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Main: Demiser of D
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Joined: Tue Jun 07, 2005 6:46 pm
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Post Re: How terrible are lasers?
I think lasers should be changed to constant damage type weapons with(generally) low tracking, and most beam weapons changed to different damage types.

That would be cool.

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Wed May 11, 2011 9:08 pm
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Team: Strawberry Pancakes
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Post Re: How terrible are lasers?
And completely unnecessary.

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Wed May 11, 2011 10:50 pm
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Location: Listening to Fire On High, best song ever.
Post Re: How terrible are lasers?
True, but you have to admit that it would make lasers interesting :P

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Thu May 12, 2011 12:31 am
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Team: Traders
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Level: 2506
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Joined: Thu Apr 16, 2009 6:48 am
Post Re: How terrible are lasers?
Tbh, imo all lasers should be Ethereal and Damage multiple targets at once either by jumps or hurt anything in a straight line.

Plus in reality Laser in space has unlimited range... that would be cool in SS :lol:

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Thu May 12, 2011 3:58 am
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Team: UnderDawgs
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Post Re: How terrible are lasers?
kilua wrote:
Tbh, imo all lasers should be Ethereal and Damage multiple targets at once either by jumps or hurt anything in a straight line.

Plus in reality Laser in space has unlimited range... that would be cool in SS :lol:


Until it hits a black hole!

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Thu May 12, 2011 4:02 am
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Team: Strawberry Pancakes
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Post Re: How terrible are lasers?
VatFF wrote:
kilua wrote:
Tbh, imo all lasers should be Ethereal and Damage multiple targets at once either by jumps or hurt anything in a straight line.

Plus in reality Laser in space has unlimited range... that would be cool in SS :lol:


Until it hits a black hole!


then the black hole grows and crashes the server!

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because we can and it looks really cool

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Thu May 12, 2011 5:17 am
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Post Re: How terrible are lasers?
kilua wrote:
Tbh, imo all lasers should be Ethereal and Damage multiple targets at once either by jumps or hurt anything in a straight line.

Plus in reality Laser in space has unlimited range... that would be cool in SS :lol:

no they dont. the light spreads out as it travels.

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Last edited by Nicook5 on Thu May 12, 2011 5:18 pm, edited 1 time in total.

Thu May 12, 2011 7:29 am
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Main: Earthforce Commander
Level: 964
Class: Fleet Commander

Joined: Sun Feb 15, 2009 4:31 pm
Location: hacking into your computer
Post Re: How terrible are lasers?
Lasers are light. Light travels forever. I don't think their power does though; make them do full damage at the range posted in the stats, and then ever decreasing damage as the range goes farther as well as losing tracking ability past the posted range.

e.g. Medium laser with 250 range and 120dps (damage stat for lasers will be in damage per second).

after 250 range (or however much the range is boosted by skills/augs/tweaks), the laser loses its tracking ability (just fires forward) and starts doing less damage.

Edit: Rate of fire will be a modifier to the damage per second, but also increase elec usage, while damage will just be a modifier to the damage per second stat, just to be clear on those. e.g. +50% RoF = +50% damage AND +50% elec usage, but +50% damage is just +50% damage.

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Thu May 12, 2011 3:14 pm
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Post Re: How terrible are lasers?
Now what happens when some snipers rape oly from 20k away with laser?
/notsigned to infinite range

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Thu May 12, 2011 5:36 pm
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Post Re: How terrible are lasers?
lolwut did you even bother to read ALL of my post? decreasing damage after the max range, at 20k range even for snipers i'd assume as little as like 1-2dps.

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Thu May 12, 2011 7:35 pm
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Team: Heaven
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Joined: Wed Oct 18, 2006 9:37 pm
Location: Married to: CSE
Post Re: How terrible are lasers?
warfighter67 wrote:
Lasers are light. Light travels forever. I don't think their power does though; make them do full damage at the range posted in the stats, and then ever decreasing damage as the range goes farther as well as losing tracking ability past the posted range.

e.g. Medium laser with 250 range and 120dps (damage stat for lasers will be in damage per second).

after 250 range (or however much the range is boosted by skills/augs/tweaks), the laser loses its tracking ability (just fires forward) and starts doing less damage.

Edit: Rate of fire will be a modifier to the damage per second, but also increase elec usage, while damage will just be a modifier to the damage per second stat, just to be clear on those. e.g. +50% RoF = +50% damage AND +50% elec usage, but +50% damage is just +50% damage.


Yay for not needing to put range augs on my bases with Ada SLs?

Kanga

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Mon May 16, 2011 1:48 pm
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Team: Contingency
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Post Re: How terrible are lasers?
/me pops vollies on people from 20k out

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Mon May 16, 2011 2:23 pm
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Team: Heaven
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Joined: Wed Oct 18, 2006 9:37 pm
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Post Re: How terrible are lasers?
Griffin wrote:
/me pops vollies on people from 20k out


Hehe...

Kanga

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Mon May 16, 2011 2:34 pm
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Team: Sanktuarium
Main: Emilian
Level: 2077
Class: Shield Monkey

Joined: Wed Nov 09, 2005 11:00 am
Post Re: How terrible are lasers?
We have reflectivity in game already. Why not make laser damage be affected by that stat?
For example if target has less than 100% reflectivity that means laser damage is being amplified due to light absorption. If target has more than 100% reflectivity part of laser damage is being reflected creating short range splash effect.


Tue May 17, 2011 5:21 am
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Joined: Sat Dec 09, 2006 10:36 pm
Post Re: How terrible are lasers?
Laser damage kicking the living crap out of snipers, seers, SD's, and KC, hmm. Yet not being able to scratch Fleet, Support, and Zerk?

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Tue May 17, 2011 6:56 am
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