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lammas 528
Team:
Main: Fly fast kill hard
Level: 3625 Class:
Shield Monkey
Joined: Tue Aug 07, 2007 8:51 am
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Re: Changes to the universe layout
thecrazygamemaster wrote: The Voomy One wrote: Screw the spiral....
_________________ Arguing on the Internet is like running in the Speical Olympics. Even if you win you're still a retard!
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Fri Jan 21, 2011 5:18 am |
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yugioh124
Team:
Main: yugioh
Level: 1854 Class:
Fleet Commander
Joined: Mon Aug 22, 2005 8:17 am Location: Classified
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Re: Changes to the universe layout
Give it a 3rd arm then, or something. We need more wild space gals far more than we need new peri space gals.
_________________
Dorin Nube wrote: Nipples aren't the only danger here.
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Fri Jan 21, 2011 6:08 am |
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newman233
Member
Team:
Main: Kangaroo_blob
Level: 3102 Class:
Berserker
Joined: Wed Oct 18, 2006 9:37 pm Location: Married to: CSE
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Re: Changes to the universe layout
Yes, more WS over more PS...
PS is usually pretty empty as it is...
Kanga
_________________
Illegitimi Non Carborundum
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Fri Jan 21, 2011 8:06 am |
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UnpleasantPantsBulge
Team:
Main: UnpleasantPantsBulge
Level: 2092 Class:
Berserker
Joined: Fri Jun 18, 2010 7:02 pm
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Re: Changes to the universe layout
It's agreed then, we demand more Wild Space!
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Fri Jan 21, 2011 10:25 am |
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UnpleasantPantsBulge
Team:
Main: UnpleasantPantsBulge
Level: 2092 Class:
Berserker
Joined: Fri Jun 18, 2010 7:02 pm
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Re: Changes to the universe layout
So... out of the 150 that are added we get not a one to build in. The F2P will get some, and some Perilous AI will have a lot of room to roam around in. Then we get nothing, It's crowded as it is and there are like 4 - 6 new teams this uni that are trying to get into the mix on the reset.
Sorry, double post. When i wrote it there was somebody between my posts, then as i finished mine he deleted his.
Last edited by UnpleasantPantsBulge on Fri Jan 21, 2011 12:13 pm, edited 1 time in total.
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Fri Jan 21, 2011 10:44 am |
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wdn68
Team:
Main: mrwoo
Level: 1626 Class:
Engineer
Joined: Sun Feb 12, 2006 8:39 am Location: south of old blighty (england)
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Re: Changes to the universe layout
Jeff surely you must have plans or least idea's in-case SS membership picks up fast or least dbl in say 5 uni's time maybe a 2nd wild space called even more wilder space where only level 1k+ can build then have 2 pretty spiral layers.
reason i say player base could pick up lets say a well known lets play you-tuber done a lets play sonata run or a live-stream could easily increase players by 10-20%.
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Fri Jan 21, 2011 10:50 am |
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The Lost One
Team:
Main: UrQa Vazuk Qii
Level: 2468 Class:
Berserker
Joined: Tue Dec 22, 2009 7:28 am
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Re: Changes to the universe layout
It is fine as it is. More space just to fit in more teams and make more distance between team borders is just asking for the game to be easier on the building side.
I agree that when the playerbase is noticably growing it is needed more space, or perhaps try and make W1 ownable but not possible to aggro.
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Fri Jan 21, 2011 10:53 am |
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wdn68
Team:
Main: mrwoo
Level: 1626 Class:
Engineer
Joined: Sun Feb 12, 2006 8:39 am Location: south of old blighty (england)
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Re: Changes to the universe layout
ooo aggro i think any base set to aggro should have a cost factor to it ie workers eat 3x more rats base uses 3x more nukes etc ideal aggro would mean more workers on watch etc or least a timer
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Fri Jan 21, 2011 10:56 am |
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andezrhode2a
Team:
Main: Paximaximus
Level: 2572 Class:
Engineer
Joined: Wed May 26, 2010 7:51 pm
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Re: Changes to the universe layout
wdn68 wrote: ooo aggro i think any base set to aggro should have a cost factor to it ie workers eat 3x more rats base uses 3x more nukes etc ideal aggro would mean more workers on watch etc or least a timer Commods are never a real issue like that, bad idea man. Maybe, now bear with me, bases that are aggroed shows a teams galactical insecurity and lowers their score? Oooooooor, just let bases be aggro for say, 1h, then a timer resets them and you cannot aggro it for another 2 hours.
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Fri Jan 21, 2011 10:59 am |
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wdn68
Team:
Main: mrwoo
Level: 1626 Class:
Engineer
Joined: Sun Feb 12, 2006 8:39 am Location: south of old blighty (england)
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Re: Changes to the universe layout
andezrhode2a wrote: wdn68 wrote: ooo aggro i think any base set to aggro should have a cost factor to it ie workers eat 3x more rats base uses 3x more nukes etc ideal aggro would mean more workers on watch etc or least a timer Commods are never a real issue like that, bad idea man. Maybe, now bear with me, bases that are aggroed shows a teams galactical insecurity and lowers their score? Oooooooor, just let bases be aggro for say, 1h, then a timer resets them and you cannot aggro it for another 2 hours. i put the commods in due to that even if that isn't a problem for resources it should happen anyhow but the Timer was suppose to be my main point idea workers will rest after a period and need re-ordering watch duties so if a team wants to aggro a gal then they need to plan ahead whom will be on to reset it all etc.
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Fri Jan 21, 2011 11:08 am |
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andezrhode2a
Team:
Main: Paximaximus
Level: 2572 Class:
Engineer
Joined: Wed May 26, 2010 7:51 pm
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Re: Changes to the universe layout
wdn68 wrote: andezrhode2a wrote: wdn68 wrote: ooo aggro i think any base set to aggro should have a cost factor to it ie workers eat 3x more rats base uses 3x more nukes etc ideal aggro would mean more workers on watch etc or least a timer Commods are never a real issue like that, bad idea man. Maybe, now bear with me, bases that are aggroed shows a teams galactical insecurity and lowers their score? Oooooooor, just let bases be aggro for say, 1h, then a timer resets them and you cannot aggro it for another 2 hours. i put the commods in due to that even if that isn't a problem for resources it should happen anyhow but the Timer was suppose to be my main point idea workers will rest after a period and need re-ordering watch duties so if a team wants to aggro a gal then they need to plan ahead whom will be on to reset it all etc. Oh for gods sakes, my Prod this uni supported 7m workers, and that would be incredibly easy to slave over 25 kits in 1 gal... NOT AN ISSUE.
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Fri Jan 21, 2011 11:15 am |
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Chaosking3
Team:
Main: Spatzz
Level: 2402 Class:
Engineer
Joined: Mon Jul 27, 2009 12:40 am
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Re: Changes to the universe layout
Fact is as more times goes by more folks are leveling up to the point in which they would like a bit of w2 ownership in their team. The number of payed accounts increases but the space does not.
_________________
JeffL wrote: Come have sex with me in space, my lord
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Fri Jan 21, 2011 11:21 am |
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The Lost One
Team:
Main: UrQa Vazuk Qii
Level: 2468 Class:
Berserker
Joined: Tue Dec 22, 2009 7:28 am
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Re: Changes to the universe layout
But the number of highend subbed P2P accounts decreases, case solved!
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Fri Jan 21, 2011 11:58 am |
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SimonV2
Team:
Main: Si's_Yes_Man
Level: 2266 Class:
Fleet Commander
Joined: Tue Apr 05, 2005 7:27 pm
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Re: Changes to the universe layout
perhaps high end players leave, but the accs generally get passed on
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Fri Jan 21, 2011 12:01 pm |
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Chaosking3
Team:
Main: Spatzz
Level: 2402 Class:
Engineer
Joined: Mon Jul 27, 2009 12:40 am
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Re: Changes to the universe layout
Chaosking3 wrote: Fact is as more times goes by more folks are leveling up to the point in which they would like a bit of w2 ownership in their team. The number of payed accounts increases but the space does not.
_________________
JeffL wrote: Come have sex with me in space, my lord
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Fri Jan 21, 2011 12:22 pm |
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