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Zekk
Member
Team:
Main: Kyp
Level: 2610 Class:
Engineer
Joined: Mon Oct 25, 2004 8:49 pm Location: my desk
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Re: New Sounds
HAL wrote: I don't really feel comfortable doing this because we don't have any voice actors, and shitty voice acting would probably take away from the game more than it adds. Ask for volunteers? Then all you need is someone to sift through the candidate sound-bites... and maybe pass the leading candidates past a panel of devs for final selection. I suspect we have people capable of saying "ALL HAIL ADUM!!!" in an appropriate voice, ya just gotta put out a little effort to find them.
_________________ Pies are yummy.
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Mon Feb 28, 2011 1:40 pm |
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DarthFirebert
Team:
Main: Copernicus
Level: 884 Class:
Gunner
Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
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Re: New Sounds
Zekk wrote: HAL wrote: I don't really feel comfortable doing this because we don't have any voice actors, and shitty voice acting would probably take away from the game more than it adds. Ask for volunteers? Then all you need is someone to sift through the candidate sound-bites... and maybe pass the leading candidates past a panel of devs for final selection. I suspect we have people capable of saying "ALL HAIL ADUM!!!" in an appropriate voice, ya just gotta put out a little effort to find them. True. It's not like anyone is just going to take any sounds that come along and plop them in the game. What vocals I'm working on are completely up to Jeff when it comes to using them in game. If it works, it works; if it doesn't, it doesn't.
_________________ Copernicus: P2P
F2P: Colonel Mustang
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Mon Feb 28, 2011 2:16 pm |
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HAL
Dev Team
Team:
Main: HAL 9000
Level: 1002 Class:
Berserker
Joined: Mon Dec 13, 2004 11:00 pm
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Re: New Sounds
DarthFirebert wrote: True. It's not like anyone is just going to take any sounds that come along and plop them in the game. What vocals I'm working on are completely up to Jeff when it comes to using them in game. If it works, it works; if it doesn't, it doesn't. I certainly wouldn't mind giving it a try, but I don't hold out a lot of hope and you should probably ask Jeff first before getting into something that he might have other reasons for avoiding (like size of the client). Very few people are vocally talented enough to make multiple voices that can convey a variety of different character types, not to mention having the talent to do any additional electronic manipulations to get the desired effects on their own. There is a reason why most independent games shy away from character voice acting, and that is because you really do need a recording studio and a variety of casted voice actors to do it properly. (But that is just my opinion). Example of what I mean... say we were to do voice overs for UZ, we would want zebra prince to sound sort of like a horse or something, rhino would need to have a deep rumbling voice, panther princess would have to have a female catty voice, etc. I'm just not sure we could pull that off with the resources we have at our disposal.
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Mon Feb 28, 2011 2:43 pm |
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jeff mc beth
Team:
Main: Jeff Bobbo
Level: 2048 Class:
Gunner
Joined: Sat Dec 08, 2007 4:19 pm Location: Not where you are right now
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Re: New Sounds
HAL wrote: jeff mc beth wrote: Would it be possible to give ubers voices for shouts? Or is that just too far? The functionality for something like this is already possible in the game, I added it when I wrote the code that allowed us to do boss scripting. We would just need to add a few lines to the boss scripts either in place of or supplementary to the galaxy shouts, and record and add the appropriate sound files to the client. I don't really feel comfortable doing this because we don't have any voice actors, and shitty voice acting would probably take away from the game more than it adds. It is a possibility at some point in the future, but I don't see it happening right now unless Jeff decided to make it a priority. Oh yeah... I forgot that. XD Although, it would be a lot of work... Especially as I think just about every uber, including even that of Rattie Moe should have AT least 1 shout.
Maybe when, or rather if, SS gets really big it would be cool.
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Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say.
JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked.
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Mon Feb 28, 2011 4:26 pm |
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DarthFirebert
Team:
Main: Copernicus
Level: 884 Class:
Gunner
Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
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Re: New Sounds
Of course, let's not get ahead of ourselves. All that's being considered right now are just simple replies for slaves to shout. I made some samples the other day and Jeff liked them, gave me some tips about changes that could make them work better, and he'll decide if the tweaked versions end up in the game or not; it's just a little collaborative thing that benefits me either way as it's a chance to learn more about sound editing software. As for other voices, that's just something that might come later on.
_________________ Copernicus: P2P
F2P: Colonel Mustang
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Mon Feb 28, 2011 10:29 pm |
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thecrazygamemaster
Team:
Main: The Crazy Game Maste
Level: 1031 Class:
Engineer
Joined: Wed Feb 11, 2009 3:15 am Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
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Re: New Sounds
HAL wrote: DarthFirebert wrote: True. It's not like anyone is just going to take any sounds that come along and plop them in the game. What vocals I'm working on are completely up to Jeff when it comes to using them in game. If it works, it works; if it doesn't, it doesn't. I certainly wouldn't mind giving it a try, but I don't hold out a lot of hope and you should probably ask Jeff first before getting into something that he might have other reasons for avoiding (like size of the client). Very few people are vocally talented enough to make multiple voices that can convey a variety of different character types, not to mention having the talent to do any additional electronic manipulations to get the desired effects on their own. There is a reason why most independent games shy away from character voice acting, and that is because you really do need a recording studio and a variety of casted voice actors to do it properly. (But that is just my opinion). Example of what I mean... say we were to do voice overs for UZ, we would want zebra prince to sound sort of like a horse or something, rhino would need to have a deep rumbling voice, panther princess would have to have a female catty voice, etc. I'm just not sure we could pull that off with the resources we have at our disposal. I can
_________________
JeffL wrote: Not sure if the quality is really up to snuff, tbh.
JeffL wrote: Maybe you guys are right. We can leave things how they are for now and get more feedback later.
Last edited by thecrazygamemaster on Tue Mar 01, 2011 1:01 am, edited 1 time in total.
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Mon Feb 28, 2011 11:12 pm |
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DarthFirebert
Team:
Main: Copernicus
Level: 884 Class:
Gunner
Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
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Re: New Sounds
Well, I suppose that with setting some basic standards it might be possible to set up a player contribution system where players can submit graphics and audio for the game and have it be reviewed by the staff at their leisure since it would just be a low-priority side project of sorts. Still, since the players would all be volunteer we might end up with a situation where some players send in sound bites, others edit it, and some do both. The potential problem with that is that one volunteer might become busier in the brick-and-mortar world and not be able to edit things and that could throw a wrench into the gearworks.
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F2P: Colonel Mustang
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Tue Mar 01, 2011 12:35 am |
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Masterful
Team:
Main: -T-
Level: 407 Class:
Speed Demon
Joined: Tue Jul 08, 2008 2:47 am Location: RESISTANCE IS FUTILE!
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Re: New Sounds
I made a bunch of sound effects which you may like. May upload them to megaupload or something.
_________________
cej1120con on finding SS wrote: A guy showed me runescape, and I said "RUNESCAPE SUCKS DICK" after like 10 minutes of it.
And I googled "GAMES BETTER THAN RUNESCAPE"
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Sun Mar 06, 2011 4:52 am |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: New Sounds
Do I need to bribe people to get more help with this? =)
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Mon Mar 14, 2011 6:43 pm |
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DarthFirebert
Team:
Main: Copernicus
Level: 884 Class:
Gunner
Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
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Re: New Sounds
I might can poke around the sound site more later. I'm thinking that adding launch sounds for each missile type - high-pitched for smaller, kinetic missiles; a roar for nukes - might be in order.
_________________ Copernicus: P2P
F2P: Colonel Mustang
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Mon Mar 14, 2011 10:26 pm |
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Jagur4
Team:
Main: Jagur4
Level: 1459 Class:
Speed Demon
Joined: Sun May 15, 2005 6:37 am
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Re: New Sounds
JeffL wrote: Do I need to bribe people to get more help with this? =) Getting back from a vacation late tomorrow, I'll take a look then, if there are still things to be done.
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Mon Mar 14, 2011 11:11 pm |
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Nuromishi
Team:
Main: Nuroshounin
Level: 833 Class:
Engineer
Joined: Sat Aug 21, 2004 6:48 pm Location: Hoboken, NJ
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Re: New Sounds
I've been extremely busy lately and really haven't gotten to look at this as much as I wanted. And then when I did get the time to look, the site promptly went down. Here's a quick list from the specified site...
_________________ Fucking loot... Awesome character art by my friend Jee.
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Mon Mar 28, 2011 11:47 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: New Sounds
Thank you for the latest suggestions. I updated the first post.
We still need more suggestions. =)
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Wed Mar 30, 2011 12:15 pm |
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Masterful
Team:
Main: -T-
Level: 407 Class:
Speed Demon
Joined: Tue Jul 08, 2008 2:47 am Location: RESISTANCE IS FUTILE!
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Re: New Sounds
JeffL wrote: Thank you for the latest suggestions. I updated the first post.
We still need more suggestions. =) I'm still trying to get those sounds emailed to you but it's still not working .
_________________
cej1120con on finding SS wrote: A guy showed me runescape, and I said "RUNESCAPE SUCKS DICK" after like 10 minutes of it.
And I googled "GAMES BETTER THAN RUNESCAPE"
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Thu Mar 31, 2011 12:56 am |
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thecrazygamemaster
Team:
Main: The Crazy Game Maste
Level: 1031 Class:
Engineer
Joined: Wed Feb 11, 2009 3:15 am Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
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Re: New Sounds
Ambient sound for when your ship is near a sun--
Any of the sounds on this page will work: http://www.soundrangers.com/index.cfm?c ... ng=burning
PM open a new message: login melodic 19
Dialog Box Open: pulldown 03
_________________
JeffL wrote: Not sure if the quality is really up to snuff, tbh.
JeffL wrote: Maybe you guys are right. We can leave things how they are for now and get more feedback later.
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Thu Mar 31, 2011 4:02 am |
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