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Site Admin / Dev Team
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Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Some more changes to Sniper
Test is currently broken, but when it comes back, I'm going to upload the latest changes to snipers we've been working on which are the following:

Changed the +1% damage with physical to +3%
Added +2% more tracking to stalking skill
Added +2% more damage to efficiency skill
Added +5% projectile velocity to range skill (this doesn't affect range)
Added +5% inertial dampening from firing to range skill (this exactly counterbalances the added knockback from the increased projectile speeds)
The additions to the range skill are scaled inversely with the speed as most of the existing bonuses in the range skill

In addition, the sniper skill itself has a new attribute which is called "Sniper Analysis". Sniper Analysis is where a sniper keeps one object targeted over time and analyzes its weaknesses. As long as you don't switch targets, the analysis builds up over time as long as you keep your speed less than 40 and can actually detect the target. Switching targets resets the analysis back to 0%.

The analysis builds up gradually over 10 minutes assuming no interruptions from speed or detection, and at 100% analysis, a level 20 sniper will get +50% damage, +100% RoF, and 3x critical hit damage, all stacking with everything else. This is scaled with the percent of analysis complete and the level of the sniper skill.

Since analysis requires you to be still, combat slaves and AI's with the sniper skill have been made to use their brake whenever their target is within their weapon range so that they can stay steady and build up their analysis.

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Fri Dec 10, 2010 3:49 pm
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Team: Eminence Front
Main: Tech9
Level: 1923
Class: Engineer

Joined: Thu Mar 16, 2006 1:43 am
Location: Committed a heinous crime. Eating toast.
Post Re: Some more changes to Sniper
This sounds fantastic, as soon as test is back up I'll eagerly test this with my Sniper :) .

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Fri Dec 10, 2010 3:56 pm
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Team: Eminence Front
Main: Paximaximus
Level: 2572
Class: Engineer

Joined: Wed May 26, 2010 7:51 pm
Post Re: Some more changes to Sniper
Good god Jeff.
You made me want a fucking Sniper.


Fri Dec 10, 2010 4:04 pm
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Team: Evo
Main: Savak
Level: 20
Class: None

Joined: Sat Jul 31, 2010 4:58 am
Post Re: Some more changes to Sniper
projectile velocity =) damn I want to test that out >.>

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Fri Dec 10, 2010 4:09 pm
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Team: Eminence Front
Main: Paximaximus
Level: 2572
Class: Engineer

Joined: Wed May 26, 2010 7:51 pm
Post Re: Some more changes to Sniper
syberian wrote:
projectile velocity =) damn I want to test that out >.>

Sterile Cannon will, quite literally, go over 9000 and probably crash the server.


Fri Dec 10, 2010 4:11 pm
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Team: Aidelon
Main: Teh Haxzorz
Level: 2429
Class: Berserker

Joined: Thu Apr 27, 2006 1:58 am
Location: England, United Kingdom
Post Re: Some more changes to Sniper
Time to make a sniper char I suppose...


Fri Dec 10, 2010 4:14 pm
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Team: Dark Traders
Main: enkelin
Level: 3002
Class: Speed Demon

Joined: Wed Aug 01, 2007 12:28 pm
Post Re: Some more changes to Sniper
Good god this sounds amazing. I had no idea these feature were possible in C1.

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Fri Dec 10, 2010 4:40 pm
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Team: Heaven
Main: =Neo=
Level: 2230
Class: Fleet Commander

Joined: Sat May 03, 2008 4:23 pm
Location: Near your cookies
Post Re: Some more changes to Sniper
andezrhode2a wrote:
Good god Jeff.
You made me want a fucking Sniper.

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Fri Dec 10, 2010 4:51 pm
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Team: None
Main: Mouse
Level: 1845
Class: Engineer

Joined: Tue Aug 28, 2007 12:03 pm
Location: Narfuk in England
Post Re: Some more changes to Sniper
Sooooo glad I never changed my sniper an got an absentis for it. Btw Absentis is great, I can't wait to see what people say who called sniper shit when I own them. Thanks

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Fri Dec 10, 2010 4:55 pm
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Team: Strawberry Pancakes
Main: Trevor50
Level: 4503
Class: Shield Monkey

Joined: Wed Jul 12, 2006 10:01 pm
Location: Alabama
Post Re: Some more changes to Sniper
What are you going to do stare them to death?

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Fri Dec 10, 2010 5:33 pm
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Team: None
Main: Mouse
Level: 1845
Class: Engineer

Joined: Tue Aug 28, 2007 12:03 pm
Location: Narfuk in England
Post Re: Some more changes to Sniper
Lol tbh it would be weird to be able to see them over the net anyway.

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Fri Dec 10, 2010 5:41 pm
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Team: None
Main: Doman
Level: 2627
Class: Berserker

Joined: Wed Aug 25, 2004 6:52 pm
Post Re: Some more changes to Sniper
If you can fix the two bugs w/ the Absentis tweak at the same time. I'd seriously think about shipping you hookers n blow for the holidays.

To be specific:

Range Bonus is broken on the tweak.

The immovable object meets unstoppable force bug, where if something tries to move you while you are unable to be moved it can randomly kick you -2 million out from anything.


Fri Dec 10, 2010 5:46 pm
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Joined: Thu Jun 03, 2010 4:26 pm
Post Re: Some more changes to Sniper
Wow i a mall for making sniper stronger as a Sniper is my main char. I think these proposed changes will get Sniper nerfed in the very near future.

In my opinion the only thing sniper needs is a scope and possibly some sort of spotter. With the new ship you can do a lot of damage with the tweak.

I just hate to see changes made and a rapid call for nerfing after it goes in.

TaekwondoBoy


Fri Dec 10, 2010 5:58 pm
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Darth Administrator
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Team: Admins
Main: The Voomy One
Level: 1337
Class: Sniper

Joined: Thu Jun 29, 2006 12:06 am
Post Re: Some more changes to Sniper
Rand AlThor wrote:
Wow i a mall for making sniper stronger as a Sniper is my main char. I think these proposed changes will get Sniper nerfed in the very near future.

In my opinion the only thing sniper needs is a scope and possibly some sort of spotter. With the new ship you can do a lot of damage with the tweak.

I just hate to see changes made and a rapid call for nerfing after it goes in.

TaekwondoBoy


It will be put on test for testing before going live.

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Fri Dec 10, 2010 6:09 pm
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Site Admin / Dev Team
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Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Re: Some more changes to Sniper
I think this might make it possible for a sniper to do more sustained DPS after 10 minutes than a zerker, but that's a good thing in my opinion. As long as there's not some huge miscalculation that I made, I don't see any of this as being overpowered, just brining the DPS up to where it should be.

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Fri Dec 10, 2010 6:36 pm
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