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Team: Mortalitas Preletors
Main: SupernovaGA
Level: 853
Class: Gunner

Joined: Fri Oct 15, 2010 4:31 am
Post Re: New zone, Infernal Darkness
i dont know if this is stupid or not but couldent it be made so the Infernal Darkness entrance is when u kill Doom Inferno and scoop some sort of key and use it on the exit insted?

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Wed Jan 12, 2011 3:17 am
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Team: Eminence Front
Main: Tech9
Level: 1923
Class: Engineer

Joined: Thu Mar 16, 2006 1:43 am
Location: Committed a heinous crime. Eating toast.
Post Re: New zone, Infernal Darkness
This sounds great, I'm all for more high-end content :P !

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Wed Jan 12, 2011 5:36 am
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Team: Traders
Main: k-2
Level: 2506
Class: Speed Demon

Joined: Thu Apr 16, 2009 6:48 am
Post Re: New zone, Infernal Darkness
assasinat3r wrote:
This sounds great, I'm all for more high-end content :P !

Ah techy is going to own us again with his first darkness ship =p

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Wed Jan 12, 2011 6:27 am
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Team: Eminence Front
Main: Spatzz
Level: 2402
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Joined: Mon Jul 27, 2009 12:40 am
Post Re: New zone, Infernal Darkness
I like Voom.

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Wed Jan 12, 2011 8:15 am
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Team: Capitalists
Main: Jeff Bobbo
Level: 2048
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Joined: Sat Dec 08, 2007 4:19 pm
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Post Re: New zone, Infernal Darkness
Om nom nom, more content! :3

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Wed Jan 12, 2011 12:13 pm
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Team: None
Main: master802
Level: 2251
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Joined: Fri Feb 29, 2008 1:58 pm
Post Re: New zone, Infernal Darkness
Should be connected to The Dark imo.

-master802

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Wed Jan 12, 2011 12:23 pm
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Team: Capitalists
Main: Jeff Bobbo
Level: 2048
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Joined: Sat Dec 08, 2007 4:19 pm
Location: Not where you are right now
Post Re: New zone, Infernal Darkness
master802 wrote:
Should be connected to The Dark imo.

-master802

It's Voomy's content, let him do what he wants? :P

Unless, you wrote the design doc?

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Javatech wrote:
Battlecruiser23 wrote:
I am a Troll, ignore everything I say.

JeffL wrote:
Are you kidding me? Our C2 music is way better than that boring garbage you linked.


Wed Jan 12, 2011 12:35 pm
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Team: None
Main: Jagur4
Level: 1459
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Joined: Sun May 15, 2005 6:37 am
Post Re: New zone, Infernal Darkness
Gotta say, I love the concept of making a wormhole go more than one place. Perhaps have some kind of "Wormhole Redirection Key" given as part of a repeatable mission to go to ID, without it you go to IT?

I hope to see more such zones show up on top of existing content.


Wed Jan 12, 2011 1:14 pm
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Team: Heaven
Main: Kangaroo_blob
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Joined: Wed Oct 18, 2006 9:37 pm
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Post Re: New zone, Infernal Darkness
jeff mc beth wrote:
Om nom nom, more content! :3


^

/me Jiggles

Kanga

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Wed Jan 12, 2011 2:13 pm
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Team: Eminence Front
Main: yugioh
Level: 1854
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Joined: Mon Aug 22, 2005 8:17 am
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Post Re: New zone, Infernal Darkness
Is this meant to be group, or solo-oriented? We're severely lacking in endgame material meant for solo play (soloing ubers doesn't count, they were meant to be group material originally). If this is solo-oriented, I will love you forever.

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Wed Jan 12, 2011 4:32 pm
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Team: UnderDawgs
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Joined: Sat Oct 25, 2008 9:51 am
Post Re: New zone, Infernal Darkness
make it so you need to have a certain item equipt on your ship in order to go to infernal darkness instead of tempest? and you would need 2 finish the misions to get that item. like enigmatic sector has the temporal gen but instead you would equipt this like a diffuser or w/e?!


Wed Jan 12, 2011 4:50 pm
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Team: Admins
Main: The Voomy One
Level: 1337
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Joined: Thu Jun 29, 2006 12:06 am
Post Re: New zone, Infernal Darkness
yugioh124 wrote:
Is this meant to be group, or solo-oriented? We're severely lacking in endgame material meant for solo play (soloing ubers doesn't count, they were meant to be group material originally). If this is solo-oriented, I will love you forever.


We'll see how it ends up being. I dont not intend it to require a massive squad like Olympus but I also dont really intend for it to be soloed. In the end it's possible that atleast some parts can be soloed, Im not sure yet since I havent actually created the AIs.

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Thu Jan 13, 2011 12:46 am
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Team: Psionic Corps
Main: The Crazy Game Maste
Level: 1031
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Joined: Wed Feb 11, 2009 3:15 am
Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
Post Re: New zone, Infernal Darkness
The Voomy One wrote:
yugioh124 wrote:
Is this meant to be group, or solo-oriented? We're severely lacking in endgame material meant for solo play (soloing ubers doesn't count, they were meant to be group material originally). If this is solo-oriented, I will love you forever.


We'll see how it ends up being. I dont not intend it to require a massive squad like Olympus but I also dont really intend for it to be soloed. In the end it's possible that atleast some parts can be soloed, Im not sure yet since I havent actually created the AIs.

If your having trouble making up the AIs, hit up churchill and give him an hour. He will deliver you a 50 page essay.

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JeffL wrote:
Not sure if the quality is really up to snuff, tbh.

JeffL wrote:
Maybe you guys are right. We can leave things how they are for now and get more feedback later.


Thu Jan 13, 2011 3:25 am
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Team: Strawberry Pancakes
Main: ahileus
Level: 3088
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Joined: Thu Feb 01, 2007 2:06 am
Post Re: New zone, Infernal Darkness
thecrazygamemaster wrote:
If your having trouble making up the AIs, hit up churchill and give him an hour. He will deliver you a 50 page essay.


not just 50 pages, i say he will choke Voomy with suggestions :o

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Thu Jan 13, 2011 3:28 am
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Team: Admins
Main: The Voomy One
Level: 1337
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Joined: Thu Jun 29, 2006 12:06 am
Post Re: New zone, Infernal Darkness
Progress update:
Just finished adding a bunch of BPs for the zone.

Atm there are 16 new items to discover.


Will probably start creating the AIs soon. There will be 4 bosses and a couple normal AIs to fight.

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Thu Jan 13, 2011 3:30 am
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