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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Proposed change in base/drone target selection
Which towing ships were the same people as the bases fighting? If a base is fighting and generating aggro, that aggro is shared with the owner, so the owner will get attacked. If a person comes in with a tractor ship and doesn't own any bases involved, then he won't likely be attacked. But I believe this is less an issue on test than on live. It's just that on live, people have been fighting each other so long, that they all have lots of aggro built up, so it's hard to know exactly why people are being attacked.
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Mon Dec 06, 2010 3:11 pm |
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SimonV2
Team:
Main: Si's_Yes_Man
Level: 2266 Class:
Fleet Commander
Joined: Tue Apr 05, 2005 7:27 pm
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Re: Proposed change in base/drone target selection
JeffL wrote: Which towing ships were the same people as the bases fighting? If a base is fighting and generating aggro, that aggro is shared with the owner, so the owner will get attacked. If a person comes in with a tractor ship and doesn't own any bases involved, then he won't likely be attacked. But I believe this is less an issue on test than on live. It's just that on live, people have been fighting each other so long, that they all have lots of aggro built up, so it's hard to know exactly why people are being attacked. does aggro not decay?
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Mon Dec 06, 2010 3:14 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Proposed change in base/drone target selection
Aggro between players decay. I haven't figured out the rate, but it does decay. Somewhere between 1 and 3 days.
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Mon Dec 06, 2010 3:16 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Proposed change in base/drone target selection
aggro decays at 0.1% every 10 seconds, where you generally get 1 point of aggro per 1 point of damage inflicted.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Tue Dec 07, 2010 3:42 am |
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Cyrillicov
Team:
Main: Buktop Cyrillicov
Level: 1152 Class:
Engineer
Joined: Sat Oct 09, 2010 4:33 pm
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Re: Proposed change in base/drone target selection
And how much do you get for tractoring a target? Or do you want some mystery left in the world?
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Tue Dec 07, 2010 9:20 am |
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Mofouler87
Team:
Main: Mofouler
Level: 901 Class:
Engineer
Joined: Wed Jan 30, 2008 1:29 pm
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Re: Proposed change in base/drone target selection
Give us a /Aggro command that will how us how much aggro we have...
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s_m_w wrote: Mofouler87 wrote: Why does everyone like to stroke their E-peen on this game? Because e-breasts are very uncommon
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Tue Dec 07, 2010 11:22 pm |
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ross.c
Team:
Main: KILL EM ALL 2
Level: 2223 Class:
Berserker
Joined: Mon Apr 10, 2006 2:04 am
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Re: Proposed change in base/drone target selection
if this is in its shit still lc traction ships can tractor for like 20-30 second without getting shot me 4 seconds then pew, no the base's are not mine and the lc traction ships have base's in there -.- explain please.
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Tue Dec 21, 2010 1:05 pm |
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thebattler35
Team:
Main: thebattler36
Level: 1791 Class:
Shield Monkey
Joined: Sun Apr 24, 2005 3:24 am Location: Glasgow, Scotland
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Re: Proposed change in base/drone target selection
Bump For Great Justice.
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Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.
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Thu Jun 02, 2011 12:58 pm |
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Lolwut?
Team:
Main: L0L
Level: 1062 Class:
Berserker
Joined: Thu Sep 23, 2010 5:42 pm Location: Somewhere in your house. Winning.
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Re: Proposed change in base/drone target selection
I like this more. From what I read this would be bad as ShM's are completely avoided vs. Snipers and other classes...
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newman233 wrote: Lolwut? wrote: Bad kanga. You need a spanking. Kinky? Lets not go there... I'm willing to go there
blacker2359 wrote: First thought: L0L playing C2? HOLY SHIT IT CAME OUT?!? 10 second later: I'm gonna kill L0L.
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Thu Jun 02, 2011 5:46 pm |
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thebattler35
Team:
Main: thebattler36
Level: 1791 Class:
Shield Monkey
Joined: Sun Apr 24, 2005 3:24 am Location: Glasgow, Scotland
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Re: Proposed change in base/drone target selection
Lolwut? wrote: I like this more. From what I read this would be bad as ShM's are completely avoided vs. Snipers and other classes... It's actually the opposite problem thats been noticed on multiple occasions now, bases have attacked ShMs before other classes, even hostility augged zerkers.
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Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.
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Thu Jun 02, 2011 11:53 pm |
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Lolwut?
Team:
Main: L0L
Level: 1062 Class:
Berserker
Joined: Thu Sep 23, 2010 5:42 pm Location: Somewhere in your house. Winning.
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Re: Proposed change in base/drone target selection
thebattler35 wrote: Lolwut? wrote: I like this more. From what I read this would be bad as ShM's are completely avoided vs. Snipers and other classes... It's actually the opposite problem thats been noticed on multiple occasions now, bases have attacked ShMs before other classes, even hostility augged zerkers. I'd rather have the heals of attacking players down first, as then the Zerks would die after that. I don't see how this is a problem, aside from being counter to the code. Still, that's a bug. A bug that I like, but a bug nonetheless.
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newman233 wrote: Lolwut? wrote: Bad kanga. You need a spanking. Kinky? Lets not go there... I'm willing to go there
blacker2359 wrote: First thought: L0L playing C2? HOLY SHIT IT CAME OUT?!? 10 second later: I'm gonna kill L0L.
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Sun Jun 05, 2011 4:49 pm |
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thebattler35
Team:
Main: thebattler36
Level: 1791 Class:
Shield Monkey
Joined: Sun Apr 24, 2005 3:24 am Location: Glasgow, Scotland
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Re: Proposed change in base/drone target selection
Lolwut? wrote: thebattler35 wrote: Lolwut? wrote: I like this more. From what I read this would be bad as ShM's are completely avoided vs. Snipers and other classes... It's actually the opposite problem thats been noticed on multiple occasions now, bases have attacked ShMs before other classes, even hostility augged zerkers. I'd rather have the heals of attacking players down first, as then the Zerks would die after that. I don't see how this is a problem, aside from being counter to the code. Still, that's a bug. A bug that I like, but a bug nonetheless. A bug that makes aggro almost impossible to control in PvB.
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Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.
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Tue Jun 07, 2011 1:21 am |
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Chaosking3
Team:
Main: Spatzz
Level: 2402 Class:
Engineer
Joined: Mon Jul 27, 2009 12:40 am
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Re: Proposed change in base/drone target selection
Indeed, on all the PvB I have been involved in recently I have noticed the bases going right for the ShMs. Makes difficult PvB near impossible.
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JeffL wrote: Come have sex with me in space, my lord
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Tue Jun 07, 2011 2:47 am |
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DarthFirebert
Team:
Main: Copernicus
Level: 884 Class:
Gunner
Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
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Re: Proposed change in base/drone target selection
warfighter67 wrote: I agree. Slaves and drones don't add that much damage to classes that aren't meant for slaves. This would fuck over FC and Engi pretty bad if they were to be nerfed. Eh, I find them a bit useful for Speed Demon too. Not going to reveal how here, for the sake of secret tactics, but meh.
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Tue Jun 07, 2011 5:00 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Proposed change in base/drone target selection
KorGgenT has a cute(and still useful) SD Dread setup that comes with two nasty Fstinger slaves.
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Tue Jun 07, 2011 5:06 pm |
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