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SI
Dev Team
Team:
Main: The SI
Level: 0 Class:
None
Joined: Wed Sep 01, 2010 4:24 pm
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Instancing of high level content
The following areas will be instanced starting next universe. *Zebra UZ, each arm is a seperate instance. *Copper 8 *Snakepit (Anaconda) *IQQas (Bana Queen) *Mausoleum, each boss has its own instance. *Red Photon Research Complex
What this will mean for you, as a player. *You must now be in a squad to enter these areas, a 1 person squad works fine.
*No more waiting to do a boss, upon entering an instance all ai will be spawned and some areas leading up to a boss have been streamlined. As an example, there are now fast spawning wormhole guards in UZ that will not give xp or drop loot, but will drop keys allowing you to pass through the non-instanced areas with little wait in times of congestion.
*The mini-bosses in the Zebra UZ now have a 20 hour lockout, as now anyone can do them at any time. The ai in Lake Manyara and Mara River will now have a ten minute lockout, to prevent someone from leaving and re-entering to spawn the ai.
These changes will be available for testing over the next week. Please test them and post any unforeseen issues you have here.
Last edited by SI on Sun Jan 16, 2011 5:43 pm, edited 1 time in total.
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Fri Jan 14, 2011 2:03 am |
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Mail
Team:
Main: Time Warp
Level: 3162 Class:
Shield Monkey
Joined: Tue Sep 09, 2008 5:59 am Location: Australia
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Re: Instancing of high level content
Can we still camp MiniL, etc....
And What happens when we go to kill rhino, and then can't warp back out because of the lock-out?
Time Warp
_________________ Always forgive your enemies - nothing annoys them so.
~Oscar Wilde
andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!?
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Fri Jan 14, 2011 2:07 am |
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landswimmer
Team:
Main: DemonBlood
Level: 1761 Class:
Shield Monkey
Joined: Tue Jul 01, 2008 1:09 am
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Re: Instancing of high level content
Mail wrote: Can we still camp MiniL, etc....
And What happens when we go to kill rhino, and then can't warp back out because of the lock-out?
Time Warp this. its good that the stuff is finally gonna be instanced, but MOAR DETAILS PLOX. IE. kickouts, boss lockout times (if they changed), stuff like that
_________________ it is the mark of an educated man, to entertain a thought without accepting it. - aristotle
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Fri Jan 14, 2011 2:10 am |
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SI
Dev Team
Team:
Main: The SI
Level: 0 Class:
None
Joined: Wed Sep 01, 2010 4:24 pm
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Re: Instancing of high level content
Mail wrote: Can we still camp MiniL, etc....
And What happens when we go to kill rhino, and then can't warp back out because of the lock-out?
Time Warp Camping Minis will no longer be possible, because of the 20 hour lockout. The lockouts on the minis and the main bosses in UZ are for the entire instance, and will only prevent you from re-entering the instance. You will be able to just fly out after you kill the boss. This includes being able to fly out through CG after killing the Emperor, if you so choose, which was not previously possible. landswimmer wrote: Mail wrote: Can we still camp MiniL, etc....
And What happens when we go to kill rhino, and then can't warp back out because of the lock-out?
Time Warp this. its good that the stuff is finally gonna be instanced, but MOAR DETAILS PLOX. IE. kickouts, boss lockout times (if they changed), stuff like that Kick-outs and lockouts have not been changed, except for the previously mentioned cases.
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Fri Jan 14, 2011 2:15 am |
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Mail
Team:
Main: Time Warp
Level: 3162 Class:
Shield Monkey
Joined: Tue Sep 09, 2008 5:59 am Location: Australia
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Re: Instancing of high level content
Looks like I'm camping mini for the rest of the universe then 'eh?
Time Warp
_________________ Always forgive your enemies - nothing annoys them so.
~Oscar Wilde
andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!?
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Fri Jan 14, 2011 2:18 am |
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The Voomy One
Darth Administrator
Team:
Main: The Voomy One
Level: 1337 Class:
Sniper
Joined: Thu Jun 29, 2006 12:06 am
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Re: Instancing of high level content
Mail wrote: Looks like I'm camping mini for the rest of the universe then 'eh?
Time Warp Together with everyone else, might get crowded in there ^^
_________________ For support, please create a support ticket here.
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Fri Jan 14, 2011 2:42 am |
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Mail
Team:
Main: Time Warp
Level: 3162 Class:
Shield Monkey
Joined: Tue Sep 09, 2008 5:59 am Location: Australia
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Re: Instancing of high level content
Just the way a like it , more fun that way.
Time Warp
_________________ Always forgive your enemies - nothing annoys them so.
~Oscar Wilde
andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!?
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Fri Jan 14, 2011 2:48 am |
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The Lost One
Team:
Main: UrQa Vazuk Qii
Level: 2468 Class:
Berserker
Joined: Tue Dec 22, 2009 7:28 am
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Re: Instancing of high level content
If you make a squad, warp into an instance, warp back out again, leave the squad, and make a new squad and warp back into the instanced galaxy, will the augmenters on the boss be changed? ~.^ Because I had a hard time when I fought Undead Calypso when he had like 2 Exc Resist Augmenters
_________________
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Fri Jan 14, 2011 3:02 am |
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trevor54
Team:
Main: Trevor50
Level: 4503 Class:
Shield Monkey
Joined: Wed Jul 12, 2006 10:01 pm Location: Alabama
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Re: Instancing of high level content
The Lost One wrote: If you make a squad, warp into an instance, warp back out again, leave the squad, and make a new squad and warp back into the instanced galaxy, will the augmenters on the boss be changed? ~.^ Because I had a hard time when I fought Undead Calypso when he had like 2 Exc Resist Augmenters It doesn't work that way, lockouts are not based on squad, they become personal
_________________
Ricoh wrote: might sound hard 4 u...but learn reading? Stay strong, live long, and walk humbly.
Strawberry Blueberry Pancakes
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Fri Jan 14, 2011 7:58 am |
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biggee531
Team:
Main: Biggee
Level: 2163 Class:
Engineer
Joined: Sun Mar 26, 2006 8:29 am Location: Around
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Re: Instancing of high level content
So in theory, if you went to do Emp, and he spawned with 10x sup resist, and you were unable to kill him obviously, he would be the same spawn for the rest of the universe? Or do the AI despawn and respawn during lockout somehow?
_________________
Sodomy wrote: I will kill what I created.
anilv wrote: Try again when you have a doctorate in mathematics, grasshopper. I'll be pulling rank until then.
Bonecrusher wrote: I'm a professional whiner.
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Fri Jan 14, 2011 8:23 am |
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andezrhode2a
Team:
Main: Paximaximus
Level: 2572 Class:
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Joined: Wed May 26, 2010 7:51 pm
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Re: Instancing of high level content
May I just point out, if noobs(Not me, ofc ) go and attempt Prince and subsequently kill Knight, then fail Prince, they need to wait 20 HOURS for another go? Gtfo. 1h lockout is enough imho, since the 3 minnies aren't worth camping, and that would use a serious amount of Keys to constantly camp MiniL, or you'd just waste 2 spawns.
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Fri Jan 14, 2011 9:23 am |
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landswimmer
Team:
Main: DemonBlood
Level: 1761 Class:
Shield Monkey
Joined: Tue Jul 01, 2008 1:09 am
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Re: Instancing of high level content
andezrhode2a wrote: May I just point out, if noobs(Not me, ofc ) go and attempt Prince and subsequently kill Knight, then fail Prince, they need to wait 20 HOURS for another go? Gtfo. 1h lockout is enough imho, since the 3 minnies aren't worth camping, and that would use a serious amount of Keys to constantly camp MiniL, or you'd just waste 2 spawns. THIS. the loot from the minis doesnt make them worth camping, you usually end up getting more from killing the spawn a 1hr lockout should be enough to prevent people killing knight, leaving, making new squad, jumping back in and having a full spawn then again the main boss lockouts are 20 hours too (since the lockouts are instance wide) so it shouldnt really be a problem, the cost of failure is higher, but you can kill the ubers more often if you are able
_________________ it is the mark of an educated man, to entertain a thought without accepting it. - aristotle
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Fri Jan 14, 2011 10:45 am |
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cej1120con
Team:
Main: Johnston V2
Level: 2324 Class:
Fleet Commander
Joined: Thu Mar 26, 2009 3:11 pm Location: Northern Indiana
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Re: Instancing of high level content
landswimmer wrote: andezrhode2a wrote: May I just point out, if noobs(Not me, ofc ) go and attempt Prince and subsequently kill Knight, then fail Prince, they need to wait 20 HOURS for another go? Gtfo. 1h lockout is enough imho, since the 3 minnies aren't worth camping, and that would use a serious amount of Keys to constantly camp MiniL, or you'd just waste 2 spawns. THIS. the loot from the minis doesnt make them worth camping, you usually end up getting more from killing the spawn a 1hr lockout should be enough to prevent people killing knight, leaving, making new squad, jumping back in and having a full spawn then again the main boss lockouts are 20 hours too (since the lockouts are instance wide) so it shouldnt really be a problem, the cost of failure is higher, but you can kill the ubers more often if you are able I agree with most of this but I don't like changes that make it unfair for newer players to the game. Older players had chances to camp mini lion and since it won't be possible, the newer people who come within recent times won't have equal opportunities. I don't think it's fair.
_________________ ⎝⏠⏝⏠⎠
Last edited by cej1120con on January 1st, 1337, 6:66 am, edited over 9000 times in total.
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Fri Jan 14, 2011 4:00 pm |
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anilv
Member
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Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Re: Instancing of high level content
To be clear, are the lockouts on Princess/Prince being reduced to 20 hours from 5 days? If so, I don't really mind about the mini-ubers getting lockouts, but if not then I'd really prefer that the mini-uber lockout be reduced to an hour or two.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Fri Jan 14, 2011 4:44 pm |
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Zekk
Member
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Main: Kyp
Level: 2610 Class:
Engineer
Joined: Mon Oct 25, 2004 8:49 pm Location: my desk
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Re: Instancing of high level content
No, but killing the mini boss will give you a 20 hour lockout for that branch which the boss's lockout will override with 5-10 days as appropriate.
_________________ Pies are yummy.
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Fri Jan 14, 2011 8:03 pm |
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