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It is currently Sat May 04, 2024 8:22 pm
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Warp from Anatolia to Perilous?
Attaining Emp should be about the determination, teamwork, and trust of the parties involved in getting their Emperor to Sol...Not who can throw the most bases in the way.
I'll see what I can whip up as a suggestion to the problem.
_________________ Axis Industries
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Sat Feb 05, 2011 12:03 am |
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Demiser of D
Team:
Main: Demiser of D
Level: 20 Class:
None
Joined: Tue Jun 07, 2005 6:46 pm Location: Listening to Fire On High, best song ever.
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Re: Warp from Anatolia to Perilous?
Teamwork and determination only go so far. After a certain point, it ceases being teamwork and just becomes addiction/you are dead, yet continue to play ss to spite reality.
Better be a damn good idea.
_________________
JeffL wrote: That's it. I quit!
Battlecruiser23 wrote: Fuck you, Cygnus.
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Sat Feb 05, 2011 12:12 am |
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yugioh124
Team:
Main: yugioh
Level: 1854 Class:
Fleet Commander
Joined: Mon Aug 22, 2005 8:17 am Location: Classified
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Re: Warp from Anatolia to Perilous?
Though this will rather obviously seem biased, w/e.
I've never been a fan of fixing problems in a way that fucks with people's in-game investments. Non-critical stat adjustments on items that are used by many people are a good example, as well as things like adding the shortcut to Lyceum after someone (Traders, iirc?) took the gal outside it, at significant expense to themselves, to block a warred team. It should be changed at the uni reset, when it won't affect anyone. Changing it midway through, after we've fortified all around it and organized ourselves for the current layout, just because a few people whine about it is rather stupid imo. There will always be complainers, but you shouldn't harm others to make them happy.
_________________
Dorin Nube wrote: Nipples aren't the only danger here.
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Sat Feb 05, 2011 12:57 am |
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basebot
Team:
Main: Diabolus
Level: 1941 Class:
Berserker
Joined: Wed Feb 13, 2008 9:25 am Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer
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Re: Warp from Anatolia to Perilous?
I'm not pointing any fingers...
But you guys do see that Sol is 5 j away, right? 2 jumps through YOUR galaxies, a juxta, then EF sanct, then Sol.
People basically do not have a chance of getting to you.
I say yes to the link through perilous.
_________________ I recently got Warp 4, told the people in Sol about it. Admin response:
got a new ship for my alt:
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Sat Feb 05, 2011 1:17 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Warp from Anatolia to Perilous?
I thought the crown ship couldn't go through juxtas. Even then...it's 10j to sol...unless Zephyr or Traders aggroes gals...and even then...SP will have a repeat performance. Thats the main problem with standing up to EF or SP taking emp. SP can go toe to toe with virtually any teams' gals with just players. Thats damn scary.
_________________ Axis Industries
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Sat Feb 05, 2011 1:20 am |
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The Voomy One
Darth Administrator
Team:
Main: The Voomy One
Level: 1337 Class:
Sniper
Joined: Thu Jun 29, 2006 12:06 am
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Re: Warp from Anatolia to Perilous?
basebot wrote: I'm not pointing any fingers...
But you guys do see that Sol is 5 j away, right? 2 jumps through YOUR galaxies, a juxta, then EF sanct, then Sol.
People basically do not have a chance of getting to you.
I say yes to the link through perilous. Cant go through a Juxta with the palace.
_________________ For support, please create a support ticket here.
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Sat Feb 05, 2011 2:53 am |
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shawn_mccall
Team:
Main: shawn - mccall
Level: 2411 Class:
Fleet Commander
Joined: Sun Jan 06, 2008 12:53 am
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Re: Warp from Anatolia to Perilous?
To be entirely honest Jeff, the entire system works just about as well as a lead balloon. What you need to do is lock all players out of the palace until you can assign 2-3 Devs to it so its more complex than "Ooh quick guys tractor this ship over here and dock it before anyone sees it." Instead of the joke that emp is now how about you make it something worth doing that takes a lot of time and effort and make it so that the entire system inherently discourages alliances so that the team that takes it actually accomplished something on their own.
_________________
Neba wrote: BLACK PEOPLE DON'T GET RICE
andezrhode wrote: goett wrote: All oly ships look way to geometrically conservative for my tastes. thats because most graphic designers are squares
goett wrote: Fired bullets taste like candy.
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Sat Feb 05, 2011 5:20 am |
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jeff mc beth
Team:
Main: Jeff Bobbo
Level: 2048 Class:
Gunner
Joined: Sat Dec 08, 2007 4:19 pm Location: Not where you are right now
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Re: Warp from Anatolia to Perilous?
shawn_mccall wrote: To be entirely honest Jeff, the entire system works just about as well as a lead balloon. What you need to do is lock all players out of the palace until you can assign 2-3 Devs to it so its more complex than "Ooh quick guys tractor this ship over here and dock it before anyone sees it." Instead of the joke that emp is now how about you make it something worth doing that takes a lot of time and effort and make it so that the entire system inherently discourages alliances so that the team that takes it actually accomplished something on their own. But it still needs to be FUN.
_________________
Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say.
JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked.
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Sat Feb 05, 2011 7:13 am |
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biggee531
Team:
Main: Biggee
Level: 2163 Class:
Engineer
Joined: Sun Mar 26, 2006 8:29 am Location: Around
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Re: Warp from Anatolia to Perilous?
My proposition:
Move Anatolia to it's own layer past perilous space. If possible, you can only jump into this layer if you are in one of the top 3-5 teams. Anatolia will have 1 base slot. In order to lay a base in Anatolia (which owns immediately once you lay your kit), you must own 4 key galaxies.
4 key galaxies spread throughout wildspace, initially unownable. 1-2 base slots are granted to each of the top 3-5 teams, 5 perma drone slots per team (if possible). The galaxy automatically owns once your team has had a live kit in the galaxy for 72 consecutive hours, and if there are no other kits from any other team in the galaxy. Bases killed in these galaxies blow up like the old system. You must own all 4 key galaxies in order to progress.
If your team drops out of the top 3-5, the kit deteriorates into a destructed state. Kits that fall into this category decay after 12 hours.
I think the actual emp "Run" should stay the same, except you have to make it from the new layer, which is past perilous. Obviously open to heavy modifications, but i think it's a good start for a change.
_________________
Sodomy wrote: I will kill what I created.
anilv wrote: Try again when you have a doctorate in mathematics, grasshopper. I'll be pulling rank until then.
Bonecrusher wrote: I'm a professional whiner.
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Sat Feb 05, 2011 7:42 am |
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jeff mc beth
Team:
Main: Jeff Bobbo
Level: 2048 Class:
Gunner
Joined: Sat Dec 08, 2007 4:19 pm Location: Not where you are right now
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Re: Warp from Anatolia to Perilous?
biggee531 wrote: My proposition:
Move Anatolia to it's own layer past perilous space. If possible, you can only jump into this layer if you are in one of the top 3-5 teams. Anatolia will have 1 base slot. In order to lay a base in Anatolia (which owns immediately once you lay your kit), you must own 4 key galaxies.
4 key galaxies spread throughout wildspace, initially unownable. 1-2 base slots are granted to each of the top 3-5 teams, 5 perma drone slots per team (if possible). The galaxy automatically owns once your team has had a live kit in the galaxy for 72 consecutive hours, and if there are no other kits from any other team in the galaxy. Bases killed in these galaxies blow up like the old system. You must own all 4 key galaxies in order to progress.
If your team drops out of the top 3-5, the kit deteriorates into a destructed state. Kits that fall into this category decay after 12 hours.
I think the actual emp "Run" should stay the same, except you have to make it from the new layer, which is past perilous. Obviously open to heavy modifications, but i think it's a good start for a change. I like that idea... But if you have them 4 galaxies, it could be years between runs, because they just aren't in suitable locations.
_________________
Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say.
JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked.
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Sat Feb 05, 2011 7:44 am |
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biggee531
Team:
Main: Biggee
Level: 2163 Class:
Engineer
Joined: Sun Mar 26, 2006 8:29 am Location: Around
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Re: Warp from Anatolia to Perilous?
jeff mc beth wrote: I like that idea... But if you have them 4 galaxies, it could be years between runs, because they just aren't in suitable locations. Sorry, the key galaxies inherently have slots available for the top 3-5 teams, you don't have to own adjacent galaxies.
_________________
Sodomy wrote: I will kill what I created.
anilv wrote: Try again when you have a doctorate in mathematics, grasshopper. I'll be pulling rank until then.
Bonecrusher wrote: I'm a professional whiner.
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Sat Feb 05, 2011 7:48 am |
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jeff mc beth
Team:
Main: Jeff Bobbo
Level: 2048 Class:
Gunner
Joined: Sat Dec 08, 2007 4:19 pm Location: Not where you are right now
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Re: Warp from Anatolia to Perilous?
biggee531 wrote: jeff mc beth wrote: I like that idea... But if you have them 4 galaxies, it could be years between runs, because they just aren't in suitable locations. Sorry, the key galaxies inherently have slots available for the top 3-5 teams, you don't have to own adjacent galaxies. So they'd be exempt from that rule... But, if there are 4 of them, chances are one of the teams will be next to it, which means they can BvB it right?
_________________
Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say.
JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked.
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Sat Feb 05, 2011 7:51 am |
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biggee531
Team:
Main: Biggee
Level: 2163 Class:
Engineer
Joined: Sun Mar 26, 2006 8:29 am Location: Around
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Re: Warp from Anatolia to Perilous?
jeff mc beth wrote: So they'd be exempt from that rule... But, if there are 4 of them, chances are one of the teams will be next to it, which means they can BvB it right? Biggee wrote: 4 key galaxies spread throughout wildspace, initially unownable. 1-2 base slots are granted to each of the top 3-5 teams Only to to the top 3-5 teams
_________________
Sodomy wrote: I will kill what I created.
anilv wrote: Try again when you have a doctorate in mathematics, grasshopper. I'll be pulling rank until then.
Bonecrusher wrote: I'm a professional whiner.
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Sat Feb 05, 2011 7:53 am |
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jeff mc beth
Team:
Main: Jeff Bobbo
Level: 2048 Class:
Gunner
Joined: Sat Dec 08, 2007 4:19 pm Location: Not where you are right now
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Re: Warp from Anatolia to Perilous?
biggee531 wrote: jeff mc beth wrote: So they'd be exempt from that rule... But, if there are 4 of them, chances are one of the teams will be next to it, which means they can BvB it right? Biggee wrote: 4 key galaxies spread throughout wildspace, initially unownable. 1-2 base slots are granted to each of the top 3-5 teams Only to to the top 3-5 teams I know that... But what I am saying, is there could be one in the middle of DM space, and one in the middle of EF space... You follow?
_________________
Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say.
JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked.
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Sat Feb 05, 2011 8:26 am |
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biggee531
Team:
Main: Biggee
Level: 2163 Class:
Engineer
Joined: Sun Mar 26, 2006 8:29 am Location: Around
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Re: Warp from Anatolia to Perilous?
jeff mc beth wrote: biggee531 wrote: jeff mc beth wrote: So they'd be exempt from that rule... But, if there are 4 of them, chances are one of the teams will be next to it, which means they can BvB it right? Biggee wrote: 4 key galaxies spread throughout wildspace, initially unownable. 1-2 base slots are granted to each of the top 3-5 teams Only to to the top 3-5 teams I know that... But what I am saying, is there could be one in the middle of DM space, and one in the middle of EF space... You follow?You can't fly through other peoples' galaxies? After all, running for emp is a contest. If it was ez mode and you never had to worry about losing gg, it wouldn't be worthy to call it an Emperor's Run.
_________________
Sodomy wrote: I will kill what I created.
anilv wrote: Try again when you have a doctorate in mathematics, grasshopper. I'll be pulling rank until then.
Bonecrusher wrote: I'm a professional whiner.
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Sat Feb 05, 2011 8:57 am |
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