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Joats1
Team:
Main: mcnary
Level: 2345 Class:
Engineer
Joined: Mon Jan 29, 2007 9:37 am Location: 44*54'22.32"N 123*00'03.71"W
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Re: Firing visibility
Thanks Jeff
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Tue Jan 25, 2011 9:30 pm |
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blacker2359
Member
Team:
Main: yellow
Level: 1703 Class:
Seer
Joined: Mon Nov 03, 2008 10:16 pm Location: Crayola©
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Re: Firing visibility
Thank you jeffy!
Back to killing Mf jujus on Pasta!!
_________________
SerjicalStrike wrote: Peter Pan had a child army and you didn't complain about him. But when a black man does it...
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Tue Jan 25, 2011 10:44 pm |
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basebot
Team:
Main: Diabolus
Level: 1941 Class:
Berserker
Joined: Wed Feb 13, 2008 9:25 am Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer
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Re: Firing visibility
JeffL wrote: I just added an exception to this for any ship with the Seer skill. Is this in already?
_________________ I recently got Warp 4, told the people in Sol about it. Admin response:
got a new ship for my alt:
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Wed Jan 26, 2011 8:24 am |
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Javatech
Team:
Main: Omen
Level: 1555 Class:
Seer
Joined: Wed Dec 09, 2009 10:23 am
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Re: Firing visibility
basebot wrote: JeffL wrote: I just added an exception to this for any ship with the Seer skill. Is this in already?Apparently no, but I am excited to see it happen because currently my seer is unusable for killing Zebras, Panthers, Wattages, and anything else beefy.
_________________
Never™
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Wed Jan 26, 2011 6:58 pm |
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muemin
Member
Team:
Main: DarkSpirit
Level: 3428 Class:
Shield Monkey
Joined: Mon Aug 11, 2008 2:36 pm Location: behind u in the shadow
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Re: Firing visibility
I dont like the idea of a sniper beeing visible while he shoots. Since it is ingame now. I just tested it on anaconda, retarded, i killed him after waiting to get 100% sniper analyse ( was afk waiting to get it) . Its just boring Jeff (voomy). Sure i can beef my setup really high and try killing ubers, as i heared people solod Lion with sniper nowadays. So all i need now is just a looooooooooooooooooooooooooot of range, shoot till uber is dead or can also shoot me. Since i dont 1 shot ubers, also not any other AIs that my lvl 1800+ sniper could kill to get anything from them. Its just not right, as a sniper u should be able to 1 shot at a high distance stuff or at least 3 shot them. I would suggest just to put sniper and seer together and mix them. Gives SS the change of making a new class out of it, that might be fun and introduce another class into this game. I dont really understand why u (jeff) just hold onto sniper and seer so much. get rid of that and do the ss community a gift.
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Thu Jan 27, 2011 11:52 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Firing visibility
Should be in now.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Sat Jan 29, 2011 1:40 am |
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andezrhode2a
Team:
Main: Paximaximus
Level: 2572 Class:
Engineer
Joined: Wed May 26, 2010 7:51 pm
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Re: Firing visibility
muemin wrote: Its just not right, as a sniper u should be able to 1 shot at a high distance stuff or at least 3 shot them. I would suggest just to put sniper and seer together and mix them. Sir, you is retarded.
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Sat Jan 29, 2011 9:43 am |
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Javatech
Team:
Main: Omen
Level: 1555 Class:
Seer
Joined: Wed Dec 09, 2009 10:23 am
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Re: Firing visibility
This is perfect, I love it. Got 30 levels last night on forgones, reavers, and random wattages I encountered.
_________________
Never™
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Sat Jan 29, 2011 11:12 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Firing visibility
andezrhode2a wrote: muemin wrote: Its just not right, as a sniper u should be able to 1 shot at a high distance stuff or at least 3 shot them. I would suggest just to put sniper and seer together and mix them. Sir, you is retarded. What Prom said. Sorry Titan, but it's not sniper class, but rather Marksmen or Sharpshooter class.
_________________ Axis Industries
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Sat Jan 29, 2011 1:32 pm |
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