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Post Re: Proposal: tighten up the PvP ranges a bit
I support all three ideas; the increase in PvP level cap to reflect T21 skills, the tightening of PvP, and the loosening of PvP in war. In my opinion 2 way war should be very close to open PvP...

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Sun Aug 14, 2011 6:07 pm
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Post Re: Proposal: tighten up the PvP ranges a bit
Both are good except for the wars, if the war is both ways then PvP needs to be opened up 100%. That way no low level ShMs are healing high level players or high ShMs healing low levels while they kill something. While your at it open up the PvP for a ShM and Elec dread if they are healing someone really low so that anyone can shoot them in that level range.

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Sun Aug 14, 2011 6:35 pm
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Post Re: Proposal: tighten up the PvP ranges a bit
SkatePunk wrote:
While your at it open up the PvP for a ShM and Elec dread if they are healing someone really low so that anyone can shoot them in that level range.


That is a completely different can of worms. I agree that the thing you're trying to address is a problem, but this can not be the solution. This should be discussed in another thread, though, if you have any other ideas.

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Sun Aug 14, 2011 8:51 pm
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Post Re: Proposal: tighten up the PvP ranges a bit
SkatePunk wrote:
While your at it open up the PvP for a ShM and Elec dread if they are healing someone really low so that anyone can shoot them in that level range.


I can already see the exploits when someone starts doing this intentionally to kill level 30s on their level 2k monk...

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Sun Aug 14, 2011 9:40 pm
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Post Re: Proposal: tighten up the PvP ranges a bit
shawn_mccall wrote:
SkatePunk wrote:
While your at it open up the PvP for a ShM and Elec dread if they are healing someone really low so that anyone can shoot them in that level range.


I can already see the exploits when someone starts doing this intentionally to kill level 30s on their level 2k monk...


Mutual war.

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Sun Aug 14, 2011 9:46 pm
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Post Re: Proposal: tighten up the PvP ranges a bit
anilv wrote:
shawn_mccall wrote:
SkatePunk wrote:
While your at it open up the PvP for a ShM and Elec dread if they are healing someone really low so that anyone can shoot them in that level range.


I can already see the exploits when someone starts doing this intentionally to kill level 30s on their level 2k monk...


Mutual war.


I was referring to Nirvana's post. He mentions making healing with an out of PvP monk opening up the PvP range enough to hit it. Ergo, I find some F2Ps fighting in w1 so I heal them both so I can kill them both.

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All oly ships look way to geometrically conservative for my tastes.

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Sun Aug 14, 2011 9:58 pm
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Post Re: Proposal: tighten up the PvP ranges a bit
No matter what happens from this thread I would like to see proposal 2 open up PvP ranges 100% in all layers/DFs during a mutual war.

The war is MUTUAL and anything less then a 100% pvp range in all places simply creates the possibilities of impossible to kill low level blocker kits and things like gal scanning. If a team does not want a 100% pvp range then they do not need to be in a mutual war.

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Sun Aug 14, 2011 10:31 pm
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Post Re: Proposal: tighten up the PvP ranges a bit
Chaosking3 wrote:
No matter what happens from this thread I would like to see proposal 2 open up PvP ranges 100% in all layers/DFs during a mutual war.

The war is MUTUAL and anything less then a 100% pvp range in all places simply creates the possibilities of impossible to kill low level blocker kits and things like gal scanning. If a team does not want a 100% pvp range then they do not need to be in a mutual war.


My suggestions for scanning were implemented. There is now a chance to be detected when scanning and cause aggro, also base scanning is limited to your PvP range.

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Mon Aug 15, 2011 1:06 am
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Post Re: Proposal: tighten up the PvP ranges a bit
Jeff, I have carefully read the proposals.

Regarding the first, I have always found the max PVP level to be a bit arbitrary. However, I believe the increase will be a step in the right direction, in lieu of being able to remove that aspect of the system all together. So 1 is a yes.

Regarding the second, I believe the principle of reducing the global PVP ranges and putting more emphasis on war PVP ranges is sound and much needed. I won't pretend to be able to speculate on what the specific numbers should be, though I do agree with the others who think that mutual war should open PVP up completely. So 2 is a yes, assuming numbers work appropriately.

As for separating PVP by layer rather than DF, I don't see any particular reason why not, especially if EF is going to be a no PVP zone.

About making Perilous fully open PVP, period... As long as there is any real solo content in Perilous, even just the skills at the bases in Bana, Lunacy, etc., then I don't think Perilous should be an open war zone of gankage. If doing anything out there requires taking one's team along for protection against other players, then this game will shift even more in the direction of large teams and alliances, something I think you've said you're somewhat against, but please correct me if I'm wrong.

Suggestion: Would it be possible to limit PVP by tech level as well? Perhaps reduce the range based on average/highest tech of ship and gear? It would make travel ships a bit safer while making "even" fights less affected by level.

TL;DR
1 yes
2 yes-ish
Yes, separate PVP by layer
Don't make Perilous flat-out open PVP
Suggestion: Have gear/ship tech level affect PVP range


Mon Aug 15, 2011 4:12 am
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Post Re: Proposal: tighten up the PvP ranges a bit
Jagur4 wrote:
Suggestion: Would it be possible to limit PVP by tech level as well? Perhaps reduce the range based on average/highest tech of ship and gear? It would make travel ships a bit safer while making "even" fights less affected by level.

This is actually a very nice idea indeed. It separates between the rich alts and poor newer players.

The only issue I can see is some items have a very low sell value on purpose to prevent easy credit farming.

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Mon Aug 15, 2011 10:57 am
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Post Re: Proposal: tighten up the PvP ranges a bit
The problem I see with this is that there's still not a lot of difference between a level 1600 and a level 2500, assuming both are on a team capable of doing oly. The level 2500 gets a few more bar skills, a ton of zen skills, and that's about all. It's actually punishing people for continuing to level past the point where they have all essential skills.

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Mon Aug 15, 2011 11:27 am
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Post Re: Proposal: tighten up the PvP ranges a bit
I am personally all for a Level cap, and it be raised ever so slightly as new content is added.

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Mon Aug 15, 2011 11:29 am
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Post Re: Proposal: tighten up the PvP ranges a bit
Where you mentioned about EF space having higher DF gals, it seems this uni lacks high DF gals in perilous, theres only 1 DF 375 gal with a DG in it along with 3/4 DF 360s. Just feels a bit on the low side this uni. Not one gal is above 375 DF.


Mon Aug 15, 2011 11:40 am
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Post Re: Proposal: tighten up the PvP ranges a bit
yugioh124 wrote:
The problem I see with this is that there's still not a lot of difference between a level 1600 and a level 2500, assuming both are on a team capable of doing oly. The level 2500 gets a few more bar skills, a ton of zen skills, and that's about all. It's actually punishing people for continuing to level past the point where they have all essential skills.


Yeah, that's the whole point of it. Though there is a difference. That's why I think the pvp level cap should be a compromise somewhere above the point where you stop gaining significant power from skills, but not too far above.

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Mon Aug 15, 2011 12:24 pm
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Post Re: Proposal: tighten up the PvP ranges a bit
+100% two-way on #2

then yes

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Mon Aug 15, 2011 4:48 pm
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