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The Voomy One
Darth Administrator
Team:
Main: The Voomy One
Level: 1337 Class:
Sniper
Joined: Thu Jun 29, 2006 12:06 am
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New zone, Infernal Darkness
Well with Aurora being absent I decided to start my own project to get some content in (Yay for her being back!). This place still has a lot of work to do, the galaxies are mostly done but I have a pile of AIs and items to create for it.
It's not a very big place but it should be pretty intense action. I came up with a nice little new feature that this place will make use of, it will actually be located exactly where Infernal Tempest is. How will that work? The basic idea is that if you fulfill a certain requirement the wormhole to Infernal Tempest will instead lead you to Infernal Darkness, this is possible thanks to instances and we will probably use this feature in other places too.
Infernal Darkness will be mostly for tech 21 but there will also be some tech 20 stuff in there.
ETA? Probably sometime.
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Wed Jan 12, 2011 12:54 am |
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Mail
Team:
Main: Time Warp
Level: 3162 Class:
Shield Monkey
Joined: Tue Sep 09, 2008 5:59 am Location: Australia
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Re: New zone, Infernal Darkness
Is that the bana UZ?
Time Warp
_________________ Always forgive your enemies - nothing annoys them so.
~Oscar Wilde
andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!?
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Wed Jan 12, 2011 12:57 am |
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The Voomy One
Darth Administrator
Team:
Main: The Voomy One
Level: 1337 Class:
Sniper
Joined: Thu Jun 29, 2006 12:06 am
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Re: New zone, Infernal Darkness
No.
_________________ For support, please create a support ticket here.
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Wed Jan 12, 2011 1:10 am |
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VatFF
Team:
Main: FFs V
Level: 3006 Class:
Shield Monkey
Joined: Sat Apr 25, 2009 4:33 am
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Re: New zone, Infernal Darkness
=O probably sometime (tm)
_________________
JeffL wrote: I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =)
The Voomy One wrote: You gotta be shitting me >_<
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Wed Jan 12, 2011 1:12 am |
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anilv
Member
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Main: enkelin
Level: 3002 Class:
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Joined: Wed Aug 01, 2007 12:28 pm
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Re: New zone, Infernal Darkness
Looking forward to this, especially if it contains some Recon Focus content. But will we be able to choose between going to Infernal Tempest and Infernal Darkness? I sometimes like to pop in on Scorch and the good doctor.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Wed Jan 12, 2011 1:16 am |
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The Voomy One
Darth Administrator
Team:
Main: The Voomy One
Level: 1337 Class:
Sniper
Joined: Thu Jun 29, 2006 12:06 am
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Re: New zone, Infernal Darkness
anilv wrote: Looking forward to this, especially if it contains some Recon Focus content. But will we be able to choose between going to Infernal Tempest and Infernal Darkness? I sometimes like to pop in on Scorch and the good doctor. Yes of course you will always be able to go back to the normal Infernal Tempest. We havent decided what exactly to use yet to trigger the actual change, the original idea was that you have to have a specific mission started. Jeff had a idea about making it a chat command, so you would start a squad and then type in a special chat command that would change the wormhole for your squad only. We'll see what we do.
_________________ For support, please create a support ticket here.
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Wed Jan 12, 2011 1:19 am |
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Mail
Team:
Main: Time Warp
Level: 3162 Class:
Shield Monkey
Joined: Tue Sep 09, 2008 5:59 am Location: Australia
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Re: New zone, Infernal Darkness
Good, because Bana UZ is the stupidist idea ever...
I mean, we already have bana and the highest DPS weapon in game is heat damage... LOL
Time Warp
_________________ Always forgive your enemies - nothing annoys them so.
~Oscar Wilde
andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!?
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Wed Jan 12, 2011 1:31 am |
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Nuromishi
Team:
Main: Nuroshounin
Level: 833 Class:
Engineer
Joined: Sat Aug 21, 2004 6:48 pm Location: Hoboken, NJ
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Re: New zone, Infernal Darkness
The Voomy One wrote: Jeff had a idea about making it a chat command, so you would start a squad and then type in a special chat command that would change the wormhole for your squad only. We'll see what we do. Jeff's idea seems kind of like a hack and I don't think would look particularly good in-game. A key, equipping a certain item, or something else of that sort would probably work better aesthetically.
_________________ Fucking loot... Awesome character art by my friend Jee.
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Wed Jan 12, 2011 1:42 am |
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The Voomy One
Darth Administrator
Team:
Main: The Voomy One
Level: 1337 Class:
Sniper
Joined: Thu Jun 29, 2006 12:06 am
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Re: New zone, Infernal Darkness
Yeah a mission or item sounds better then a chat command to me.
_________________ For support, please create a support ticket here.
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Wed Jan 12, 2011 1:57 am |
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Masterful
Team:
Main: -T-
Level: 407 Class:
Speed Demon
Joined: Tue Jul 08, 2008 2:47 am Location: RESISTANCE IS FUTILE!
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Re: New zone, Infernal Darkness
The Voomy One wrote: Yeah a mission or item sounds better then a chat command to me. Or, you can only jump in by having the wormhole tractored?
_________________
cej1120con on finding SS wrote: A guy showed me runescape, and I said "RUNESCAPE SUCKS DICK" after like 10 minutes of it.
And I googled "GAMES BETTER THAN RUNESCAPE"
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Wed Jan 12, 2011 1:58 am |
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The Voomy One
Darth Administrator
Team:
Main: The Voomy One
Level: 1337 Class:
Sniper
Joined: Thu Jun 29, 2006 12:06 am
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Re: New zone, Infernal Darkness
Cant tractor wormholes.
_________________ For support, please create a support ticket here.
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Wed Jan 12, 2011 2:04 am |
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Yoko_Kurama
Team:
Main: DragonGod (Slaver)
Level: 1504 Class:
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Joined: Thu Aug 23, 2007 10:12 pm Location: Houston, TX
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Re: New zone, Infernal Darkness
Masterful wrote: Or, you can only jump in by having the wormhole tractored? Wormholes are untractorable as per game mechanics. I like the idea Vooms, good going. I agree with the key or item. I think a mission would be annoying because it'd have to be repeatable or you wouldn't be able to get back in, and you wouldn't be able to get to IT if it was active. Key or other type item is the way to go methinks.
_________________
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Wed Jan 12, 2011 2:04 am |
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landswimmer
Team:
Main: DemonBlood
Level: 1761 Class:
Shield Monkey
Joined: Tue Jul 01, 2008 1:09 am
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Re: New zone, Infernal Darkness
you know, this might be a stupid question, but dont you have bugs/issues to fix before you go jumping into another project?
there are quite a few bugs which could use some attention (and endgame content only keeps older players playing, something also accomplished by fixing bugs, bugs which make said players want to cancel their subs)
the fuzz aggro bug in lyceum/aztec X for example, shoot someone in lyceum with a weapon that gives fires and you get a 10 minute timeout with the most horribly "OH GOD I WANT TO QUIT THIS GAME AND NEVER COME BACK" aura ever imagined after you jump back and get killed by the fuzz, unable to warp back due to said aura
im sure im not the only player here who doesnt have the attention span for that crap, and logs off soon after it happens, wondering why they even bother logging on in the first place
though t21 versions of the old infernal augs would mix things up abit in SS at the endgame...
tl;dr - new content is good, but an ounce of prevention is better than a pound of cure, prevent the endgame players from thinking of quitting by fixing any gameplay affecting bugs as soon as physically possible
_________________ it is the mark of an educated man, to entertain a thought without accepting it. - aristotle
Last edited by landswimmer on Wed Jan 12, 2011 2:37 am, edited 1 time in total.
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Wed Jan 12, 2011 2:32 am |
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The Voomy One
Darth Administrator
Team:
Main: The Voomy One
Level: 1337 Class:
Sniper
Joined: Thu Jun 29, 2006 12:06 am
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Re: New zone, Infernal Darkness
DemonBlood, as much as you hang on the forum I actually expect you to know that I dont do bug fixing. Im not a programmer. Me doing content has no effect at all on bug fixing.
Unless you have something to add to this topic please dont post here.
_________________ For support, please create a support ticket here.
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Wed Jan 12, 2011 2:36 am |
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aeljuga
Team:
Main: ahileus
Level: 3088 Class:
Berserker
Joined: Thu Feb 01, 2007 2:06 am
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Re: New zone, Infernal Darkness
Mail wrote: Good, because Bana UZ is the stupidist idea ever...
I mean, we already have bana and the highest DPS weapon in game is heat damage... LOL
Time Warp I see you dont know anything about Bana UZ, not all AIs would be vulnerable to heat. The Voomy One wrote: DemonBlood, as much as you hang on the forum I actually expect you to know that I dont do bug fixing. Im not a programmer. Me doing content has no effect at all on bug fixing.
Unless you have something to add to this topic please dont post here. owned and pwned Good work Voomy, cant wait to see new content.
_________________ ahileus
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Wed Jan 12, 2011 2:52 am |
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