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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Official proposal on a change in the PvP system
Yes. We've done some of that in the Nexus revamp. There are now several missions there that give a whole level, rather than an amount of XP. I was also thinking of reducing the XP you get from killing guys in there, too, but not totally decided on that, yet.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Sun Aug 07, 2011 11:17 pm |
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landswimmer
Team:
Main: DemonBlood
Level: 1761 Class:
Shield Monkey
Joined: Tue Jul 01, 2008 1:09 am
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Re: Official proposal on a change in the PvP system
why not just, on death, deduct the cost of a tow and teleport the ship and spirit automatically?
it would mean killing a player would remove them from a battlefield, making it much more important in terms of galaxy sieges and PvP
the easiest way to make it function as intended without teleporting the wrong people is to make it only teleport when killed by another player
this would allow players to effectivelly fight over DGs and galaxies, with the individual fights actually having an impact on the outcome (rather than being inconsequential, thanks to a nice big ada base dropped by a SSphere that died 15 times in the last hour)
it would force attackers to lay their kits before being killed or face the trip back to their target
it would fix PvP AND PvB
as opposed to just fixing PvP...
as you said, simplicity is key
optional teleporting of ship and spirit for PvAI deaths
and compulsory teleporting of ship and spirit for PvP deaths
simple.
_________________ it is the mark of an educated man, to entertain a thought without accepting it. - aristotle
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Sun Aug 07, 2011 11:47 pm |
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Neba
Joined: Thu Sep 16, 2010 10:15 pm Location: Sumner Washington
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Re: Official proposal on a change in the PvP system
Jeff if the bounty was randomly assigned, chances are the person you kill wont be your friend
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Sun Aug 07, 2011 11:51 pm |
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shawn_mccall
Team:
Main: shawn - mccall
Level: 2411 Class:
Fleet Commander
Joined: Sun Jan 06, 2008 12:53 am
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Re: Official proposal on a change in the PvP system
JeffL wrote: The issue with bounties is currently that a player can just hop into a zebucart and get his friend to kill him and collect the bounty. What I'm thinking is that after we add item damage, we can make the collected bounty from a kill be limited to some percent of the item damage caused by the kill. This way the person killed will lose more in item damage than his friend can collect on the bounty, so there will be no reason to game it that I can think of. If it does item damage it would still work to do the same thing hop in a zebu with some cheap AI baase gear and have someone pop it, thus damaging the cheap AI base gear which doesn't matter anyway as you'll just hop back into your main ship.
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andezrhode wrote: goett wrote: All oly ships look way to geometrically conservative for my tastes. thats because most graphic designers are squares
goett wrote: Fired bullets taste like candy.
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Sun Aug 07, 2011 11:59 pm |
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anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Re: Official proposal on a change in the PvP system
shawn_mccall wrote: JeffL wrote: The issue with bounties is currently that a player can just hop into a zebucart and get his friend to kill him and collect the bounty. What I'm thinking is that after we add item damage, we can make the collected bounty from a kill be limited to some percent of the item damage caused by the kill. This way the person killed will lose more in item damage than his friend can collect on the bounty, so there will be no reason to game it that I can think of. If it does item damage it would still work to do the same thing hop in a zebu with some cheap AI baase gear and have someone pop it, thus damaging the cheap AI base gear which doesn't matter anyway as you'll just hop back into your main ship.That's a good point, and why I think the "item damage" incurred by death should be a general stat nerf (a curse) to your player that you pay to remove. Dying multiple times would compound the effect until you simply had to accept the tow.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Mon Aug 08, 2011 12:23 am |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Official proposal on a change in the PvP system
No. For example, someone puts 1b bounty on you. If you hop into a zebucart with only 10m worth of equipment and have your friend kill you, your equipment will lose maybe 10% of it's value (1m) and he will get up to half of that from your bounty (500k). You would then have 999,500,000 left on your bounty. You can keep doing that, but you'll never get more back in bounty than you'll lose in item damage which you had to pay for in the first place. If you're flying your real ship with 10b "cost" value of stuff on it and you get killed by someone, you'd suffer maybe 1b of item damage and the person who killed you could get up to 500m of your bounty. You could be killed twice in that ship before your bounty would be cleared off.
This system would prevent exploit as far as I can see, and also has the nice effect that if you kill someone in their travel ship, you don't get as much as if you kill them in their real ship. If we can figure out a way to add additional bounties onto people, like, whenever you kill someone outside of war you get a bounty put on you, or something, then that could make PvP start to get really interesting.
(10% cost in item damage artificially high in this example just for convenience.)
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Mon Aug 08, 2011 1:08 am |
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ELITE
Team:
Main: Lemon
Level: 2187 Class:
Engineer
Joined: Wed Sep 29, 2010 10:14 pm
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Re: Official proposal on a change in the PvP system
How would you value gear which has stupid ai base prices and extremely high worth to players...
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Mon Aug 08, 2011 1:23 am |
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shawn_mccall
Team:
Main: shawn - mccall
Level: 2411 Class:
Fleet Commander
Joined: Sun Jan 06, 2008 12:53 am
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Re: Official proposal on a change in the PvP system
Do that, and I'll just use high valued gear that I don't use that sits around in my thatch to get rid of bounties... I probably have at least enough to last me a year of bounties.
_________________
Neba wrote: BLACK PEOPLE DON'T GET RICE
andezrhode wrote: goett wrote: All oly ships look way to geometrically conservative for my tastes. thats because most graphic designers are squares
goett wrote: Fired bullets taste like candy.
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Mon Aug 08, 2011 1:25 am |
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anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Re: Official proposal on a change in the PvP system
Two good reasons why the damage inflicted by dying should be a negative stats tweak that you pay to remove, where the cost is a function of your level and maybe the tech of your gear.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Mon Aug 08, 2011 1:47 am |
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biggee531
Team:
Main: Biggee
Level: 2163 Class:
Engineer
Joined: Sun Mar 26, 2006 8:29 am Location: Around
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Re: Official proposal on a change in the PvP system
So i could put a bounty of 100bil on someone, and essentially make them lose 100bil. What's in it for the people killing the person with the bounty, another 100bil?
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Mon Aug 08, 2011 3:12 am |
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anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Re: Official proposal on a change in the PvP system
biggee531 wrote: So i could put a bounty of 100bil on someone, and essentially make them lose 100bil. What's in it for the people killing the person with the bounty, another 100bil? As I understand it, you would pay 100bil down and your target, which would be dispensed to people who killed them as it was being paid off. The reward for killing the target would be less than the cost of death for the target, or else it would be economical to arrange your own death. As much as the current bounty system is abusable, this would hardly be a fix in my opinion. With some care, it could still be used as a death subsidy with your enemy picking up the tab.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Mon Aug 08, 2011 3:34 am |
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andezrhode2b
Joined: Thu Aug 04, 2011 3:24 pm
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Re: Official proposal on a change in the PvP system
as i understand this, you could basically use, on a SD, a high-val wep, an undead*amp/ext/reso[for arguments sake] which would probably be worth sfa, same for the energy and radar, and capacitor..
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Mon Aug 08, 2011 10:49 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Official proposal on a change in the PvP system
What about a bounty on a specific ship of the player you want dead?
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Mon Aug 08, 2011 12:15 pm |
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glopso
Team:
Main: PieAvenger
Level: 142 Class:
Fleet Commander
Joined: Mon Dec 17, 2007 8:42 pm
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Re: Official proposal on a change in the PvP system
Battlecruiser23 wrote: What about a bounty on a specific ship of the player you want dead? This would work, since to evade it you'd have to buy a new ship and augs. But if the bounty is high enough, that's probably what some people will do...
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andezrhode2a wrote: anilv wrote: Maybe farm parents have tougher genes than suburban parents.Devil's advocate,I know. well, taken literally, their "jeans" should be tougher since they have to endure hard labour.trolls' advocate.
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Mon Aug 08, 2011 12:22 pm |
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Jagur4
Team:
Main: Jagur4
Level: 1459 Class:
Speed Demon
Joined: Sun May 15, 2005 6:37 am
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Re: Official proposal on a change in the PvP system
Sorry, I only vaguely remember talk of item damage. Could you go into that or link me to the relevant thread which I was unable to find?
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Mon Aug 08, 2011 2:36 pm |
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