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Team: Admins
Main: Jeff_L
Level: 1028
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Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Re: New Sounds
Thank you. Updated the first post.

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Thu Mar 31, 2011 5:20 pm
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Team: Psionic Corps
Main: The Crazy Game Maste
Level: 1031
Class: Engineer

Joined: Wed Feb 11, 2009 3:15 am
Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
Post Re: New Sounds
Squad Accept/Leave: any sound on this page

http://www.soundrangers.com/index.cfm?f ... ory_ID=617


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JeffL wrote:
Not sure if the quality is really up to snuff, tbh.

JeffL wrote:
Maybe you guys are right. We can leave things how they are for now and get more feedback later.


Thu Mar 31, 2011 9:45 pm
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Team: Traders
Main: k-2
Level: 2506
Class: Speed Demon

Joined: Thu Apr 16, 2009 6:48 am
Post Re: New Sounds
Decloaking: http://www.soundrangers.com/index.cfm?f ... ory_ID=564 ( gadget interface 03 )

Squad Leave: http://www.soundrangers.com/index.cfm?c ... ory_id=475 ( alert 32 descending )

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Fri Apr 01, 2011 5:56 am
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Post Re: New Sounds
Anyone else have more suggestions? We can still use help on this.

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Wed Apr 27, 2011 12:42 pm
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Team: None
Main: Pure Evil
Level: 2837
Class: Shield Monkey

Joined: Fri Dec 31, 2004 7:20 am
Location: UK > Wales > Bin+ computer with boardband :p
Post Re: New Sounds
Deploy drone - forcefield teleport activate 03 not sure~ maybe get rid of the beep beginning bit.

Recapture drone - gadget interface 11
PWI use - Same as Warp sound
Cloaking - forcefield teleport activate 03
Decloaking - forcefield teleport activate 02

Place new space base - futuristic air compression door open 01, futuristic air compression door close 01, futuristic air compression door with servo 02 (shortened?).

Firing a heat weapon - torch whoosh 01, torch whoosh 22

Sound effects that need an update:
surgical damage - laser sword strike sword 03(hit), blaster metallic 03 to 05 random played sound each shot.

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Thu Apr 28, 2011 7:46 am
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Post Re: New Sounds
For PWI: http://www.audiomicro.com/free-thunder- ... oad-512276

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ugh, I wish I had time to try it, but I'm too busy thinking of ways to unbalance everything...


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Thu Apr 28, 2011 9:00 am
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Post Re: New Sounds
For cloaking: http://www.freesound.org/tagsViewSingle.php?id=1882

For activation, the first half of the gsamask.wav or Inhale.wav

For Deactivation, the second half of gasmask.wav or reverse the Inhale.wav

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PaperTiger wrote:
ugh, I wish I had time to try it, but I'm too busy thinking of ways to unbalance everything...


Bowman


Thu Apr 28, 2011 9:05 am
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Team: Admins
Main: Jeff_L
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Post Re: New Sounds
Thanks for the latest suggestions. I've updated the first post.

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Tue May 03, 2011 9:52 pm
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Post Re: New Sounds
For Surgical: http://www.freesound.org/packsViewSingle.php?id=4476
i was thinking like knifesha1.wav

For Scoop:http://www.freesound.org/tagsViewSingle.php?id=292
HTtickC.aiff or HTtickI.aiff

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PaperTiger wrote:
ugh, I wish I had time to try it, but I'm too busy thinking of ways to unbalance everything...


Bowman


Wed May 04, 2011 8:52 pm
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Post Re: New Sounds
I dunno, most of those sounds you're linking from freesound.org seem to be lower quality...

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Thu May 05, 2011 11:57 am
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Team: Eminence Front
Main: Paximaximus
Level: 2572
Class: Engineer

Joined: Wed May 26, 2010 7:51 pm
Post Re: New Sounds
watch this over the next few days jeff.
viewtopic.php?f=4&t=44920


Thu May 05, 2011 12:37 pm
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Team: Strawberry Pancakes
Main: Trevor50
Level: 4503
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Joined: Wed Jul 12, 2006 10:01 pm
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Post Re: New Sounds
I think its pretty widely known that not very many people use C1 music or sounds.

Although in C2, they are much nicer/less annoying.

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Thu May 05, 2011 1:24 pm
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Team: Eminence Front
Main: Radia
Level: 1101
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Joined: Wed Oct 10, 2007 6:04 pm
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Post Re: New Sounds
It will be awesome if you can hear SS sounds/music even when you have another program selected. Then I would have it on all the time.

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Thu May 05, 2011 1:31 pm
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Post Re: New Sounds
For scoop: http://www.soundrangers.com/index.cfm?currentpage=2&fuseaction=page.searchResults&string=space%20thud
Space age nav 14 if something is too big for you too scoop.

http://www.soundrangers.com/index.cfm?fuseaction=category.display&category_ID=617

futuristic air compression door close 01 for scooping (if the sound could be shortened)

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PaperTiger wrote:
ugh, I wish I had time to try it, but I'm too busy thinking of ways to unbalance everything...


Bowman


Thu May 05, 2011 9:18 pm
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Team: Admins
Main: Jeff_L
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Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Re: New Sounds
Thanks for the new suggestions. I've updated the first post. I think air compression door close 01 is already proposed for two other sounds currently, but I like that suggestion for the failed scoop.

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Fri May 06, 2011 1:11 pm
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