It is currently Tue May 21, 2024 2:07 pm



Post new topic Reply to topic  [ 136 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9, 10  Next
Author Message
User avatar
 

Team: Eminence Front
Main: DemonBlood
Level: 1761
Class: Shield Monkey

Joined: Tue Jul 01, 2008 1:09 am
Post Re: How to position Star Sonata?
Market Forces wrote:
Above all... Keep it simple stupid.
The K.I.S.S principle is paramount with this.

Kles's suggestions are great.
But it's far too complicated for 1 ad. If you bombard someone with that much info in
a very short time they will miss the most important stuff. Like the name of the game. the ads need to grap the attention, that is the primary purpose, kles's idea is perfect for that, "too much info" doesn apply when the objective is to get the viewer to drag their eyes away from the content they came to the site to see
His idea is more of an overall campaign than a single advert.
Yes, many people are more attuned to the rapid fire barrage of info in commercials & videos.
I'd bet they miss a lot though. Get the flying and fighting part well covered. The classes
are immaterial in the teaser. Offer those things once you have them at the site. it showcases each thing, and increases the chance that a viewer will see something in the ad out of the corner of their eye, and want to watch the ad again to find out what it was

they might click the ad, in which case, ad successful


An FC launching fighters and deploying mobile drones would be impressive.
An obliterated target. Slaves or squadmates swoop in to scoop the loot.
That's an "I WANT TO DO THAT TOO!" image.
It's also possible at a fairly low level of FC. Well, except the slaves looting part.
You don't have to show a dread. it can be a frigate. It can be anything really.
The people with aug setups imprinted on their brains could build the most impressive
low level steups possible. Show what can be done to start with and then show what
the endgame looks like. It's the same, but vastly different. That's the hook.


JeffL, how do you describe SS to strangers? I think we would all find it useful info to know.
It will help us to define our ideas if we know how you see the game.
Your vision for the future of the game coupled with our ideas should help us help you
position SS for the greatest impact. We want the game to succeed. We want to be a part
of that success. So please share some of your ideas with us. I don't mean technical
stuff. I don't mean what's coming in the near future. I mean the dreams you have for SS.
How you saw it in the beginning and what you hope for in the future. We can, by all of us
working together, help make SS a contender.
And I do mean working together.
I wish I could code. I want to learn video editing. I can't do those things. I have ideas.
I also realize that there are SS players with far more experience than I have who have
those skills already. Rather than everyone going off and working on separate projects,
having it centralized and all working towards a common goal will be, imo, the best way
to utilize the talents of the playerbase to get SS the time in the spotlight it deserves.


I've seen video's that developers use to advertise their games that raise the expectations of
potential players to a great height and then dash them on the rocks of disappointment
with a game that is nothing like what the video portrayed. Far too many times.
Don't EVER show things in a video that don't exist in the game.
The same applies to a webpage that does the same thing.

When I first found SS, the pages I read had all kinds of back story that made the game
sound far cooler than it actually was.
Choose a race for your character. Fight the invaders. Choose sides in the fight.
The game I found offered none of that. I stayed despite the rats shooting poop.
I am one of the few who stayed.
Static or slowly building sub rates testify to the fact that SS has an image problem.
Lately it appears to be in decline. The leaving posts are what I base that on.


Consider: Space Cheese. Really? Space Cheese?
I hope those elements are gone from C2.
To be a success then the initial impression a new player forms is critical.
Space Rats and giant cheese planets may have been funny when you first started
the game up, but the serious gamers of today will see that and move on. Quickly.
They want to get into the action right away. They understand leveling. They understand the need
for some patience. They Know you don't start with the best gear. But they want better gear
asap because that IS what helps keep a game fun. You draw them in with the "WOW!" factor.
You keep them here with the depth of the game. The evolving dynamics.

What is Star Sonata?

It is a multiplayer game.
I wouldn't call it Massively Multiplayer because I doubt that it could handle
several thousand players online at the same time. Does anyone think it can?

There is really no way to test what kind of load it can handle.
I suspect it would crash. At a minimum the lag would be huge.
That will be a MASSIVE issue when you roll out new adverts.
Can the cloud servers handle the load? Can the code? I have my doubts.


As I would define massive as applied to mmorpg I found this:
3. large in scale, amount, or degree: a massive breakdown
in communications; massive reductions in spending.
That simply doesn't apply to SS at this time.
The back story is massive. The playerbase isn't.

It is a space trading game.
From scoop and sell to the vast networks of bases spanning several galaxies
with massive fleets of trade slaves buying and selling commodities.


It is an RPG. Very few play it like D&D, a traditional rpg.
But it fits the definition. Why?
Are you an SHM? Then the role you play in a group is healer.
We all play a role in a group. Thus it IS an RPG.


RTS?
Yes. There are real time tactical battles.
From set-piece with bases to dynamic with ships.

Exploration? Yes.
Adventure? Yes.
Science Fiction? Yes.
Science Fantasy? Yes.



The game setting is described as a universe with many galaxies.
I agree with the people who say they should be called star systems.
The universe is one. Singular. Thus the uni part of the word.
I think the overall area should be described as a galaxy.


While each star system is limitless as far as the overall space available,
as I understand a galaxy, these aren't galaxies. Looking at the complete map
of the universe I see it as a galaxy with many star systems.
This should be addressed before a roll out.

You, JeffL, as the owner/creator of the game, need to decide these things.
If we, the players of the game, are divided on the issue, then new players will be confused too.


The galaxies are named after currently known, real world constellations.
And some fictional.
Iirc, some have galaxy type names. But the majority are star systems, not galaxies.
This does need to be addressed before you get the word out concerning C2.


Now, what is the best way to define Star Sonata?

IMO, it is an Online Science Fantasy RPG/RTS game.

Play Star Sonata and you could Rule the Galaxy.
Just don't forget your towel.

It's too bad that Douglas Adams is dead.
An endorsement from him would be nice.

Market

p.s.
My use of many colors as to prevent retinal burns.

_________________
it is the mark of an educated man, to entertain a thought without accepting it. - aristotle


Fri Jul 01, 2011 6:23 pm
Profile E-mail
User avatar
 

Team: None
Main: thebattler36
Level: 1791
Class: Shield Monkey

Joined: Sun Apr 24, 2005 3:24 am
Location: Glasgow, Scotland
Post Re: How to position Star Sonata?
jeff mc beth wrote:
So how does the casual player get tech 21 items and skills? Mhhmmm?


PUGs are quite accessible for the casual gamer.

_________________
Octo wrote:
QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.


Fri Jul 01, 2011 7:31 pm
Profile E-mail
User avatar
 

Team: Psionic Corps
Main: L0L
Level: 1062
Class: Berserker

Joined: Thu Sep 23, 2010 5:42 pm
Location: Somewhere in your house. Winning.
Post Re: How to position Star Sonata?
thebattler35 wrote:
jeff mc beth wrote:
So how does the casual player get tech 21 items and skills? Mhhmmm?


PUGs are quite accessible for the casual gamer.


Ya bro!
Image

_________________
newman233 wrote:
Lolwut? wrote:
Bad kanga. You need a spanking.
Kinky? Lets not go there...

I'm willing to go there ;)

blacker2359 wrote:
First thought: L0L playing C2? HOLY SHIT IT CAME OUT?!?
10 second later: I'm gonna kill L0L.


Fri Jul 01, 2011 8:49 pm
Profile E-mail YIM WWW
Member
 

Team: Dark Traders
Main: enkelin
Level: 3002
Class: Speed Demon

Joined: Wed Aug 01, 2007 12:28 pm
Post Re: How to position Star Sonata?
Casual gamers can already pay Thermal some credits to get T21 skills. This is no different from Bana ca. 2008 and perhaps even beyond.

_________________
(DefQon1) use a Rhino reconstruotereatarerer
-
(Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk
(Bluenoser) Put your finger in your mouth and gag reflex should do the rest


Fri Jul 01, 2011 8:53 pm
Profile
User avatar
 

Team: none
Main: Cancel
Level: 3
Class: None

Joined: Sat May 28, 2005 9:04 pm
Post Re: How to position Star Sonata?
With complete disregard to the other posts, I'll just spit out several motifs and their importances*.
  1. A dynamic world molded by its denizens
    • SS's world is clearly shaped in some way by its community.
      • Anybody who disagrees needs to eat a burning tree covered with rancid milk and explosive kerosene.
    • I don't know how many wars are going on at the moment, but there were several small wars going on between the low level guys.
  2. Rapid advancement through a universe filled with artificial intelligence and skilled players
    • This game doesn't offer a professional Korean grade grind.
    • Last time I checked, most of the people in SS actually tried to get more skillful (in game skills and plain old skill)
  3. Lead a multrirole life in a sandbox universe
    • This game is a sandbox!
      • In game, people can do whatever they want. People can build gimmick augmenter setups for pure fun or
        pirate on a character designed to have no links to its true owner.
  4. No elves and a cheap monthly subscription
    • This is not an important message, but I hate dudes with pointy ears.
      • Unless they have the power to cut grass or throw pots for rupees

*I'm probably going to miss a lot of details...



Edit: "Why kill somebody with papercuts when you can vaporize giant rats with lasers!"
I thinks space rats should remain, as a lot of other games have people kill a fairly common real life animal (rats) for lowlevel missions.

_________________
Unfortunately, I wish to advocate the spreading of the "I'M NOT TOBAL" song.


Sat Jul 02, 2011 12:24 am
Profile
User avatar
 

Team: Eminence Front
Main: DemonBlood
Level: 1761
Class: Shield Monkey

Joined: Tue Jul 01, 2008 1:09 am
Post Re: How to position Star Sonata?
thebattler35 wrote:
jeff mc beth wrote:
So how does the casual player get tech 21 items and skills? Mhhmmm?


PUGs are quite accessible for the casual gamer.


if you're on EF or SP, yes

_________________
it is the mark of an educated man, to entertain a thought without accepting it. - aristotle


Sun Jul 03, 2011 2:48 am
Profile E-mail
User avatar
 

Team: Psionic Corps
Main: L0L
Level: 1062
Class: Berserker

Joined: Thu Sep 23, 2010 5:42 pm
Location: Somewhere in your house. Winning.
Post Re: How to position Star Sonata?
Attachment:
Save the space rats!.png

C'mon man! Don't take them away!


You do not have the required permissions to view the files attached to this post.

_________________
newman233 wrote:
Lolwut? wrote:
Bad kanga. You need a spanking.
Kinky? Lets not go there...

I'm willing to go there ;)

blacker2359 wrote:
First thought: L0L playing C2? HOLY SHIT IT CAME OUT?!?
10 second later: I'm gonna kill L0L.


Sun Jul 03, 2011 9:13 pm
Profile E-mail YIM WWW
over 9000!
User avatar
 

Team: Pax Romana
Main: Ghost Commander
Level: 1138
Class: Berserker

Joined: Sat Dec 09, 2006 10:36 pm
Post Re: How to position Star Sonata?
Space Rats don't have to leave SS. They just have to leave Preload and the mainstream Nexus content. Seeing them on the side of the road a bit later on is fine.

_________________
Axis Industries


Mon Jul 04, 2011 2:22 am
Profile
User avatar
 

Team: None
Main: thebattler36
Level: 1791
Class: Shield Monkey

Joined: Sun Apr 24, 2005 3:24 am
Location: Glasgow, Scotland
Post Re: How to position Star Sonata?
landswimmer wrote:
thebattler35 wrote:
jeff mc beth wrote:
So how does the casual player get tech 21 items and skills? Mhhmmm?


PUGs are quite accessible for the casual gamer.


if you're on EF or SP, yes


a PUG is a random group of people who decide to do a run. Generally being in an organised group making an organised run means that that run can't be a PUG.

a PUG would be organising an oly run through all chat.

_________________
Octo wrote:
QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.


Mon Jul 04, 2011 5:24 am
Profile E-mail
User avatar
 

Team: One Man Army
Main: xXAiDzXx
Level: 1333
Class: Shield Monkey

Joined: Tue Mar 09, 2010 1:21 am
Post Re: How to position Star Sonata?
Ahh, I remember talking about this ageees ago, when i first started it was simply clicking on one of those banners on google.
Thing is, this game (at the moment) only appeals to a certain clique, I've tried to join up quite a few mates to this game, and each one couldnt get past the preload, seeing space rats, LARGE amounts of text and etc turned them off.

To get the numbers, you need the exposure, banners can do the trick, but try marketing it to game websites aswell (escapist, steam, etc).

Also, a BIG plus would be getting C2 out to reviewers, make them give 'Updated Impressions' on this game, previously their reviews only focused on graphics, movement, and starting out enjoyement, see if you can 'push' people like that to get to something around level 100 before having to stop to make a judgement on this game.
My biggest fav for this game is base building, yet for others it will be pirating etc etc, there are just so many aspects of this game that you can't even fathom until you hit certain levels, and thats when the addiction kicks in ^.^

Yeah, slogans work well for drawing you in, but exposure will bring anyone in, its just keeping them there.


Thu Jul 07, 2011 8:55 pm
Profile E-mail
over 9000!
User avatar
 

Team: Pax Romana
Main: Ghost Commander
Level: 1138
Class: Berserker

Joined: Sat Dec 09, 2006 10:36 pm
Post Re: How to position Star Sonata?
The last review came from 2008 or 2007...and it was done by JeffL too.

_________________
Axis Industries


Thu Jul 07, 2011 9:25 pm
Profile
User avatar
 

Team: Eminence Front
Main: DemonBlood
Level: 1761
Class: Shield Monkey

Joined: Tue Jul 01, 2008 1:09 am
Post Re: How to position Star Sonata?
Battlecruiser23 wrote:
The last review came from 2008 or 2007...and it was done by JeffL too.


they are waiting for C2

also the reason for this thread, the admins were asking the players how they think SS should be advertised (not WHERE, but as what)


once C2 is in beta, jeff needs to invite some game reviewers, for TV, to play, and allow them to play without needing an account in C1


i dont know about other countries, but in australia, jeff could easily reach a fairly large market by getting in contact with "good game" a show on australia's ABC that is pretty much the only decent game reviewing show in the country

_________________
it is the mark of an educated man, to entertain a thought without accepting it. - aristotle


Fri Jul 08, 2011 2:47 am
Profile E-mail
Site Admin / Dev Team
User avatar
 

Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Re: How to position Star Sonata?
Tobal wrote:
...
  • No elves ...


I actually really like that. I should try a "no elves" ad campaign and see how it does. Ironically, I read an article recently about how much mmo players seem to like elves, but we have to target those that hate elves. =)

_________________
For support, please create a support ticket here and I will get back to you as soon as possible.


Fri Jul 08, 2011 7:42 pm
Profile WWW
User avatar
 

Team: Hands of Blue
Main: Klestiko
Level: 1590
Class: Seer

Joined: Mon May 22, 2006 12:21 am
Location: B.C. -Canada
Post Re: How to position Star Sonata?
Just stick a half naked faranji babe on the ads.

_________________
Image
I may not agree with what you say but I will defend to the death your right to say it. -François-Marie Arouet


Fri Jul 08, 2011 7:56 pm
Profile
Member
User avatar
 

Team: Dark Traders
Main: yellow
Level: 1703
Class: Seer

Joined: Mon Nov 03, 2008 10:16 pm
Location: Crayola©
Post Re: How to position Star Sonata?
crackaman wrote:
Just stick a half naked faranji babe on the ads.


We don't know what they look like!

It might not end up very pleasant looking =/

_________________
SerjicalStrike wrote:
Peter Pan had a child army and you didn't complain about him. But when a black man does it...

Image

Image


Fri Jul 08, 2011 8:17 pm
Profile E-mail
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 136 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9, 10  Next


Who is online

Users browsing this forum: No registered users and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.