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Zekk
Member
Team:
Main: Kyp
Level: 2610 Class:
Engineer
Joined: Mon Oct 25, 2004 8:49 pm Location: my desk
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Re: The art of ... augs
In general, some of the mastery augs have stats that just don't make a whole lot of sense for that class... Trans efficiency on Art of Engineering? Hull space and weapon hold on art of gunnery are mediocre stats; for pvp purposes energy charge isn't great on the art of speedkilling, and the stats just dont go together in intuitive ways based on most SD aug setups. Most sd augs either had damage/rof or speed/hull i think for PvP; though, for PvE i might use one (if i had one) in place of Z+ in my setup. I think it would be better if you took the energy and shields off in favor of speed, or speed off for shields maybe. lets see who else... AoD and AoH are awesome; dont know the stats on AoC... but i can tell you its probably wank. Give it like resistance to damage and shield regen, and +fighter stats if thats possible.
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Last edited by Zekk on Wed Dec 22, 2010 1:06 am, edited 1 time in total.
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Wed Dec 22, 2010 12:21 am |
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Chaosking3
Team:
Main: Spatzz
Level: 2402 Class:
Engineer
Joined: Mon Jul 27, 2009 12:40 am
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Re: The art of ... augs
Change the Art of Engineering into a drone ops aug. Engi Mastery already covers all the bases something like an Engi Dread would beed and there is no real way to "change it"
However a new drone ops aug that supplied a new stat varient or a combo would be a breath of fresh air to set-ups.
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Wed Dec 22, 2010 12:42 am |
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The Voomy One
Darth Administrator
Team:
Main: The Voomy One
Level: 1337 Class:
Sniper
Joined: Thu Jun 29, 2006 12:06 am
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Re: The art of ... augs
Phonon wrote: I would suggest a radar boost be added to art of sharpshooting. A good sharpshooter can see his target.
It already gives +20% radar. No need to change the art of sharpshooting aug, it's good enough as it is.
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Wed Dec 22, 2010 1:14 am |
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Tregish
Member
Team:
Main: KorGgenT
Level: 1877 Class:
Engineer
Joined: Sat Mar 11, 2006 1:16 am Location: DG 0.839
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Re: The art of ... augs
I think the main problem with the speed demon augs (mastery and art) is that they don't focus enough on either regen or bank: it's a hybrid aug, and most of the time hybrids are mediocre in both things.
Another thing, speed demons don't need more rate of fire... i'd drop the energy bonus and rate of fire bonus for an elec tempering bonus and some hull. maybe more shields.
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Wed Dec 22, 2010 1:25 am |
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thecrazygamemaster
Team:
Main: The Crazy Game Maste
Level: 1031 Class:
Engineer
Joined: Wed Feb 11, 2009 3:15 am Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
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Re: The art of ... augs
Thank you Voomy, for not addressing the FC or DM augs in any way shape or form....
Seriously, they suck.
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Wed Dec 22, 2010 1:41 am |
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The Voomy One
Darth Administrator
Team:
Main: The Voomy One
Level: 1337 Class:
Sniper
Joined: Thu Jun 29, 2006 12:06 am
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Re: The art of ... augs
thecrazygamemaster wrote: Thank you Voomy, for not addressing the FC or DM augs in any way shape or form....
Seriously, they suck. I didnt mention them because I know of people using them, especially the Engineer aug.
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Wed Dec 22, 2010 3:14 am |
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jeff mc beth
Team:
Main: Jeff Bobbo
Level: 2048 Class:
Gunner
Joined: Sat Dec 08, 2007 4:19 pm Location: Not where you are right now
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Re: The art of ... augs
Yeah, the SD Mastery and the AoSK just plain suck.
I used to use a Gunner Mastery in my setups (Zeus, Gunner Mastery dread anyone? XD), but I've come to use better and more expensive augs. The only way I'd use a Gunner Mastery/AoG would be a LF/HF setup I done in the future and even so, I might not use one, my HF alt had PtE, Z+, H+. As for my Dreadnought, there are just better things I can use.
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Wed Dec 22, 2010 4:04 am |
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thecrazygamemaster
Team:
Main: The Crazy Game Maste
Level: 1031 Class:
Engineer
Joined: Wed Feb 11, 2009 3:15 am Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
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Re: The art of ... augs
The Voomy One wrote: thecrazygamemaster wrote: Thank you Voomy, for not addressing the FC or DM augs in any way shape or form....
Seriously, they suck. I didnt mention them because I know of people using them, especially the Engineer aug. I didnt mean in the original post of this topic, but later. Several people (including myself) say they seem wrong.
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JeffL wrote: Not sure if the quality is really up to snuff, tbh.
JeffL wrote: Maybe you guys are right. We can leave things how they are for now and get more feedback later.
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Wed Dec 22, 2010 4:27 am |
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newman233
Member
Team:
Main: Kangaroo_blob
Level: 3102 Class:
Berserker
Joined: Wed Oct 18, 2006 9:37 pm Location: Married to: CSE
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Re: The art of ... augs
The engi one is fine...
Voomy is right to select these two augs for a further look at.
Kanga
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Wed Dec 22, 2010 6:47 am |
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theblaster
Team:
Main: lord blaster
Level: 2473 Class:
Berserker
Joined: Sun Sep 18, 2005 2:01 pm
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Re: The art of ... augs
The Art of Engineering is a decent aug, don't touch the stats.
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Wed Dec 22, 2010 7:01 am |
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Phonon
Joined: Thu Jan 14, 2010 7:33 pm
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Re: The art of ... augs
The Voomy One wrote: Phonon wrote: I would suggest a radar boost be added to art of sharpshooting. A good sharpshooter can see his target.
It already gives +20% radar. No need to change the art of sharpshooting aug, it's good enough as it is. I did not know that because the wiki does not list any radar bonus. It says: range +30, shields +10, ROF +10, vis -20, dmg +30. Are those other stats correct? - Brock Grocklyn
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Wed Dec 22, 2010 12:54 pm |
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The Voomy One
Darth Administrator
Team:
Main: The Voomy One
Level: 1337 Class:
Sniper
Joined: Thu Jun 29, 2006 12:06 am
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Re: The art of ... augs
Shield +10% Damage +30% Visibility -50% Rate Of Fire +10% Radar +20% Range +30%
That is the correct stats.
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Wed Dec 22, 2010 12:57 pm |
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The Voomy One
Darth Administrator
Team:
Main: The Voomy One
Level: 1337 Class:
Sniper
Joined: Thu Jun 29, 2006 12:06 am
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Re: The art of ... augs
Quote: Art of Speed Killing: Shield +20%, Energy +10%, Speed +10%, Damage +20%, Energy Charge +30%, Visibility +20%, Rate of Fire +10%
If it had Shield +40% and Range +15%, I would consider using it over an Alby. I wouldn't mind losing some of the Energy and Speed if this change were made. It would basically be a nerfed Alby aug with no Tracking but additional bonuses to Speed, Damage, and Energy. I like that idea.
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Wed Dec 22, 2010 12:59 pm |
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Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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Re: The art of ... augs
give more range boosts to art of gunnery and i would use it less range for slightly more damage and tons less of elec temp for a little echarge is pretty gross.
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Wed Dec 22, 2010 3:43 pm |
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The Voomy One
Darth Administrator
Team:
Main: The Voomy One
Level: 1337 Class:
Sniper
Joined: Thu Jun 29, 2006 12:06 am
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Re: The art of ... augs
Ok, new stats on Art of fast killing: Energy +5%, RoF +10%, Range +15%, Speed +10%, Damage +10%, Shield +40%, Elec +30%, Vis +20%
New stats on Art of Gunnery: Hull +10%, Range +40%, Damage +30%, Elec +10%, Elec Temp -5%
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Wed Dec 22, 2010 4:20 pm |
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