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JeffL
Site Admin / Dev Team
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Level: 1028 Class:
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Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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SS2 Nexus flythrough video
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Wed Aug 10, 2011 3:18 am |
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kanescreed
Member
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Main: Qlimax
Level: 1753 Class:
Seer
Joined: Fri Feb 12, 2010 9:28 am
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Re: SS2 Nexus flythrough video
cool Ur'Ziq Bana looks nice.
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Wed Aug 10, 2011 3:26 am |
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biggee531
Team:
Main: Biggee
Level: 2163 Class:
Engineer
Joined: Sun Mar 26, 2006 8:29 am Location: Around
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Re: SS2 Nexus flythrough video
Nexus is looking really good. My only comments:
Dark suns could use a little love
Maybe have the warps closer to the center of the galaxy, maybe max 2k from the center. I noticed in one gal there was a warp that was pretty far off (most noobs don't use augs, so max speed they are gonna get in nexus is like 70, you were going pretty fast in your ship comparatively)
I loved the customization of each galaxy with the color schemes, it felt as if you were actually entering a different world altogether.
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Wed Aug 10, 2011 3:34 am |
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shawn_mccall
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Level: 2411 Class:
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Joined: Sun Jan 06, 2008 12:53 am
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Re: SS2 Nexus flythrough video
Urqa AI look epic Urqa drone looks epic Volcom base is awesome Cadets are awesome Paxes look great compared to what I expected Paxian base is epic
I must say, before watching this video I was highly skeptical, but now my confidence is renewed.
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Wed Aug 10, 2011 3:44 am |
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assasinat3r
Team:
Main: Tech9
Level: 1923 Class:
Engineer
Joined: Thu Mar 16, 2006 1:43 am Location: Committed a heinous crime. Eating toast.
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Re: SS2 Nexus flythrough video
The nebulas look great and Deep Space had a nice surprise in it But the moment I saw a dark sun I was put off, they really could use a touch up .
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Wed Aug 10, 2011 7:13 am |
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kilua
Team:
Main: k-2
Level: 2506 Class:
Speed Demon
Joined: Thu Apr 16, 2009 6:48 am
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Re: SS2 Nexus flythrough video
Dark suns were looking good imo, the most epic thing is when you changed to top-screen view and there was like a solar system far behind, if you make more of these stuffs, i'm simply gonna stare at it for couple hours every day, it just looks so good.. I'd love also to see like, in the far behind area, more suns/solar objects, like someone said a meteor.. maybe a galaxy that looks epic like this Or some after-supernova nebulae's like this: Besides that, everything else was perfect, i love the new nexus.
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Wed Aug 10, 2011 7:41 am |
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andezrhode2b
Joined: Thu Aug 04, 2011 3:24 pm
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Re: SS2 Nexus flythrough video
nebulae are sexual.
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Wed Aug 10, 2011 9:58 am |
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DarthFirebert
Team:
Main: Copernicus
Level: 884 Class:
Gunner
Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
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Re: SS2 Nexus flythrough video
shawn_mccall wrote:
Cadets are awesome
I'm glad that you like them. it was an earlier one of the few models I've done and I still feel like they are missing something. I think I was going to make the cylinder in the nose have an internal glow like some sort of Bussard ramjet (even though most people were saying it was a gun.) I'd also like to make it turn on flashing bluelights along the sides when it's in attack mode so it will scare the crap out of you when you see it behind you on the freeway.
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Wed Aug 10, 2011 10:50 am |
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SimonV2
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Main: Si's_Yes_Man
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Re: SS2 Nexus flythrough video
ok the coolest part was seeing the other galaxy in the background when you changed the camera angle. A similar effect would be very nice in laby. The Bana bases generating the warp gates into nexus were neat, and the pax base is too flat >_<
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Wed Aug 10, 2011 2:21 pm |
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anilv
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Joined: Wed Aug 01, 2007 12:28 pm
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Re: SS2 Nexus flythrough video
I believe Vorian's name is misspelled (or is it supposed to be Rouge?). Also, the effect in Deep Space was neat but kind of incongruous since the stars in the background still move as usual. That would mean that the solar system you're seeing is actually farther away than all the little stars, which makes no sense at all. You'll have to remove all stars from Deep Space or else make them follow you like the system does for things to make any sense.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Wed Aug 10, 2011 5:35 pm |
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DarthFirebert
Team:
Main: Copernicus
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Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
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Re: SS2 Nexus flythrough video
Vorian the Rouge is indeed his name (in C1 as well). I think his character has a red beard on his icon, plus the Volcom ships all have red markings and he is their leader, so meh.
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Wed Aug 10, 2011 9:12 pm |
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Calypso
Moderator
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Joined: Sat Apr 17, 2004 7:00 pm Location: State College, PA, USA, Earth, Sol, Orion Spur, Milky Way, Local Group, Universe, Multiverse
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Re: SS2 Nexus flythrough video
DarthFirebert wrote: Vorian the Rouge is indeed his name (in C1 as well). I think his character has a red beard on his icon, plus the Volcom ships all have red markings and he is their leader, so meh. Actually... it was supposed to be Vorian the Rogue... but I misspelled his name and never fixed it. However, it's a lot more frenchy-pirate flavorful if he's Vorian the Rouge! SimonV2 wrote: ok the coolest part was seeing the other galaxy in the background when you changed the camera angle. A similar effect would be very nice in laby. The Bana bases generating the warp gates into nexus were neat, and the pax base is too flat >_< Wait till you see what galaxy is in the background at the other end. Also, in the latest version Bana-wormhole-base-thingies look even better! anilv wrote: Also, the effect in Deep Space was neat but kind of incongruous since the stars in the background still move as usual. That would mean that the solar system you're seeing is actually farther away than all the little stars, which makes no sense at all. You'll have to remove all stars from Deep Space or else make them follow you like the system does for things to make any sense. Unfortunately I can't do that so it'll just have to not make sense (unless those are just particles of space dust?). Then again... it's Star Sonata where spaceships are bigger than suns! Calypso
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Wed Aug 10, 2011 10:13 pm |
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anilv
Member
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Level: 3002 Class:
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Joined: Wed Aug 01, 2007 12:28 pm
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Re: SS2 Nexus flythrough video
Calypso wrote: anilv wrote: Also, the effect in Deep Space was neat but kind of incongruous since the stars in the background still move as usual. That would mean that the solar system you're seeing is actually farther away than all the little stars, which makes no sense at all. You'll have to remove all stars from Deep Space or else make them follow you like the system does for things to make any sense. Unfortunately I can't do that so it'll just have to not make sense (unless those are just particles of space dust?). Then again... it's Star Sonata where spaceships are bigger than suns! Calypso I really don't think I'm being pedantic here. Fine, they can be space dust, but then there should still be some in the far field with the solar system. Again, it's not like I analyzed the video for hours and then wrote up a complaint; it just looked wrong from the second I saw it and so I tried to explain why. You've hit on a very cool new idea for locating the player in space which could have serious application in the game if you just don't half-ass it.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Thu Aug 11, 2011 9:35 am |
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Calypso
Moderator
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Level: 1371 Class:
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Joined: Sat Apr 17, 2004 7:00 pm Location: State College, PA, USA, Earth, Sol, Orion Spur, Milky Way, Local Group, Universe, Multiverse
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Re: SS2 Nexus flythrough video
anilv wrote: I really don't think I'm being pedantic here. Fine, they can be space dust, but then there should still be some in the far field with the solar system. Again, it's not like I analyzed the video for hours and then wrote up a complaint; it just looked wrong from the second I saw it and so I tried to explain why. You've hit on a very cool new idea for locating the player in space which could have serious application in the game if you just don't half-ass it. Adding in a far field is something that's extremely doable -- I'll just need to make a starfield texture for it and I'll definitely look into it. By the way, I don't think you're being pedantic either -- I just tend to ignore incongruities or explain them away Calypso
_________________ "My name isn't Slick. It's Zoidberg! John f***ing Zoidberg!" Some people want to love their god. Others want to "love" their god. Mmmmm.... adum..... << OMG It's my head in a jar!!!
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Thu Aug 11, 2011 12:09 pm |
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anilv
Member
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Main: enkelin
Level: 3002 Class:
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Joined: Wed Aug 01, 2007 12:28 pm
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Re: SS2 Nexus flythrough video
Sweet, I'm looking forward to seeing what you come up with.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Thu Aug 11, 2011 12:44 pm |
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