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Team: Eminence Front
Main: mcnary
Level: 2345
Class: Engineer

Joined: Mon Jan 29, 2007 9:37 am
Location: 44*54'22.32"N 123*00'03.71"W
Post Re: Firing visibility
Thanks Jeff


Tue Jan 25, 2011 9:30 pm
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Team: Dark Traders
Main: yellow
Level: 1703
Class: Seer

Joined: Mon Nov 03, 2008 10:16 pm
Location: Crayola©
Post Re: Firing visibility
Thank you jeffy!

Back to killing Mf jujus on Pasta!!

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Tue Jan 25, 2011 10:44 pm
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Team: Aidelon
Main: Diabolus
Level: 1941
Class: Berserker

Joined: Wed Feb 13, 2008 9:25 am
Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer
Post Re: Firing visibility
JeffL wrote:
I just added an exception to this for any ship with the Seer skill.


Is this in already?

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Wed Jan 26, 2011 8:24 am
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Team: The Legion
Main: Omen
Level: 1555
Class: Seer

Joined: Wed Dec 09, 2009 10:23 am
Post Re: Firing visibility
basebot wrote:
JeffL wrote:
I just added an exception to this for any ship with the Seer skill.


Is this in already?


Apparently no, but I am excited to see it happen because currently my seer is unusable for killing Zebras, Panthers, Wattages, and anything else beefy.

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Wed Jan 26, 2011 6:58 pm
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Team: Traders
Main: DarkSpirit
Level: 3428
Class: Shield Monkey

Joined: Mon Aug 11, 2008 2:36 pm
Location: behind u in the shadow
Post Re: Firing visibility
I dont like the idea of a sniper beeing visible while he shoots.
Since it is ingame now. I just tested it on anaconda, retarded, i killed him after waiting to get 100% sniper analyse ( was afk waiting to get it) . Its just boring Jeff (voomy).
Sure i can beef my setup really high and try killing ubers, as i heared people solod Lion with sniper nowadays.
So all i need now is just a looooooooooooooooooooooooooot of range, shoot till uber is dead or can also shoot me.
Since i dont 1 shot ubers, also not any other AIs that my lvl 1800+ sniper could kill to get anything from them. Its just not right, as a sniper u should be able to 1 shot at a high distance stuff or at least 3 shot them.
I would suggest just to put sniper and seer together and mix them.
Gives SS the change of making a new class out of it, that might be fun and introduce another class into this game.
I dont really understand why u (jeff) just hold onto sniper and seer so much. get rid of that and do the ss community a gift.


Thu Jan 27, 2011 11:52 pm
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Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Re: Firing visibility
Should be in now.

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Sat Jan 29, 2011 1:40 am
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Team: Eminence Front
Main: Paximaximus
Level: 2572
Class: Engineer

Joined: Wed May 26, 2010 7:51 pm
Post Re: Firing visibility
muemin wrote:
Its just not right, as a sniper u should be able to 1 shot at a high distance stuff or at least 3 shot them.
I would suggest just to put sniper and seer together and mix them.

Sir, you is retarded.


Sat Jan 29, 2011 9:43 am
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Team: The Legion
Main: Omen
Level: 1555
Class: Seer

Joined: Wed Dec 09, 2009 10:23 am
Post Re: Firing visibility
This is perfect, I love it. Got 30 levels last night on forgones, reavers, and random wattages I encountered.

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Sat Jan 29, 2011 11:12 am
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Team: Pax Romana
Main: Ghost Commander
Level: 1138
Class: Berserker

Joined: Sat Dec 09, 2006 10:36 pm
Post Re: Firing visibility
andezrhode2a wrote:
muemin wrote:
Its just not right, as a sniper u should be able to 1 shot at a high distance stuff or at least 3 shot them.
I would suggest just to put sniper and seer together and mix them.

Sir, you is retarded.


What Prom said. Sorry Titan, but it's not sniper class, but rather Marksmen or Sharpshooter class.

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Sat Jan 29, 2011 1:32 pm
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