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Site Admin / Dev Team
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Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post First batch of Specials
I've finished up a first batch of special devices built into hulls and playing around with them a little bit.

So far I have somewhat finalized:

Zebucart - Shield Salvation Device
Phunka.dll, Helga - IonCannon Device (shoots 5 ioncannon shots)
Volcom - Ion Salvation Device
Wingships - a line of envelopment generators
Roswell, Rosbust, et al - a line of devices that deploy small mobile drones
Saudara - Afterburner Device (shoots 10 Radish Torches)
Bulk Trader - Freighter Defense (shoots 3 Really Big Laser's and then does an envelopment)
Poseidon Wave - Tsunami Device (3 tsunami's of increasing damage and size for a total of 7k damage scaled with distance and a no thrust debuff.)

Note: Damage from secondary devices are not modified by your augs or skills and can't gain on net from your total tweaks. Negative tweaks will affect them, but simultaneous positive tweaks can counteract negative tweaks.

I also made it so you don't have to have skill in DD to use a secondary device that deploys a drone, so new players in Nexus who get a Roswell can deploy the built in drone without having to get DD first.

There's also a new command called /outfithull which will check the current items on your ship, and if you are missing anything that's supposed to come built in, then those missing items will automatically get spawned and equipped.

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Wed Apr 06, 2011 10:58 pm
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Team: None
Main: Gamepro07
Level: 1818
Class: Seer

Joined: Fri May 16, 2008 8:03 pm
Post Re: First batch of Specials
Truly awesome, and they work with slave ships too?

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Wed Apr 06, 2011 11:11 pm
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Site Admin / Dev Team
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Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Re: First batch of Specials
Slaves won't use them on their own, but you can open your slaves inventory and trigger them yourself.

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Wed Apr 06, 2011 11:25 pm
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Team: None
Main: Demiser of D
Level: 20
Class: None

Joined: Tue Jun 07, 2005 6:46 pm
Location: Listening to Fire On High, best song ever.
Post Re: First batch of Specials
Are these available to test? I peeked on the test client, but only the zebu one was supposed to be there, and it didn't even seem to actually exist.

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JeffL wrote:
That's it. I quit!


Battlecruiser23 wrote:
Fuck you, Cygnus.


Wed Apr 06, 2011 11:44 pm
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Team: Memento Mori
Main: -T-
Level: 407
Class: Speed Demon

Joined: Tue Jul 08, 2008 2:47 am
Location: RESISTANCE IS FUTILE!
Post Re: First batch of Specials
I think it's cool, but I don't want SS becoming too much like 'combos'. That's what separates it from the rest of the games.

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cej1120con on finding SS wrote:
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And I googled "GAMES BETTER THAN RUNESCAPE"


Thu Apr 07, 2011 12:47 am
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Site Admin / Dev Team
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Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Re: First batch of Specials
Updated test.

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For support, please create a support ticket here and I will get back to you as soon as possible.


Thu Apr 07, 2011 1:01 am
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Team: None
Main: Pure Evil
Level: 2837
Class: Shield Monkey

Joined: Fri Dec 31, 2004 7:20 am
Location: UK > Wales > Bin+ computer with boardband :p
Post Re: First batch of Specials
JeffL wrote:
Updated test.


To allow everyone to test it? :(

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Thu Apr 07, 2011 7:11 am
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Team: None
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Joined: Tue Jun 07, 2005 6:46 pm
Location: Listening to Fire On High, best song ever.
Post Re: First batch of Specials
I found a problem...the super phunka doesn't have an ion cannon device. Fix pl0x?

Also, bulks dont seem to have their devices. the lowest tech roswell drones seem to fire really fast, but they run out of elec extremely quickly, i dont think they even have the 600 elec that it takes to launch one.

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JeffL wrote:
That's it. I quit!


Battlecruiser23 wrote:
Fuck you, Cygnus.


Thu Apr 07, 2011 10:49 am
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Main: Si's_Yes_Man
Level: 2266
Class: Fleet Commander

Joined: Tue Apr 05, 2005 7:27 pm
Post Re: First batch of Specials
grumble grumble hundreds of new stats grumble grumble

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Thu Apr 07, 2011 3:43 pm
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Team: Capitalists
Main: Jeff Bobbo
Level: 2048
Class: Gunner

Joined: Sat Dec 08, 2007 4:19 pm
Location: Not where you are right now
Post Re: First batch of Specials
SimonV2 wrote:
grumble grumble hundreds of new stats grumble grumble

Hehe, poor Simon. XD

Maybe Jeff can slip you the XML for when its done. :P

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Javatech wrote:
Battlecruiser23 wrote:
I am a Troll, ignore everything I say.

JeffL wrote:
Are you kidding me? Our C2 music is way better than that boring garbage you linked.


Thu Apr 07, 2011 4:00 pm
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Team: Pax Romana
Main: Ghost Commander
Level: 1138
Class: Berserker

Joined: Sat Dec 09, 2006 10:36 pm
Post Re: First batch of Specials
jeff mc beth wrote:
SimonV2 wrote:
grumble grumble hundreds of new stats grumble grumble

Hehe, poor Simon. XD

Maybe Jeff can slip you the XML for when its done. :P


Can we have the XML for a bunch of stuff so Cygnus can't try making up fake stats again?

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Thu Apr 07, 2011 4:43 pm
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Joined: Tue Jun 07, 2005 6:46 pm
Location: Listening to Fire On High, best song ever.
Post Re: First batch of Specials
Nope ^.^

_________________
JeffL wrote:
That's it. I quit!


Battlecruiser23 wrote:
Fuck you, Cygnus.


Thu Apr 07, 2011 5:15 pm
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Team: Capitalists
Main: Jeff Bobbo
Level: 2048
Class: Gunner

Joined: Sat Dec 08, 2007 4:19 pm
Location: Not where you are right now
Post Re: First batch of Specials
Battlecruiser23 wrote:
jeff mc beth wrote:
SimonV2 wrote:
grumble grumble hundreds of new stats grumble grumble

Hehe, poor Simon. XD

Maybe Jeff can slip you the XML for when its done. :P


Can we have the XML for a bunch of stuff so Cygnus can't try making up fake stats again?

You can, but its unlikely. :P

_________________
Javatech wrote:
Battlecruiser23 wrote:
I am a Troll, ignore everything I say.

JeffL wrote:
Are you kidding me? Our C2 music is way better than that boring garbage you linked.


Thu Apr 07, 2011 5:39 pm
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Main: The Procrastinator
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Joined: Mon Jul 05, 2010 1:45 am
Location: Santa Clarita, CA
Post Re: First batch of Specials
Can I haz invite to be a C2 beta tester plrz? <3

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Visorak wrote:
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Thu Apr 07, 2011 5:43 pm
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Team: Zephyr
Main: MisterMister
Level: 2032
Class: Berserker

Joined: Thu Dec 16, 2010 10:46 pm
Post Re: First batch of Specials
Jeff is it possible that u make Test server a really fun zone where people get the taste of being admins? XD I mean its Test after all right? cant u put in command codes so we're ale to spawn AIs and our own ships? but ofc u still need to get your own skills and such, and also can u make it we get heaps of augs to put on our ship like admins do?? :D it would be awesome so ya :)


Fri Apr 08, 2011 12:07 pm
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