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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: New Sounds
Thank you. Updated the first post.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Thu Mar 31, 2011 5:20 pm |
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thecrazygamemaster
Team:
Main: The Crazy Game Maste
Level: 1031 Class:
Engineer
Joined: Wed Feb 11, 2009 3:15 am Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
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Re: New Sounds
_________________
JeffL wrote: Not sure if the quality is really up to snuff, tbh.
JeffL wrote: Maybe you guys are right. We can leave things how they are for now and get more feedback later.
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Thu Mar 31, 2011 9:45 pm |
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kilua
Team:
Main: k-2
Level: 2506 Class:
Speed Demon
Joined: Thu Apr 16, 2009 6:48 am
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Re: New Sounds
_________________
trevor54 wrote: im only a noob Calypso wrote: adum is the best.
Samantha is second.
Calypso is third.
no wai!
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Fri Apr 01, 2011 5:56 am |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: New Sounds
Anyone else have more suggestions? We can still use help on this.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Wed Apr 27, 2011 12:42 pm |
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Markoz
Team:
Main: Pure Evil
Level: 2837 Class:
Shield Monkey
Joined: Fri Dec 31, 2004 7:20 am Location: UK > Wales > Bin+ computer with boardband :p
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Re: New Sounds
Deploy drone - forcefield teleport activate 03 not sure~ maybe get rid of the beep beginning bit.
Recapture drone - gadget interface 11 PWI use - Same as Warp sound Cloaking - forcefield teleport activate 03 Decloaking - forcefield teleport activate 02
Place new space base - futuristic air compression door open 01, futuristic air compression door close 01, futuristic air compression door with servo 02 (shortened?).
Firing a heat weapon - torch whoosh 01, torch whoosh 22
Sound effects that need an update: surgical damage - laser sword strike sword 03(hit), blaster metallic 03 to 05 random played sound each shot.
_________________
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Thu Apr 28, 2011 7:46 am |
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Gekido
Joined: Fri Apr 01, 2011 7:18 pm
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Re: New Sounds
_________________ Expect to lose, Fight to win
PaperTiger wrote: ugh, I wish I had time to try it, but I'm too busy thinking of ways to unbalance everything...
Bowman
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Thu Apr 28, 2011 9:00 am |
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Gekido
Joined: Fri Apr 01, 2011 7:18 pm
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Re: New Sounds
For cloaking: http://www.freesound.org/tagsViewSingle.php?id=1882For activation, the first half of the gsamask.wav or Inhale.wav For Deactivation, the second half of gasmask.wav or reverse the Inhale.wav
_________________ Expect to lose, Fight to win
PaperTiger wrote: ugh, I wish I had time to try it, but I'm too busy thinking of ways to unbalance everything...
Bowman
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Thu Apr 28, 2011 9:05 am |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: New Sounds
Thanks for the latest suggestions. I've updated the first post.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Tue May 03, 2011 9:52 pm |
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Gekido
Joined: Fri Apr 01, 2011 7:18 pm
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Re: New Sounds
_________________ Expect to lose, Fight to win
PaperTiger wrote: ugh, I wish I had time to try it, but I'm too busy thinking of ways to unbalance everything...
Bowman
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Wed May 04, 2011 8:52 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: New Sounds
I dunno, most of those sounds you're linking from freesound.org seem to be lower quality...
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Thu May 05, 2011 11:57 am |
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andezrhode2a
Team:
Main: Paximaximus
Level: 2572 Class:
Engineer
Joined: Wed May 26, 2010 7:51 pm
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Re: New Sounds
watch this over the next few days jeff. viewtopic.php?f=4&t=44920
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Thu May 05, 2011 12:37 pm |
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trevor54
Team:
Main: Trevor50
Level: 4503 Class:
Shield Monkey
Joined: Wed Jul 12, 2006 10:01 pm Location: Alabama
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Re: New Sounds
I think its pretty widely known that not very many people use C1 music or sounds.
Although in C2, they are much nicer/less annoying.
_________________
Ricoh wrote: might sound hard 4 u...but learn reading? Stay strong, live long, and walk humbly.
Strawberry Blueberry Pancakes
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Thu May 05, 2011 1:24 pm |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: New Sounds
It will be awesome if you can hear SS sounds/music even when you have another program selected. Then I would have it on all the time.
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Thu May 05, 2011 1:31 pm |
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Gekido
Joined: Fri Apr 01, 2011 7:18 pm
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Re: New Sounds
_________________ Expect to lose, Fight to win
PaperTiger wrote: ugh, I wish I had time to try it, but I'm too busy thinking of ways to unbalance everything...
Bowman
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Thu May 05, 2011 9:18 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: New Sounds
Thanks for the new suggestions. I've updated the first post. I think air compression door close 01 is already proposed for two other sounds currently, but I like that suggestion for the failed scoop.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Fri May 06, 2011 1:11 pm |
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