It is currently Sun May 05, 2024 2:04 pm



Post new topic Reply to topic  [ 185 posts ]  Go to page Previous  1 ... 8, 9, 10, 11, 12, 13  Next
Author Message
User avatar
 

Team: pantalones
Main: Fly fast kill hard
Level: 3625
Class: Shield Monkey

Joined: Tue Aug 07, 2007 8:51 am
Post Re: Changes to the universe layout
thecrazygamemaster wrote:
The Voomy One wrote:
Screw the spiral....

_________________
Arguing on the Internet is like running in the Speical Olympics. Even if you win you're still a retard!


Fri Jan 21, 2011 5:18 am
Profile
User avatar
 

Team: Eminence Front
Main: yugioh
Level: 1854
Class: Fleet Commander

Joined: Mon Aug 22, 2005 8:17 am
Location: Classified
Post Re: Changes to the universe layout
Give it a 3rd arm then, or something. We need more wild space gals far more than we need new peri space gals.

_________________
Dorin Nube wrote:
Nipples aren't the only danger here.


Fri Jan 21, 2011 6:08 am
Profile
Member
User avatar
 

Team: Heaven
Main: Kangaroo_blob
Level: 3102
Class: Berserker

Joined: Wed Oct 18, 2006 9:37 pm
Location: Married to: CSE
Post Re: Changes to the universe layout
Yes, more WS over more PS...

PS is usually pretty empty as it is...

Kanga

_________________
Image
Image

Illegitimi Non Carborundum


Fri Jan 21, 2011 8:06 am
Profile
 

Team: BOSSEN
Main: UnpleasantPantsBulge
Level: 2092
Class: Berserker

Joined: Fri Jun 18, 2010 7:02 pm
Post Re: Changes to the universe layout
It's agreed then, we demand more Wild Space!


Fri Jan 21, 2011 10:25 am
Profile E-mail
 

Team: BOSSEN
Main: UnpleasantPantsBulge
Level: 2092
Class: Berserker

Joined: Fri Jun 18, 2010 7:02 pm
Post Re: Changes to the universe layout
So... out of the 150 that are added we get not a one to build in. The F2P will get some, and some Perilous AI will have a lot of room to roam around in. Then we get nothing, It's crowded as it is and there are like 4 - 6 new teams this uni that are trying to get into the mix on the reset.

Sorry, double post. When i wrote it there was somebody between my posts, then as i finished mine he deleted his.


Last edited by UnpleasantPantsBulge on Fri Jan 21, 2011 12:13 pm, edited 1 time in total.

Fri Jan 21, 2011 10:44 am
Profile E-mail
User avatar
 

Team: Nibbles
Main: mrwoo
Level: 1626
Class: Engineer

Joined: Sun Feb 12, 2006 8:39 am
Location: south of old blighty (england)
Post Re: Changes to the universe layout
Jeff surely you must have plans or least idea's in-case SS membership picks up fast or least dbl in say 5 uni's time maybe a 2nd wild space called even more wilder space where only level 1k+ can build then have 2 pretty spiral layers.


reason i say player base could pick up lets say a well known lets play you-tuber done a lets play sonata run or a live-stream could easily increase players by 10-20%.


Fri Jan 21, 2011 10:50 am
Profile
 

Team: Strawberry Pancakes
Main: UrQa Vazuk Qii
Level: 2468
Class: Berserker

Joined: Tue Dec 22, 2009 7:28 am
Post Re: Changes to the universe layout
It is fine as it is. More space just to fit in more teams and make more distance between team borders is just asking for the game to be easier on the building side.

I agree that when the playerbase is noticably growing it is needed more space, or perhaps try and make W1 ownable but not possible to aggro.

_________________
Image


Fri Jan 21, 2011 10:53 am
Profile
User avatar
 

Team: Nibbles
Main: mrwoo
Level: 1626
Class: Engineer

Joined: Sun Feb 12, 2006 8:39 am
Location: south of old blighty (england)
Post Re: Changes to the universe layout
ooo aggro i think any base set to aggro should have a cost factor to it ie workers eat 3x more rats base uses 3x more nukes etc ideal aggro would mean more workers on watch etc or least a timer


Fri Jan 21, 2011 10:56 am
Profile
User avatar
 

Team: Eminence Front
Main: Paximaximus
Level: 2572
Class: Engineer

Joined: Wed May 26, 2010 7:51 pm
Post Re: Changes to the universe layout
wdn68 wrote:
ooo aggro i think any base set to aggro should have a cost factor to it ie workers eat 3x more rats base uses 3x more nukes etc ideal aggro would mean more workers on watch etc or least a timer

Commods are never a real issue like that, bad idea man.

Maybe, now bear with me, bases that are aggroed shows a teams galactical insecurity and lowers their score?
Oooooooor, just let bases be aggro for say, 1h, then a timer resets them and you cannot aggro it for another 2 hours.


Fri Jan 21, 2011 10:59 am
Profile E-mail
User avatar
 

Team: Nibbles
Main: mrwoo
Level: 1626
Class: Engineer

Joined: Sun Feb 12, 2006 8:39 am
Location: south of old blighty (england)
Post Re: Changes to the universe layout
andezrhode2a wrote:
wdn68 wrote:
ooo aggro i think any base set to aggro should have a cost factor to it ie workers eat 3x more rats base uses 3x more nukes etc ideal aggro would mean more workers on watch etc or least a timer

Commods are never a real issue like that, bad idea man.

Maybe, now bear with me, bases that are aggroed shows a teams galactical insecurity and lowers their score?
Oooooooor, just let bases be aggro for say, 1h, then a timer resets them and you cannot aggro it for another 2 hours.



i put the commods in due to that even if that isn't a problem for resources it should happen anyhow but the Timer was suppose to be my main point idea workers will rest after a period and need re-ordering watch duties so if a team wants to aggro a gal then they need to plan ahead whom will be on to reset it all etc.


Fri Jan 21, 2011 11:08 am
Profile
User avatar
 

Team: Eminence Front
Main: Paximaximus
Level: 2572
Class: Engineer

Joined: Wed May 26, 2010 7:51 pm
Post Re: Changes to the universe layout
wdn68 wrote:
andezrhode2a wrote:
wdn68 wrote:
ooo aggro i think any base set to aggro should have a cost factor to it ie workers eat 3x more rats base uses 3x more nukes etc ideal aggro would mean more workers on watch etc or least a timer

Commods are never a real issue like that, bad idea man.

Maybe, now bear with me, bases that are aggroed shows a teams galactical insecurity and lowers their score?
Oooooooor, just let bases be aggro for say, 1h, then a timer resets them and you cannot aggro it for another 2 hours.



i put the commods in due to that even if that isn't a problem for resources it should happen anyhow but the Timer was suppose to be my main point idea workers will rest after a period and need re-ordering watch duties so if a team wants to aggro a gal then they need to plan ahead whom will be on to reset it all etc.

Oh for gods sakes, my Prod this uni supported 7m workers, and that would be incredibly easy to slave over 25 kits in 1 gal...
NOT AN ISSUE.


Fri Jan 21, 2011 11:15 am
Profile E-mail
User avatar
 

Team: Eminence Front
Main: Spatzz
Level: 2402
Class: Engineer

Joined: Mon Jul 27, 2009 12:40 am
Post Re: Changes to the universe layout
Fact is as more times goes by more folks are leveling up to the point in which they would like a bit of w2 ownership in their team. The number of payed accounts increases but the space does not.

_________________
JeffL wrote:
Come have sex with me in space, my lord


Fri Jan 21, 2011 11:21 am
Profile E-mail
 

Team: Strawberry Pancakes
Main: UrQa Vazuk Qii
Level: 2468
Class: Berserker

Joined: Tue Dec 22, 2009 7:28 am
Post Re: Changes to the universe layout
But the number of highend subbed P2P accounts decreases, case solved!

_________________
Image


Fri Jan 21, 2011 11:58 am
Profile
User avatar
 

Team: None
Main: Si's_Yes_Man
Level: 2266
Class: Fleet Commander

Joined: Tue Apr 05, 2005 7:27 pm
Post Re: Changes to the universe layout
perhaps high end players leave, but the accs generally get passed on

_________________
Image
My User Page
Join SS!


Fri Jan 21, 2011 12:01 pm
Profile
User avatar
 

Team: Eminence Front
Main: Spatzz
Level: 2402
Class: Engineer

Joined: Mon Jul 27, 2009 12:40 am
Post Re: Changes to the universe layout
Chaosking3 wrote:
Fact is as more times goes by more folks are leveling up to the point in which they would like a bit of w2 ownership in their team. The number of payed accounts increases but the space does not.

_________________
JeffL wrote:
Come have sex with me in space, my lord


Fri Jan 21, 2011 12:22 pm
Profile E-mail
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 185 posts ]  Go to page Previous  1 ... 8, 9, 10, 11, 12, 13  Next


Who is online

Users browsing this forum: No registered users and 10 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.