode wrote:
goett wrote:
All oly ships look way to geometrically conservative for my tastes.

thats because most graphic designers are squares :mrgreen:

goett wrote:
Fired bullets taste like candy.


Mon Aug 29, 2011 5:00 am
Profile E-mail
 

Team: Strawberry Pancakes
Main: UrQa Vazuk Qii
Level: 2468
Class: Berserker

Joined: Tue Dec 22, 2009 7:28 am
Post Re: Issues with torpedoes
You can make your drones work as healer, but only if you are the person being attacked. I have 80-85% resists to all damage types, if I put down 4 Armada Charge Drones, 1 Bubble Drone and 1 Sup Protection Drone, with Sup Shield Controller, and use a Poseidon Shield Transference to heal one of the charges, then you need a lot of DPS to break the healing they put out. Enough of that for now.

BFDs are something I use as indicators mainly for spotting low vis ships, or ships hiding far away. There is no real DPS in BFDs. And there will never be.

The only time I use BFDs as DPS drones, is when I do James Watt, or fight ships that have 0% resists to energy, which is starting to get more and more seldom these days, due to T21 ships.

So I think BFDs are fine having their torpedoes nerfed. If you want me to point out a thing, I can point at when I fought 3 Panther Speed Demons at once, back in my Rhino. Due to having 1 Charge, 4 BFDs and 1 Grembox, they wouldn't dare to come close, and I would win, because BFDs had the same tracking as a MagCannon on a 4 Hera+ auged LF, maybe even better. They would hit a target at any range, unless it moved at 700 speed with insane agility and a PWI. If you think that was perfectly fine, then maybe you should start to learn how to force people into flying in the line of your new, changed BFDs. It is possible, just takes some skill and knowledge.

_________________
Image


Mon Aug 29, 2011 5:24 am
Profile
User avatar

Joined: Thu Sep 16, 2010 10:15 pm
Location: Sumner Washington
Post Re: Issues with torpedoes
shawn_mccall wrote:
Neba wrote:
BS :P
throw a bubble shield in there and you are in a fort of un penetrable badassery



you're making yourself look like a butt hurt seer who is bitching for nerfs because something can kill him. It's really not pretty.


I figured everyone saw through my facade of not knowing wtf Im talking about (:
I barely play enough to complain, you ought to know that!

_________________
Image


Mon Aug 29, 2011 5:24 am
Profile E-mail
 

Team: Strawberry Pancakes
Main: Laptop Boy
Level: 2982
Class: Gunner

Joined: Mon Jul 06, 2009 8:16 am
Location: Australia
Post Re: Issues with torpedoes
My BFDs can kill MF Reavers and other AI, please beef them.

_________________
Image


Mon Aug 29, 2011 5:58 am
Profile E-mail
 

Team: Zephyr
Main: GuestMyWeight5288
Level: 2036
Class: Engineer

Joined: Sat Mar 13, 2010 8:21 am
Post Re: Issues with torpedoes
mitchell.haigh wrote:
My BFDs can kill MF Reavers and other AI, please beef them.


+1

_________________
We aren't paid to innovate. We aren't paid to do things the easy way. We aren't paid to do things the smart way.

We are SS. We do things Jeff's way.


Mon Aug 29, 2011 11:22 am
Profile E-mail
User avatar
 

Team: Eminence Front
Main: yugioh
Level: 1854
Class: Fleet Commander

Joined: Mon Aug 22, 2005 8:17 am
Location: Classified
Post Re: Issues with torpedoes
Since when is being able to kill meavers a decent measure of anything? I can make a level 500 character that can kill them for under 2b, they're piss weak.

Anyway, what I would like to see is a speed increase on the third stage of torpedo movement. If, after the torpedo finished the aiming phase, it could quickly (in a fraction of a second) speed up to maybe 2x the travel speed during aiming phase, it would be much more useful. Also, certain weapons such as Delayed Blast Hunleyite and Lion V2 should really have their own category, they're quite useless with the new code.

_________________
Dorin Nube wrote:
Nipples aren't the only danger here.


Mon Aug 29, 2011 11:37 am
Profile
Site Admin / Dev Team
User avatar
 

Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Re: Issues with torpedoes
Yeah, I was thinking of just increasing the burn time a bit on all torpedoes which will give them a bit more aiming, but more importantly, a higher top speed.

_________________
For support, please create a support ticket here and I will get back to you as soon as possible.


Mon Aug 29, 2011 1:08 pm
Profile WWW
Member
User avatar
 

Team: None
Main: Gaffa
Level: 2792
Class: Shield Monkey

Joined: Mon Jan 03, 2005 11:54 am
Location: ward+
Post Re: Issues with torpedoes
barely noticed change on my chars except now i cant afk on facebook when in oly because ai might start running over my thoraxes.


Mon Aug 29, 2011 3:05 pm
Profile
User avatar
 

Team: Combustion
Main: Combustion
Level: 5116
Class: Berserker

Joined: Mon Feb 02, 2009 2:57 pm
Location: United Kingdom
Post Re: Issues with torpedoes
yugioh124 wrote:
Since when is being able to kill meavers a decent measure of anything? I can make a level 500 character that can kill them for under 2b, they're piss weak.

Anyway, what I would like to see is a speed increase on the third stage of torpedo movement. If, after the torpedo finished the aiming phase, it could quickly (in a fraction of a second) speed up to maybe 2x the travel speed during aiming phase, it would be much more useful. Also, certain weapons such as Delayed Blast Hunleyite and Lion V2 should really have their own category, they're quite useless with the new code.


This.

_________________
NEXT HYPE

XxTommyxX, Daedalus, Combustion, Dr Eggman, Dr Combustica, Joew121, fghetfs

password wrote:
dang trevor....you take this game so serious :roll:


Image


Tue Aug 30, 2011 4:36 am
Profile E-mail
User avatar
 

Team: None
Main: Demiser of D
Level: 20
Class: None

Joined: Tue Jun 07, 2005 6:46 pm
Location: Listening to Fire On High, best song ever.
Post Re: Issues with torpedoes
Agreed on the V2 rocket; the way it works makes it prohibitive to work any other way.

As for other torpedos...I actually like them better this way, kinda. Sure, it's a nerf, but its honestly a lot cooler this way.

As for engineers...Omg, you cant do full DPS at obscene range and with undodgable tracking anymore! Terror! :roll:

_________________
JeffL wrote:
That's it. I quit!


Battlecruiser23 wrote:
Fuck you, Cygnus.


Tue Sep 06, 2011 2:11 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 141 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 10  Next


Who is online

Users browsing this forum: No registered users and 14 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.