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Joined: Tue Aug 28, 2007 12:03 pm
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Post Re: Firing visibility
Since when did any physical wep do that much knockback and since when analysis go if u go over 40 or what ever. Ai can warp and u keep analysis. Do what voomy said and try it.

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Fri Dec 24, 2010 4:59 pm
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Post Re: Firing visibility
Veneration cylinder :roll:

I weigh in at about 2.5m weight, it knocks me back at 60 speed or so per shot.

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Fri Dec 24, 2010 5:01 pm
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Team: Eminence Front
Main: Spatzz
Level: 2402
Class: Engineer

Joined: Mon Jul 27, 2009 12:40 am
Post Re: Firing visibility
Again...you do not lose analysis. You can be flying at 700 speed pew pewing at nothing and as long as you did not change targets you keep your analysis.

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Fri Dec 24, 2010 5:29 pm
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Joined: Thu Nov 29, 2007 9:53 pm
Location: South-Western Germany
Post Re: Firing visibility
I guess if that easy setup is "so hard" to figure out I'll simply keep it secret and use it.

RoF? what RoF? ofc the resulting dps (even if you consider a M. Cloak to boost crit. hit chance) is neglectable.

Well, "Seer suffers" is simply addressing advanced tactics - but talking to some high lvl Seer lately I see that those don't even apply tactics to avoid getting hit by any of the full tracking weapons when assaulting a GB, which you can do.
So I highly doubt they use range (w. tracking) and the fallback of the firing vis. to their advantage in DG - for example with MF Reavers.

EDIT: put screeny in instead of numbers out of my leaky memory


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Last edited by Utumno on Fri Dec 24, 2010 8:00 pm, edited 1 time in total.

Fri Dec 24, 2010 6:42 pm
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Post Re: Firing visibility
JeffL wrote:
Demiser of D wrote:
At the very least, we need some skill based method of keeping the AI from just flying right up to us and massacring us.


Long range + knockback


I've taken part (under the old Sniper) in Sniper uber runs - ofc an all stealthy squad.
Even then dealing with the spawn while the Sniper works on the uber was not easy (usually it didn't mean just killing the spawn of):
but as it seems the majority has the approach to go in stealthy, move far out and shoot it down from there.
So we are a neglectable minority - I would have assumed beel would also have posted in here but as I was wrong I will bow down before the majority and hopefully the better of the game.

I still hope that for my favourite pair up - Sniper + Seer (and sometimes others ofc) - there will still be a reasonable way.


Fri Dec 24, 2010 6:51 pm
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Team: Strawberry Pancakes
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Joined: Sat Oct 18, 2008 11:06 pm
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Post Re: Firing visibility
Utumno wrote:
I guess if that easy setup is "so hard" to figure out I'll simply keep it secret and use it.

RoF? what RoF? ofc the resulting dps (even if you consider a M. Cloak to boost crit. hit chance) is neglectable.

Well, "Seer suffers" is simply addressing advanced tactics - but talking to some high lvl Seer lately I see that those don't even apply tactics to avoid getting hit by any of the full tracking weapons when assaulting a GB, which you can do.
So I highly doubt they use range (w. tracking) and the fallback of the firing vis. to their advantage in DG - for example with MF Reavers.

EDIT: put screeny in instead of numbers out of my leaky memory



Voom, i think you should look into this (as im sure u dont want what is in my comment to have to happen again :P)

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Fri Dec 24, 2010 8:04 pm
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Team: Eminence Front
Main: mcnary
Level: 2345
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Joined: Mon Jan 29, 2007 9:37 am
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Post Re: Firing visibility
The Voomy One wrote:
Quote:
Seer will ofc suffer quite a bit


Wont effect Seer's at all as the firing vis wont really be increased, so as soon as your firing vis is gone you will no longer be seen. I also dont think this will change anything for players, it's just for the AIs.
Quote:
Atm I hit with a normal Lion V2 (without any 'goodies') for 795k damage


795k damage in one hit as sniper? I really dont see how that would be possible. I'll believe it when I see it.



Well it has on my seer alt we have to get much closer to the ai, (unlike sniper class) after shooting at the target and hoping it is a crit shot the target and also the mobs see you, follow and shoot you 6-10 sec longer that they used to. Resulting in an external hull inspection from your pod other seers on my team have related the same problem.

please look in to this.


Tue Jan 25, 2011 3:16 pm
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Team: The Legion
Main: Omen
Level: 1555
Class: Seer

Joined: Wed Dec 09, 2009 10:23 am
Post Re: Firing visibility
The admins seem to not test anything anymore. Sniper has range for protection, seer no/low visibility. This is nerfing 1 class much more than any other and that is seer. Seer already is shit for uber runs, now this just makes it pretty much completely impossible to kill AI that is not 1 shottable.

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Tue Jan 25, 2011 3:47 pm
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Post Re: Firing visibility
I agree that this makes seer worse, but since when has seer EVER been any good for uber runs, anyway?

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Tue Jan 25, 2011 4:32 pm
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Joined: Wed Aug 01, 2007 12:28 pm
Post Re: Firing visibility
Demiser of D wrote:
I agree that this makes seer worse, but since when has seer EVER been any good for uber runs, anyway?


Why is that a justification for anything? There will eventually uber content for Seers, and there's already plenty of PvAI outside of uber runs.

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Tue Jan 25, 2011 4:33 pm
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Post Re: Firing visibility
I just wanted to point it out :P

You're right, seer could probably get a -50% firing vis time or something on the stat.

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Tue Jan 25, 2011 4:38 pm
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Post Re: Firing visibility
I just added an exception to this for any ship with the Seer skill.

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Tue Jan 25, 2011 4:40 pm
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Post Re: Firing visibility
And THAT's how we get things done! Cheerio, jeff!

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JeffL wrote:
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Tue Jan 25, 2011 4:44 pm
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Level: 2402
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Post Re: Firing visibility
Well played sir

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Tue Jan 25, 2011 7:59 pm
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Team: The Legion
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Joined: Wed Dec 09, 2009 10:23 am
Post Re: Firing visibility
*applause*

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Tue Jan 25, 2011 8:47 pm
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